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Duty Officer System/Assignments

basilieusbasilieus Member Posts: 10 Arc User
Devs - can we look at the Duty Officer Assignments and make them more "realistic" and applicable.

The current Duty Officer system is a joke with unrealistic missions and no impact or outcomes except gaining experience points, buying more officers with Tier ranks and maybe some dilithium ore.

Duty Officers checking scientific credentials - why - unless the person's credentials being checked is joining my crew. Otherwise that is HQ (headquarters) work, not ships crew.

Checking space telescope readings/mapping subspace eddies/verifying data - again why? Unless it is opening up new areas of the map or increasing the rate you can travel - again HQ work. Give us an "unexplored region" that we have to explore/open up - mapping, navigation hazards, trade opportunities.

Engineering assignments, many should leave the ship unflyable for the period of the upgrade - instead click the begin assignment button and then go fly a mission - I call BS. Upgrading the deflector for an hour means that ship stays in the shipyard/starbase until that upgrade is done. Major upgrades should mean you have to swap ships to go on missions whilst an upgrade is being carried out, and the officers doing the work are unavailable for that time (ie my Chief Engineer and x number of duty officers stay at Sol Starbase upgrading the shield on ship bravo whilst I am in ship alpha with another engineering officer acting as my Chief Engineer).

Entertainment assignments - necessary for crew morale, if you didn't do them - leads to crew poor morale and performance slipping. Not currently - just opens up more entertainment assignments.

Assignments should increase or decrease your personal "captains" standing in that region. If I provide crew and materials to assist a local dilithium mine - then I should get access to more ore or more refining of ore, or some rare R&D minerals not just a one off - thanks for the help here is 50 ore.

If I negotiate trade deals - then I should have increased reputation with those involved and get access to more/better trade opportunities. If I fail a trade deal then my reputation should fall and I get less rewards for mission (smaller payouts and restricted from better trade missions/deals).

Medical assignments - setting a fracture - if I don't, a duty officer should be unavailable until I do. Researching diseases or alien physiology should benefit my crew first and my organisation second (ie my ship and Starfleet) at the moment all this is scut work to gain xp.

Negative results/Failures should have consequences - otherwise Begin Assignment for all. A failure should impact negatively with a species or incur a penalty (ie if I have 1000xp to my next level - failure adds a xp penalty - I now need 1500xp to my next level) then I weigh up should I/shouldn't I.

Assignments should level up or increase competence of duty officers so they can do harder assignments and have higher chances of success. Engineering - starts out on small jobs (1 qualified Chief Engineer plus x number of duty officers) as the duty officers gain experience then bigger tasks and higher chances of success and critical outcomes, and apply them to the ship - deflector now 10% more effective or now capable of tractor beam at +1km).

At some stage my Duty Officers should reach a level where they are suited to return to (ie Starfleet) to become First Officers, Chief Engineers etc on other ships and I get a boatload of experience points for developing the officers.

Finally Klingon DOFFs - most Klingon character players are looking to play Worf/Martok style honorable Klingons. Instead a lot of missions are smuggle weapons, spy on other houses, discredit etc - how about more "Honor Missions" both personal honor and raising your house within the Empire. Again realistic outcomes and positive/negative impacts. If I am challenged by a subordinate - I either accept the challenge or the crew gets more unruly or officers leave to serve someone more worthy.

Please make DOFF elements of the game worthwhile thinking about and putting effort into rather than pointless, meaningless, xp chasing background tasks.
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