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Suggestions for a Returning Player...?

garak74205garak74205 Member Posts: 9 Arc User
Hello. I am returning to STO after having taken about seven years away, and I would really appreciate receiving suggestions folks might have as to how to get back into things. A few details about me that might be helpful:
  • I am a "Lifetime Membership" member.
  • My Federation toon is Level a Level 50 Vice-Admiral.
  • This past weekend, I picked up the 10-pack of Legendary ships.
With that in mind, I'm having trouble figuring out where to start. I re-joined the Fleet that I was in seven years ago, but things seem rather quiet in Fleet Chat now. I have run some Duty Officer missions, and that is the bulk of what I have done in the past week. I attempted to run the "Beneath The Skin" mission with my new T6 Next Gen Enterprise (not fully outfitted, but with a few weapons and consoles installed as picked up in the Exchange), but I am failing miserably in the very first battle.

Would anyone here have any suggestions as to where a good place would be for me to start? Given the detail and depth of STO, it would really be helpful if anyone could just give me a few bullet points on a general plan of attack.

Thank you very much in advance for any assistance that any of you folks can supply. -EG

Comments

  • tom61stotom61sto Member Posts: 3,673 Arc User
    I'd try making a new character to ease into things, get some basics refreshed as well as seeing some of the newer stuff. Post-50 leveling can be a pain.

    If your avatar is anything to go by, it's worth noting that Cardassians are purchase-able now for new characters of either Fed or KDF, and there are a small number of Cardassian ships purchase-able as well. There's a 4-pack of ship bundle that unlocks the character as well I think you should have enough Zen left over to purchase.

    Tier 6 ships can level with you, so you can have a new character that never needs to change ships. 3 of the ships in the Cardassian bundle are Tier 6, though the canon Galor is Tier 5-Upgrade and cannot be used until level 40.
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  • garak74205garak74205 Member Posts: 9 Arc User
    Thank You, THANK YOU! The most difficult thing for me in "starting over" is figuring out what to do!
  • garak74205garak74205 Member Posts: 9 Arc User
    One question, westmetals. You said:

    5. All Tactical console slots should be used ONLY for Tactical consoles with weapon damage boosting effects.

    Does that mean that I should remove the console set that came with the T6 Exploration Cruiser (Console - Universal - Saucer Separation, Console - Universal - Antimatter Spread, and Console - Universal - Molecular Cohesion Nullifier Field), and replace them with other Consoles?
  • protoneousprotoneous Member Posts: 3,159 Arc User
    Short answer - if those are in tactical console slots, yes. Perhaps there's room elsewhere?

    There might even be some other things you can use in place of the set consoles down the road that give better results.
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  • revanmichaels#6727 revanmichaels Member Posts: 91 Arc User
    > @westmetals said:
    > (Quote)
    >
    > Yes - or at least move them. Those are "Universal" consoles, meaning that they can be placed in any console slot. Tactical console slots are much more valuable than Science and Engineering slots (unless you're doing an exotic science damage build, in which case the Science slots are the premium ones).

    I was told that due to the way the formulas work you received diminishing returns on your consoles that do the same thing and it was a waste to have more the 2 of same something.

    It would be better to have 2 consoles that have bonus to weapons types (ex phasers) then set your other consoles to something else like cannons or torps you would get use out of.
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  • nixie50nixie50 Member Posts: 1,343 Arc User
    to add to the above, you also want to look at the universals for set bonuses. for example, the Nukara console
    [Console - Universal - Nukara Particle Converter Mk XII]

    +5 Shield Power Setting

    +17.3 Starship Exotic Particle Generator

    (Improves Exotic Damage)

    +17.3 Starship Drain Expertise

    (Improves Energy & Shield Drains / Resistance to Same)

    +10 Accuracy Rating with Beam Weapons

    stats are good if you are running an exotic build but not so much for the energy weapon area, since it's just an accuracy boost. but when you add a second part of the set...

    Hyper-Dual Refracting Beam Bank MK XII
    you add
    Set 2: Energy Amplification

    Passive
    +9.5% Tetryon Damage
    +9.5% Antiproton Damage
    +19 Starship Drain Expertise
    Add the web mine launcher and now you get the additional

    Set 3: Refracting Assault

    Self: Upgrades Hyper Dual Beam Bank's special firing modes. Fire at Will and Beam Overload will both hit additional targets.

    each energy type has a weapon boosting set. in some cases getting the entire set will enable another weapon or weapon mode,

    quantum phase set. adding all three give you the quantum destabilizing beam. think of it as a phaser lance from the galaxy-x
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
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