I consider myself an expert on both TAC and SCI builds. Having played the game for years now, I was originally of the opinion that Engineers were "noob" traps, and for a large segment of the player base (at least on console), that remains true. However, I've seen some creative uses of Engineers spec'd as TAC or SCI in the last year that have challenged some of my assumptions. Recently, I've been reading about some players (on PC) who have actually spec'd Engineers as they were intended - as tanks - and are successfully fulfilling that role in TFOs.
My question therefore is how are they doing this in Advanced or Elite TFOs where the higher DPS builds tend to dwell? Given the flawed game mechanics concerning threat management, in that high DPS builds will typically out-aggro anything that is built for tanking (which by its nature requires the ability to take and hold aggro), I find myself puzzled about this. I realize there are consoles and abilities designed for generating threat, but these are often poorly optimized for Engineers, such as Weapon Signature Amplifiers that utilize SCI console slots of which Engineering ships traditionally have fewer available. So what are players doing to generate enough threat to out-aggro a high DPS build? Not to mention that for a tank to take and hold aggro, they would also require a lot of survivability which necessary means they wouldn't have high DPS, certainly not more than a pure DPS build. I imagine there is some level of compromise from the DPS builds to cooperate with tank aggro, such as not running Redirected Arrays in lieu of the tank running that Starship Trait, but I doubt it's that simple considering that DPS builds need to meet a minimum threshold for Elite TFOs.
Can anyone shed some light on this? Perhaps share some general build information if you're knowledgeable on this topic?