I seem to be having issues in space winning battles lately. Im level 65 and a tactical Captain.
Seems that ships are much harder for me to take out and if there is more then say 2 lower class ships i will end up having to respawn a few times. I cant help but think that Im not maximizing my ship the best i can.
Hopefully Im not voilating any rules, below is the link to my ship build from Skill Planner. Any help would be greatly appreciated.
https://skillplanner.stoacademy.com/d6bd2e50bcb89509429794add0ec2028
Comments
your main problem is you build kind of mess. mixed weapon and energy types no set bonus, low mark.
to fix this pick a weapon type between cannon or beam, if cannon fore weapons need to be dual heavy cannons rear turrets. if beams all beam array.
then pick an energy fill all of your tactical slots with the consoles that boost that energy type and make sure all your weapons make that type.
this has a list of with consoles boost which: https://sto.gamepedia.com/Tactical_Consoles#Damage_type-specific_consoles
after you do that or at least pick damage and weapon type. let us know here and we can help you in more detail.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Part of the issue is Im not sure which type of weapon is better. Being in an escort it seems Cannons are the way to go. But which type is the issue (antiproton, disrupter, photon, etc) Any suggestions which might be the better one to drive toward?
Reputations are something to work on, and they take a lot of time, but you should manage just fine as you are. Hit the battlezones and get daily marks and do some random normal STFs and build those up. You'll get access to better gear and reputation traits to give you some more flexibility and more power.
Also, you really should consider upgrading your ship. The T6 Hestia is what you'll ultimately want to get yourself into. That gives you more BOFF powers and more hull HP and more console slots. Yeah that costs zen if you haven't been able to get a T6 coupon from the events. Now you can manage without that, but it will be more difficult because the T5 ships do not scale up.
The real problem, though, is your equipment. Its largely junk and a strange mix of stuff. First, pick a weapon damage type and weapon type. You've got antiproton cannons, tetryon cannons, an AP array, and a disruptor array. Pick one theme because it makes it easier to figure out what sort of equipment you want to look at to improve your damage output. Mixing and matching is not useful except on more advanced builds where you really understand what the focus is.
Some quick and dirty suggestions:
Do "Midnight" 2 more times and pick up the rest of the sol defense set in Midnight. Equip them and upgrade them. Upgrade your AP cannons, replace the tetryon DHCs with antiproton DHCs and everything in the rear with antiproton turrets. Use a very rare phoenix token to get the Crystaline Energy torpedo and replace the quantum phase torpedo. Upgrade all your weapons to mk 15 if you can afford to.
Next replace everything in your tactical consoles with antiproton mag regulators. You have one, get purples or at least blue if you can, check the exchange. Some missions should reward them, which I don't know.
For engineering consoles, go run "Ragnarok" for the Trellium D plating console. Its a nice all around boost to survivability. You may as well keep the polaric modulator for now.
For science consoles, see if you can get a polymorphic probe array off the exchange. How affordable that is depends on how much EC you have, but they are a few million credits. With a rare phoenix token get a Crystaline Absorption Matrix. For the last one, grab the Temporally shielded Datacore from "Temporal Reckoning."
Upgrade all your consoles. You should then have a much easier time of things. Keep in mind this is an upgrade weekend, so you may have to work your butt off to get all this done to get your upgrades done as efficiently as possible.
Also be sure you're doing the event for the free ship. Even if you don't want to fly it instead of the Prometheus, the trait it offers is better than the row of empty ship traits you have and may well help you survive better.
your right about cannons while flying escort. as far as energy types, energy is alot harder for the simple reason all of them work well, phaser I think would be the easiest for you to get a decent starter build.
get the rest of the quantum phase set you got the torp for, then get the set from next mission,
yeah, sorry get cheap gear involves alot of doing the same mission alot.
also if you not do the daily mission to collect omega particles, you get it from Q on earth space dock. don't worry getting enough to do anything with, just do enough to get the point for the anniversary event. it takes 20 days to get enough points to get it, but the ship is a lot stronger then the one your using. you can switch back or to better version of what you have now but for the moment it'll help.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Thank you for this. I have not really worked on Reputations at all. I want to learn more about the game and how in depth it is. Problem is i have no clue where to start. I knew the build was a problem because i felt it was all over the place. But now i have something to build on and work toward as far as the ship goes.
I believe i can get that ship with zen. Also where can i see if i have a phoenix token i dunno if i have one and if i do where do i see it?
Just need to figure out all the other little things like Reputation, upgrading, and other things like that.
pheonix token would be in your normal inventory, they come from pheonix boxs which you buy from the dilithium store with dilithium.
also there is a thread in the general discussion part of this forum which has a link to a giveaway for a starter pack you may want to claim while you got the chance
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Im looking around for that giveaway but I cant find it.
Thanks again for the information.
here's the links:
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Ahh i found that one. Could be problem number 2 as i am PS4. But no worries.
I have upgraded my ship to the one suggested. Working on getting the Sol defense set up by going through "Midnight" again. Got the Crystalline Absorption Matrix Console. Havent gotten the torpedo launcher yet.
Next Ill be working on Antiproton weapons and upgrades i guess. Need to figure out which missions i can get that stuff from i guess and give that a shot. As i currently dont have enough EC to buy everything.
Also, I should have mentioned, if you're not sure whether you like what I suggested, don't upgrade it. Mk 12 is plenty for normal content, but mk 15 is ultimately what you may want to work for.
And it is easier to find stuff in the exchange at a correct price for the phaser energy. (weapons, consoles etc).
until, you can buy reputation stuff, the bajor set is good and 2 pieces give a boost to phaser/plasma/disruptor damage. I still use 2 parts with some of my toons. https://sto.gamepedia.com/Bajor_Defense_Set. you can reroll the deflector.
if you choose phaser, try to work on the undine reputation as fast as you can; 2 pieces give a great bonus for energy (phaser, disruptor, tetryon) https://sto.gamepedia.com/Counter-Command_Ordnance
I have started to move toward the AP weapons. I have read in a lot of places they are right up there as the best in the game. Im also sure its a preference for the player. Im still working on gathering all the consoles (have some), 3 AP Turrets (Any idea where i can get these?), and the Crystaline Energy Torpedo Launcher. But since i have made the changes i have made i have noticed a huge difference in performance in my ship. Im also focused in grinding out EC. I thought i had a lot but it turns out i need ALOT more haha.
Also Ive beeing trying to look it up but does rarity matter with BOffs as much?
no, traits are what matter for boffs, granted that is kinda related to raity but the important bit is if they have a space trait. most don't, the jem'hader in the c-store are strong, the Hierarchy boff from Alliances in the delta raising storyline is as well. romulans with one of the Romulan Operative are still the best... last time I checked anyway. that last one is from a fleet hold though, so it may be a minute before you can get a hold of them.
don't think there are any missions that give ap turrets sadly,it's kinda more of a rep energy type.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
You can leave your one AP omni array there for the mean time. The only issue is it won't benefit from cannon rapid fire like turrets would so you'd eventually replace it.
Every weapon is viable at max level with the right gear. You don't need Epic quality but at the least, Very Rare Mk XV will easily be enough for any gameplay scenario. If you are looking for the easiest crack at Anti-Proton weapons to start out with. Look at Fleet weapons. They are easy enough to get, if you are in a fleet. If not, there are plenty of fleets out there that have access to this gear for you to obtain. Then you at least aren't rushed into the long grind of the Reputation system to get what you want, which will take a few months. The Rep stuff is very good though and worth the effort, but your build needs help now. :P
If you want to join a fleet, whether you want to play, chat, or contribute or not with members. I am happy to invite you to my fleets, even if you only want to get the Fleet gear you need and then depart. We have plenty of requisitions and couple actually use a bit of help finishing out the Colony stuff. My in-game handle is the same as my forum handle, @jcsww, if you are interested.
Ahhh Fleets, Yea so i am in one but its only because i was randomly invited and didnt know what it was so i accepted. I dont think i have seen anyone in the same fleet and ive only been to the fleet locations maybe 2 times. I havent done anything with them. I have been considering finding one thats more active and also give me access to people who can explain the little things in the game as i continue to play. @jcsww
Okay, first and foremost. Make sure you're doing the Anniversary Event/working towards the ship from it. It's a very solid T6 ship with a good trait and console - things you probably have very few of as a new(er) player.
Damage type doesn't really matter, but it sounds like you're gravitating towards AP. Cannons are a bit harder to easily come by than beams. While you're still collecting, I would highly recommend getting both the Warp Core and Omni Beam from the Sphere of Influence mission(Dyson story arc). The 2-set from these will give you a noticable boost to your AP damage. You'll replace them later, but for now they will make great additions. Additionally, there are many consoles from the Phoenix tokens that passively enhance AP damage for just equipped them; feel free to stuff your Eng/sci consoles with them for extra damage. Tac consoles should, obviously, be filled with AP Mag Regulators(and later, the fleet +crit variant/"Locators").
This is likely a bit down the road for you, but you are going to want to respec your Captain's skills. Not having Long-Range Targeting Sensors maxed out is definitely hurting you - ESPECIALLY with cannons(their damage falloff is more pronounced than beams).
For your science bridge seats, I would suggest slotting Science Team 1(clears sci debuffs and heals shields), Transfer Shield Strength 2(buffs and regenerates shields), and Hazard Emitters 1(clears all kinds of really nasty debuffs and heals your hull). You could opt to go with Polarize Hull instead of TSS to keep you free of tractors/snares; this would allow you to run Attack Pattern Beta instead of Omega for more damage. It's entirely up to your preference though; feel free to play around with it.
Updated Ship:
https://skillplanner.stoacademy.com/73ded5aa23ef47d07a0d133674104f9b
I Stuck with AP weapons, and made lots of changes to my consoles and upgraded my ship to a T6 ship. Im still looking for those damn AP Turrets. There are some on the exchange but ill have to keep grinding out EC before i can get them. I am noticing differences with how i play. Now i think i need to refine my BOffs some. I feel like i can better orginize them but i havent figured out how. I dont have a ton of manuals to open up a bunch of skills for their stations.
With Cannons Rapid fire and Scatter Volley are important i feel. ALso i like to have a Torpedo Spread in there as well. Outside of that Im up for suggestions.
Also the rest of the stuff is really the same. I have only been messing with my ship so idea on changing any of my skills or focusing on certain things will be accepted as well. I have also started working on Reputation but thats going to be a grind also haha.
Having a torpedo is nice for canon reasons but you'll actually do better saying goodbye to torps and going all cannons front and all turrets plus the omni rear. Yes, I was stubborn in this area as well
Here's a framework of essential skill tree points common to a lot of energy builds LINK. Would bet if you don't plan on major space magic you could eventually put 25-27 points into tactical. Then you could use a skill tree similar to this LINK with a skill point each taken off accuracy and defense and put into torps if you're still looking for a more canon build whose skill tree supports a torp.
So i liked your first link, but i cant get past Lt. Commander for some reason Commander is locked and says a prerequisite is required. I had everything down to Admiral before so not sure why its not allowing me to go any further. Suggestions?
Looking at your BOFFs, you have a lot of doubling up. I'd swap out one of your hazard emitters for photonic officer. This if you use it regularly will help your BOFFs cooldown faster and so you don't need doubling up.
Skills need work too, of course. I wouldn't suggest changing them just yet because you have to figure out more about what you like.
Torpedo or no torpedo? That also affects where you put skill points. You're still using the Quantum phase torpedo too, which is actually a fantastic torpedo with torpedo spread, the console from the set, and as much drain skill as you can afford. It may not be what you want to do, though, and that changes what you do with the skills.
Something like the antiproton torpedo I suggested is a different animal because it scales with AP damage like your cannons. There are also torpedoes like the Dark Matter quantum torpedo from the Disco reputation to pair with the console for the set bonus that can quickly scale up to 25% crit severity. You could also run the slow recharging Neutronic torpedo from Delta rep and high yield torpedo for a massive amount of damage to one target, or spread for a nice AOE. And of course a pure energy weapon build is also quite viable too.
With the Former, you'll want to invest in "readiness" skills when you (eventually) respec your captain to help lower cooldowns. Photonic Officer is a science ability that will speed-up the cooldowns of your boff powers over its duration.
Aux2Bat requires a bit more investment(namely the requisite duty officers) to get going, but it's something that both boosts your power levels(while tanking Aux Power) and effectively lets you run your boff powers on cooldown(meaning you don't need to double-up). It ideally requires 2 eng seat slots, so you'd want to use your uni seat for EptWeapons.
Otherwise, my immediate suggestions would be:
-Run "Sphere of Influence"(Dyson arc) for the Obelisk Warpcore(to go with your ancient omni for the 2-set AP "bonus" damage).
-Try to get the Crystalline Energy Torpedo from Phoenix Tokens(purple). It scales with your AP damage.
-Try to get the Voth Phase Decoy uni console from Phoenix Tokens(purple) for +20% AP damage. Put in an eng/sci slot.
-Try to get the Polymorphic Probe Array uni console from the Exchange for +25% AP damage. Put in an eng/sci slot.
-Convert your blue/green phoenix tokens into Phoenix Upgrade Kits so you can get your Shield/Deflector/Tac Consoles to mk15.
If you are up for some teaming or chatting while playing. My times to be on vary quite a lot, but I can help you out with some extra gear. I don't know if I have any AP stuff, but between 4 fleets and a lot of junk in the mail system (The 107), I'm sure I could help you get off to a good start.
there is also the voth console (forgotten the name) from the phoenix store, it gives antiproton damage; if the polymorphic probe console is not affordable.
I am working on some of these things, like the Crystalline Energy Torpedo. Just not having the luck i need for it.
I will take a look into those console ideas for sure. I also didnt realize i could convert those phoenix tokens into upgrade kits which will be helpful Im sure.
Thank you very much for the ideas.
Yes perhaps we can work something out that would be great. My times vary as well. But Ill take all the advice I can. Let me know what the best way to get in contact with you in game is.
Thanks
I can send you a friend request, if you post your handle. Otherwise, shoot me one. My in-game handle is @jcsww. I usually frequent the Ten Forward forum chat or the NoP Public Service channels.