If my critical chance averages in the middle 20's and my crit severity averages between 90-101% what type of weapon mods should I be running. Most of my ship weapons on all ships are crtd heavy.
If you set a man a fire he will be warm for a night. If you a man on fire he will be warm for the rest of his life.
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Generally, you will get your Critical Chance from consoles since those effect your global critical hit chance. Putting CrtH on weapons is far less effective. Most people boost their Critical Hit with consoles and apply damage or critical damage mods to the weapons. That's the most efficient route.
It's not that the Spire Locators giving global values that makes them more used, but that if your builds need more Critical Hit Chance the Locator's chance is closer to [CrtH] (full match of 2% at Epic XV) than an Exploiter is to [CrtD] (half at 10% for Mk XV Epic Exploiter), and you can usually fit 4 or more Locators. After a certain Critical Hit amount, it starts becoming worthwhile to go for Exploiters anyway, and things can go quite high, I just saw someone's video where they had 45% Critical Hit global values sitting still (which means after Skills apply it's likely over 50% and active abilities drive it higher yet).
It's both.
Either way, using CritH mods on each weapon is vastly less effective. The OP is using some of these mods and would get better results re-rolling them to CrtD or DMG.