I've got characters who use specific kit modules to have access to variants of orbital bombardment:https://sto.gamepedia.com/Tactical_Kit_Module_-_Polaron_Bombardmenthttps://sto.gamepedia.com/Universal_Kit_Module_-_Protomatter_Munition_Deployment
With both of these and the traditional Orbital Strike available to Engineers, as soon as the marker hits the ground, the enemy NPCs instantly move out of the target zone, causing the ability to miss them and making me feel like it was pointless using an ability that can be dodged before it even completes activation
Orbital Strike can at least be modified with the Orbital Devastation Trait to track, but the other two cannot.
So I am requesting that whatever spidersense is causing the enemy NPCs to unerringly dodge these abilities to be removed.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad