Alright we have a game here with tons of different systems and game modes that usually are just sitting dead with no activity you can look at all these threads and see the proof. So a mmorpg is all about players playing together keyword "TOGETHER". So we have lots of fleets and armadas sitting with dilithium projects unfilled and we all know this is because the change to try to sell 3 of the same ship per faction has made dilithium more coveted as a currency that no one is willing to spend it on fleets which breaks the whole dynamic of the games economy so essentially they sold the car to buy gas money.
So one thing is this LFG system has never been touched not one single revamp or anything to it. It is the most dead thing that has ever existed in this game. I would argue it never has been alive to begin with and its like the crafting UI its absolutely like trying to fry an egg but where the heck is the freaking frying pan. So like that once you try to go somewhere with it you are like okay I want to go back one step but no...... you gotta go to the very freaking beginning all over again.
If you follow me so far a crafting system that is entirely *NOT* user friendly, a LFG system that doesn't even know the meaning of user friendly, and then an armada system that is only used to cover up a problem with fleets, that is a cover up problem for the way they sell ships in the c-store. Which then is cover up for the pay wall rng of lockbox and promotion ships. Just barrier after barrier that makes the game not fun and not approachable especially to newer players. Then on top of all that no way to organize the somewhat fun things like battlezones. Its like they say you know its not our problem if what we make is dead and no one does it we just make stuff.
So to battlezones and how a lot of them are broken or dead and sometimes both the core source of that is that precious dilithium and how its more of waiting around for a little bar to fill up than playing a game with combat. So I would propose that the idea of reinforcements and fighting to control an area is the key factor instead of waiting around for TRIBBLE to happen. So while the enemy owns an area they can spawn reinforcements into it. When you are able to flip the interact of that area that it just is instantly done and no waiting so then you own it. So then enemy npcs spawn in other areas as groups to come in to take the areas you own and becomes actual territory control. Which this applies to the undine and badlands type maps. The problem with the others is that there is no organization so that is where armadas could come into play where they could host an instance and in return for making the content active that they get something to advances whatever it is they are working on in exchange for what usually is a sitting dilithium sink. Also it could be based off any resource too so that as long as the fleet contributing there services to help organize and keep content alive they are being rewarded for it on that basis. So that you are not causing the currency to inflate any more than it already is you are just able to earn it in a different way which works on the same principle of time spent. So you could look as armadas as having a purpose like a giant fleet of fleets that are a battle group that could specialize themselves with a reputation to speak. So also it could give a sense of purpose like your fleet likes the bandlands most of all for example so you could join an armada that focuses on that. Helps give some perspective on who and what you want to play.
The last thing though in relation to all of that is the fleets, their vendor stores, and the queues that are tied directly into fleets. Fleet marks are just a small staple of the system and are the only thing that used to bring people to those queues. The vendors and their specific items only usable in those queues and you are committing resources to building those up when you are building up a fleet. So there is just more dead weight to gut just like the foundry, exploration etc theres just too much dead weight and segregation of content like fed and kdf not being able to do things like defera together. Along with how ships are sold and the super high zen/dilithium conversion some of the core parts of this game need change. Most of this does come from the aftermath of the fed or kdf majority vs minority where the complete end of that is needed to promote playing together vs nope you go in your corner and I go in my corner and we go and watch dead areas die even more. Okay thats the end of my rant of whats wrong in the game