Greetings Devs..Can we have the old Feedback Pulse Back..or..Part of it?
Minor history lesson for those who dont know.. Season 13 brought a Sledge hammer to that ability.
1.) The damage reflection can no longer critically hit
2.)The percentage of reflected no longer scales with damage bonuses (Not even exotic only bonuses)
3.)The percentage reflected is now capped at 50%, 75%, or 100% based on rank (You cant reach the maximum at any rank without the Improved Feedback pulse trait)
4.)The default reflection amount is now significantly lower at each rank
5.) It reflects that ENERGY damage type back at the attacker. So, if an attacker invests or has invested some points in damage resistance, the feedback pulse damage will take the damage resistance into account before applying its final damage amount (Which is already reduced by 50%).
So..Can we have most of this back? A compromise of cant critically critical hits and can only be scale EPG and Exotic Damage bonuses?
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Comments
NanoProbe feedback (Its a proc) isn't any more powerful than Feedback pulse 3 until you reach teir 6 (counter command rep)and then its ..25% more than Feedback 3 with all teh stuff to bring it to 100% .
NanoProbe Feedback isnt affected by EPG or exotic boosts and isnt 100% or 50% shield pen.. Only the bridge officer ability Feedback pulse is affected by that (and the console from the T'pau).They are not comparable (the Nanoporbe trait and the Feedback boff ability).
FBP atm doesnt scale well and only feedback 3 can reach 100% with the trait and alot of EPG.
Rouge Sto Wiki Editor.