"Hangar Pets gain Ranks while active. There are a total of five ranks; each rank-up will improve their performance over time. Each launched fighter gains ranks separately. Ranks are slowly gained based upon the time they spend in combat without dying. Reaching Rank 5 requires a total of 5 minutes of active Combat time, with lower ranks being more quickly achieved than those at the high end.
Each time a hangar pet achieves the next Rank, it gains the following stat buffs:
25% Hull Heal
+5/10/15/20/25% (depending on the rank) Maximum Hull Capacity
Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
Runabouts, Delta Flyers and all Frigate hangar pets will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
+2/4/6/8/10% (depending on the rank) Damage Bonus
non-damaging hangar pets will instead gain other unique bonuses:
Tachyon Drones will drain -10 more shields per tick, per Rank
Shield Repair Drones will repair 10% more shields per tick, per Rank
Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP"
So it's a decent little bonus for keeping them alive. Enough to be worth recalling them to the hangar for repairs between fights on a long mission, or in a Battlezone where you travel from fight to fight, but not so large that it's game over if some get blown up and you just have to launch more.
"Hangar Pets gain Ranks while active. There are a total of five ranks; each rank-up will improve their performance over time. Each launched fighter gains ranks separately. Ranks are slowly gained based upon the time they spend in combat without dying. Reaching Rank 5 requires a total of 5 minutes of active Combat time, with lower ranks being more quickly achieved than those at the high end.
Each time a hangar pet achieves the next Rank, it gains the following stat buffs:
25% Hull Heal
+5/10/15/20/25% (depending on the rank) Maximum Hull Capacity
Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
Runabouts, Delta Flyers and all Frigate hangar pets will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
+2/4/6/8/10% (depending on the rank) Damage Bonus
non-damaging hangar pets will instead gain other unique bonuses:
Tachyon Drones will drain -10 more shields per tick, per Rank
Shield Repair Drones will repair 10% more shields per tick, per Rank
Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP"
So it's a decent little bonus for keeping them alive. Enough to be worth recalling them to the hangar for repairs between fights on a long mission, or in a Battlezone where you travel from fight to fight, but not so large that it's game over if some get blown up and you just have to launch more.
Unfortunately Cryptic didn't implement Pet orders on Console, so Recall is not possible.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
"Hangar Pets gain Ranks while active. There are a total of five ranks; each rank-up will improve their performance over time. Each launched fighter gains ranks separately. Ranks are slowly gained based upon the time they spend in combat without dying. Reaching Rank 5 requires a total of 5 minutes of active Combat time, with lower ranks being more quickly achieved than those at the high end.
Each time a hangar pet achieves the next Rank, it gains the following stat buffs:
25% Hull Heal
+5/10/15/20/25% (depending on the rank) Maximum Hull Capacity
Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
Runabouts, Delta Flyers and all Frigate hangar pets will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
+2/4/6/8/10% (depending on the rank) Damage Bonus
non-damaging hangar pets will instead gain other unique bonuses:
Tachyon Drones will drain -10 more shields per tick, per Rank
Shield Repair Drones will repair 10% more shields per tick, per Rank
Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP"
So it's a decent little bonus for keeping them alive. Enough to be worth recalling them to the hangar for repairs between fights on a long mission, or in a Battlezone where you travel from fight to fight, but not so large that it's game over if some get blown up and you just have to launch more.
Unfortunately Cryptic didn't implement Pet orders on Console, so Recall is not possible.
If you have access to the Wing Commander Trait, that's not even a issue..
Comments
if you are talking about the 2 stars under this pet's icon, that's the rank of the pet, sort of like your ship mastery rank
"Hangar Pets gain Ranks while active. There are a total of five ranks; each rank-up will improve their performance over time. Each launched fighter gains ranks separately. Ranks are slowly gained based upon the time they spend in combat without dying. Reaching Rank 5 requires a total of 5 minutes of active Combat time, with lower ranks being more quickly achieved than those at the high end.
Each time a hangar pet achieves the next Rank, it gains the following stat buffs:
25% Hull Heal
+5/10/15/20/25% (depending on the rank) Maximum Hull Capacity
Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
Runabouts, Delta Flyers and all Frigate hangar pets will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
+2/4/6/8/10% (depending on the rank) Damage Bonus
non-damaging hangar pets will instead gain other unique bonuses:
Tachyon Drones will drain -10 more shields per tick, per Rank
Shield Repair Drones will repair 10% more shields per tick, per Rank
Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP"
So it's a decent little bonus for keeping them alive. Enough to be worth recalling them to the hangar for repairs between fights on a long mission, or in a Battlezone where you travel from fight to fight, but not so large that it's game over if some get blown up and you just have to launch more.
Console has bars instead of stars, but as commented on earlier, this is the rank.
Unfortunately Cryptic didn't implement Pet orders on Console, so Recall is not possible.
If you have access to the Wing Commander Trait, that's not even a issue..