What do you consider to be the best shield (ignoring any set bonus) for a science shield tank ship ?
From my rough math approximation, my top 3 would be:
Dyson Shield: gains a lot of regen when a facing is down and 2/3 damage res.
Assimilated Regenerative: good balance between SP and regen, +5SP, 15% DR.
Iconian: Good enough capacity, average regen but auto-fixes in 1 sec if disabled and gets rid of debuffs constantly.
Any feedback is appreciated.
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Note that i am not a shield tanking player. I generally prefer speed tanking or hull tanking.
Did you pay attention to bleed through? Dyson and Assimilated both have 10% bleed through.
https://sto.gamepedia.com/Iconian_Resistance_Starship_Technologies
https://sto.gamepedia.com/Assimilated_Borg_Technology
https://sto.gamepedia.com/Dyson_Joint_Command_Technologies
If you don't care about bleed through then the Delta alliance shield may be an option:
https://sto.gamepedia.com/Delta_Alliance_Assault
High capacity, shield drain resistance and a chance to gain shield hardness.
One of the prevailing shield arrays may be a choice made in heaven for you:
https://sto.gamepedia.com/Prevailing_Regalia#Prevailing_Resilient_Shield_Arrays
You can browse through the various options here at
https://sto.gamepedia.com/Ship_Shields
One last option is fleet shields:
https://sto.gamepedia.com/Fleet_Space_Shields
This is all to give you some options. It's best for some specialized tankers to voice their opinion.
The option questerius gives of Fleet Shields is a good option, too. Preferably Resilient, and either from the main starbase with [Adapt] or Colony with a cooldown you need, and then epic it out and Re-Engineer for more shield resists.
Note: I don't think there's any shield that will just let you zombie tank, where you don't have to take any action and still have shields, particularly against the Borg. You'll need Transfer Shield Strength for regeneration and hardness combined with Tactical Team for redistribution at minimum. Emergency Power to Shields, Reverse Shield Polarity, and Science Team should be considered too, along with consoles you have access to that can give you shield healing (particularly the Lukari) or secondary shields.
I can take up to 70% (Best I can manage in a sci ship for incoming threat/damage) of the incoming fire on ISA with a poor team.But I also cycle Aux2Sif/EmP Shields/Hazards/Omni Tachi console/Protomatter console.
What is fun for shield tanking is when you combine MOAR DRAIN with the Omni Tachyon console on the Multimission explorers. Fly right into the middle of a buch of Gravity welled Spheres and steal the sheilds right off of them..All while being practically immune to their damage with your super strong sheilds sapping
Rouge Sto Wiki Editor.
That is fun, but be careful of the multiple warp core breeches which have a lot of bleed through.
Thats is a Wise word of caution. However..Its never been a problem for me
Rouge Sto Wiki Editor.
I did considered bleedthrough in some of the math I've done.
Otherwise, a fleet adaptive resilient shield since it can be rerolled (I use [Dis]x2[ResB][Adapt] for when I do DSC tfos, for example)
For free shields, I like the crystalline regenerative shield from the recent FE for it's inherent (but slow) auto-distribution or the Sol Defense (?) Covariant which has +10% bonus to your outgoing shield heals.
Last thought on shield tanking would be the Coalition Tactics genetic resequencer (+~200 shields/sec for each engineer on your team) and the tactical consoles from the colony holding (25% chance per console per weapon ability activation to heal 1000 shields every 2s for 10s)