I recently decided to make a ferengi toon, partially for fun, and partially because I needed an excuse for someone to give a D'kora to. I've noticed however after obtaining the DS9 Hologram Ferengi bridge officers that our playable characters can't have the same skin tone as them and our playable ferengi have a lack of customization. There are many unique noses, ear shapes, and even dual lobed head shapes that players are unable to use that exist on the DS9 Ferengi. I think it wouldn't be too hard to add in such things for our own characters to use as I do enjoy my ferengi but its weird how his skin tone is only human tones.
Its really disappointing to make a ferengi toon and give them say, the quark boff and realize how terrible you look compared to quark. I don't understand why there's so much effort in the new npc appearances but none of that effort went back into player appearances.
Its really disappointing to make a ferengi toon and give them say, the quark boff and realize how terrible you look compared to quark. I don't understand why there's so much effort in the new npc appearances but none of that effort went back into player appearances.
It's simple, really:
A: dev time is spent on stuff used by the most amount of people. If Ferengi were the most played species you can bet they would spend time giving the more options. But they aren't, so they don't.
B: those NPCs were custom made for the missions they would be in, so they aren't actually the ferengi "species" players have access to.
Its really disappointing to make a ferengi toon and give them say, the quark boff and realize how terrible you look compared to quark. I don't understand why there's so much effort in the new npc appearances but none of that effort went back into player appearances.
It's simple, really:
A: dev time is spent on stuff used by the most amount of people. If Ferengi were the most played species you can bet they would spend time giving the more options. But they aren't, so they don't.
B: those NPCs were custom made for the missions they would be in, so they aren't actually the ferengi "species" players have access to.
I guess I can see the issue there but would it really be that hard to make some new appearance options using the new "ferengi" so you can actually look like one? Even just the skin tone those ferengi use would be better than nothing.
Its really disappointing to make a ferengi toon and give them say, the quark boff and realize how terrible you look compared to quark. I don't understand why there's so much effort in the new npc appearances but none of that effort went back into player appearances.
It's simple, really:
A: dev time is spent on stuff used by the most amount of people. If Ferengi were the most played species you can bet they would spend time giving the more options. But they aren't, so they don't.
B: those NPCs were custom made for the missions they would be in, so they aren't actually the ferengi "species" players have access to.
I guess I can see the issue there but would it really be that hard to make some new appearance options using the new "ferengi" so you can actually look like one? Even just the skin tone those ferengi use would be better than nothing.
Hard? No. But again, see "A" above. Sadly very few people play Ferengi (based on what I see in game anyway) so it's nowhere near a priority for them.
I recently decided to make a ferengi toon, partially for fun, and partially because I needed an excuse for someone to give a D'kora to. I've noticed however after obtaining the DS9 Hologram Ferengi bridge officers that our playable characters can't have the same skin tone as them and our playable ferengi have a lack of customization. There are many unique noses, ear shapes, and even dual lobed head shapes that players are unable to use that exist on the DS9 Ferengi. I think it wouldn't be too hard to add in such things for our own characters to use as I do enjoy my ferengi but its weird how his skin tone is only human tones.
Have to agree that since the Cardassian player characters have a "special" skin color bar to select from, the Ferengi certainly deserved the same.
As you say, the Ferengi holographic BOFFs have really drawn attention to the customization limitations for playable Ferengi characters. I, too, would love to see some new options for the Ferengi.
I would like more options for my Ferengi toon. Having the Ferengi uniform would be a nice option.
I thought there was a Ferengi uniform? Isn't it in the Lobi store?
That's not a uniform per se, it is labeled as an Off Duty Outfit, so BOFFs cannot wear it.
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I would like more options for my Ferengi toon. Having the Ferengi uniform would be a nice option.
I thought there was a Ferengi uniform? Isn't it in the Lobi store?
That's not a uniform per se, it is labeled as an Off Duty Outfit, so BOFFs cannot wear it.
aren't those also more like a ferengi business suit rather then military(?) uniform we saw in early TNG or am I thinking of a different item.
On screen, this is the closest thing we saw to (and may actually be) a Ferengi uniform:
Anything else, yes, was mostly business or casual attire.
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I would like more options for my Ferengi toon. Having the Ferengi uniform would be a nice option.
I thought there was a Ferengi uniform? Isn't it in the Lobi store?
That's not a uniform per se, it is labeled as an Off Duty Outfit, so BOFFs cannot wear it.
aren't those also more like a ferengi business suit rather then military(?) uniform we saw in early TNG or am I thinking of a different item.
On screen, this is the closest thing we saw to (and may actually be) a Ferengi uniform:
Anything else, yes, was mostly business or casual attire.
I think these were the only military uniforms we saw in action:
That's from the Ferengi's first appearance, and I don't believe we ever saw them in those outfits again, if I'm not mistaken. The one I posted is what they were seen in most often until DS9.
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Appearance is one of the problems I have with Cryptic (Ferengi Appearance being one of them). They've intentionally ignored Ferengi toons and the players behind them minus a few clothing updates. We still don't have a T6 D'kora Marauder. I can't play with my Ferengi character the way I would like to because of these issues. Ship issue is due to the rising of specialized bridge officer seating. And they wonder why I don't spend money on this game, or get a life time sub etc.
Even some C-Store races lack options, Caitian/Ferasan as an example. You'd think because they are paid for that they would at least get close to as much options as some of the non-paid races.
It feels like it shouldn't be too difficult to atleast make some new customization assets from the DS9 ferengi heads so we can mix some of our stuff up. And that "uniform" from the show would be pretty nice as a race specific uniform for Ferengi to have to themselves.
TBH with new races like Cardassians and Jem’Hadar being drastically better customisation wise than older races, I’d like to see some of the old ones getting updated.
Each one takes over a month of work and yet they still TRIBBLE up on some like the Korath pants not responding to lighting properly and the Na'kuhl player uniform not actually using the same color palette as the NPC Na'kuhl uniform. They cut corners a lot.
And Marty I think I heard they wanted to add in Discovery Saurians at some point so we'll probably get more customization for them but I haven't heard anything on the Ferengi.
The bugs I'm talking about are not small things on costumes. Even just beaming into an area like Drozana immediately shows the glaring flaws in the Korath uniform that literally anyone who actually play tested the uniform by beaming into a few differently lit locations would have seen. The Nakuhl uniform is also another glaring bug because it took all of 5 seconds after I got it to find that it wasn't able to use any of the colors the actual Nakuhl use.
We're not talking perfection here these are bugs that would take almost no amount of playtime at all to notice.
Game Developers aren't perfect. But there's a difference between not being perfect and not checking for any kind of mistake.
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It's simple, really:
A: dev time is spent on stuff used by the most amount of people. If Ferengi were the most played species you can bet they would spend time giving the more options. But they aren't, so they don't.
B: those NPCs were custom made for the missions they would be in, so they aren't actually the ferengi "species" players have access to.
The-Grand-Nagus
Join Date: Sep 2008
I guess I can see the issue there but would it really be that hard to make some new appearance options using the new "ferengi" so you can actually look like one? Even just the skin tone those ferengi use would be better than nothing.
Hard? No. But again, see "A" above. Sadly very few people play Ferengi (based on what I see in game anyway) so it's nowhere near a priority for them.
The-Grand-Nagus
Join Date: Sep 2008
Have to agree that since the Cardassian player characters have a "special" skin color bar to select from, the Ferengi certainly deserved the same.
That's not a uniform per se, it is labeled as an Off Duty Outfit, so BOFFs cannot wear it.
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aren't those also more like a ferengi business suit rather then military(?) uniform we saw in early TNG or am I thinking of a different item.
On screen, this is the closest thing we saw to (and may actually be) a Ferengi uniform:
Anything else, yes, was mostly business or casual attire.
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That's from the Ferengi's first appearance, and I don't believe we ever saw them in those outfits again, if I'm not mistaken. The one I posted is what they were seen in most often until DS9.
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Most noteably Suarians and Ferengi
And Marty I think I heard they wanted to add in Discovery Saurians at some point so we'll probably get more customization for them but I haven't heard anything on the Ferengi.
We're not talking perfection here these are bugs that would take almost no amount of playtime at all to notice.
Game Developers aren't perfect. But there's a difference between not being perfect and not checking for any kind of mistake.