Hey all, I'm not sure if this is the best place to post this, but feel free to move this to another part of the forum as appropriate.
I'm a dorky roleplayer. With that out of the way, I really enjoy DS9 and I'm thrilled to find that there's a group of people who gather at DS9 to play together.
The DS9 redux is really nice. But I have one major critique that I've seen many agree with. It just has far too many walking NPCs. The ones that are stationary are not a problem. But the ones with walk cycles are, and they're a particular nuisance in Quark's where many of us meet. NPCs walk through willy-nilly, leaping over each other, jumping up on the bar, generally looking pretty silly. It does ruin the immersion a bit -- but also...
...I was wondering if a reduction in the NPCs would help with upping the instance cap (I've no idea if they're related in terms of bandwidth dynamics), as 30 people per instance isn't a whole lot. It's an unspoken rule that the roleplayers gather in instance #1 so we can speak in local. That's much less disruptive than playing in zonechat, which we leave for people to discuss more game-mechanic related stuff as usual. An average prime time might have about 10 people around, but I've seen crowds of up to 17 people on a busy night. As you can imagine there's often a wait to get in, and upping the instance cap to 40 or 50 might be a big help. Thanks for your consideration!
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