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Max hull nerfed with patch?

rsciwrsciw Member Posts: 54 Arc User
Ahoy,

I've seen in the patch notes it states this:

"Tier 5-U and Tier 6 Starships now scale their maximum hit points between levels 40 and 50.
Their maximum hit points at level 40 and past level 50 are unchanged."

My understanding is that anything past level 50 should be as before, but I am missing close to 6k hull now compared to before the patch, on a T6 JHDC.

Gear and buffs are the same pre and post as well as the power levels, so why the difference? See here on screenshots:

https://imgur.com/a/M05hmvV

Screenshots are from New Romulus orbit and DS9 orbit, not in sector space, mission or tfo instance.
Post edited by baddmoonrizin on

Comments

  • darkbladejkdarkbladejk Member Posts: 3,806 Community Moderator
    First I would ask what on earth are you doing to get that much hull to start with. Also are you sure that some kind of buff didn't wear off? The hull bug is one of the things I noticed when doing some testing on tribble and fired up the chain. With that said the one I encountered was far far more severe then this. Can you give some more information on your build in the stoacademy.com skill builder? if this turns out to be an occurance of the bug, one of my cohorts or myself will move this thread and put in another report.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    IIRC there's actually a doff mission that gives you a bonus to max hull. needless to say this only lasts a few hours.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    First I would ask what on earth are you doing to get that much hull to start with. Also are you sure that some kind of buff didn't wear off? The hull bug is one of the things I noticed when doing some testing on tribble and fired up the chain. With that said the one I encountered was far far more severe then this. Can you give some more information on your build in the stoacademy.com skill builder? if this turns out to be an occurance of the bug, one of my cohorts or myself will move this thread and put in another report.

    I'm going to guess that the player is using hull boosting consoles, ship parts, as well as possibly command specialization, and traits(including both nukara ones) to ratchet it even further. One of my fleet members has been talking about hitting that high of a hull mark soon as well.
  • leemwatsonleemwatson Member Posts: 5,459 Arc User
    First I would ask what on earth are you doing to get that much hull to start with. Also are you sure that some kind of buff didn't wear off? The hull bug is one of the things I noticed when doing some testing on tribble and fired up the chain. With that said the one I encountered was far far more severe then this. Can you give some more information on your build in the stoacademy.com skill builder? if this turns out to be an occurance of the bug, one of my cohorts or myself will move this thread and put in another report.

    I'm wondering if the OP's difference is due to the Fleet Combat Boost expiring.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • darkbladejkdarkbladejk Member Posts: 3,806 Community Moderator
    For the record if anyone can get me evidence of the hull reduction bug I will fire that report up the chain myself. What I would need to know is what your hull was before the patch resting and unbuffed, and what it is now resting and unbuffed and some photos to verify the difference. As you guys can imagine I have to be super specific with this stuff when I make a report.

    So you guys know what to look for, the bug I encountered was alot more severe than what I've seen so far here. On holodeck I was seeing a hull of 103k on my juggernaut. on tribble I was seeing 71k, so about a 25% drop in hull value. There's definitely a difference here but the reason I asked about the OP's build is so I know what kind of buffs and abilities he has so I can know what is interacting with what and so on.
    ichaerus1 wrote: »
    I'm going to guess that the player is using hull boosting consoles, ship parts, as well as possibly command specialization, and traits(including both nukara ones) to ratchet it even further. One of my fleet members has been talking about hitting that high of a hull mark soon as well.

    I was asking more so because the only time I see numbers that high is when someone goes out of their way to boost them that high. If yall's idea of fun is seeing how high you can jack your hull numbers up to, then by all means do it.
    leemwatson wrote: »
    I'm wondering if the OP's difference is due to the Fleet Combat Boost expiring.

    That's a distinctive possibility because of how minor of a loss in hull it is, but since I can't see his buffs and don't have the reest of his build I can't know for certain.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    leemwatson wrote: »
    First I would ask what on earth are you doing to get that much hull to start with. Also are you sure that some kind of buff didn't wear off? The hull bug is one of the things I noticed when doing some testing on tribble and fired up the chain. With that said the one I encountered was far far more severe then this. Can you give some more information on your build in the stoacademy.com skill builder? if this turns out to be an occurance of the bug, one of my cohorts or myself will move this thread and put in another report.

    I'm wondering if the OP's difference is due to the Fleet Combat Boost expiring.

    I would bet that this is exactly what happened.

    The OP had a buff either from a fleet bonus or a DoFF mission that wore off.

    None of my hull values have been altered.
    Insert witty signature line here.
  • rsciwrsciw Member Posts: 54 Arc User
    First I would ask what on earth are you doing to get that much hull to start with. Also are you sure that some kind of buff didn't wear off? The hull bug is one of the things I noticed when doing some testing on tribble and fired up the chain. With that said the one I encountered was far far more severe then this. Can you give some more information on your build in the stoacademy.com skill builder? if this turns out to be an occurance of the bug, one of my cohorts or myself will move this thread and put in another report.

    Ahoy,

    Thanks for your replies so far folks.

    Here's the link to the builder:

    https://skillplanner.stoacademy.com/96177e1ed420bd51b95c02b8b018c12d

    The only buffs active both times are, albeit small, visible above the shield indicator, which are:
    - 700 Day Veteran
    - Achilles Heel III
    - Fleet Research Lab: Combat Performance Boost (Tier 3)

    I reached the 200k value on the 14th January this year, when I made that screenshot. It stayed like that since reaching it till the patch hit, apart from once when the combat boost ended while I was online, when it reverted to 185k (not 195k). New boost brought it back up to the 200k value.

    I am not aware of the fleet combat boost reducing its values when it's about to expire (but not yet expired). At the time of writing this post the buff is still active.

    This character + ship is set up to tank in space, so I do go out of my way to find items to increase the hull / shield with items that increase it (semi-)permanently (e.g. gear, active traits, fleet combat boost), rather than minute/hour long buffs.
  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    First I would ask what on earth are you doing to get that much hull to start with. Also are you sure that some kind of buff didn't wear off? The hull bug is one of the things I noticed when doing some testing on tribble and fired up the chain. With that said the one I encountered was far far more severe then this. Can you give some more information on your build in the stoacademy.com skill builder? if this turns out to be an occurance of the bug, one of my cohorts or myself will move this thread and put in another report.

    The "hull bug" with some ships on Tribble was fixed (and I believe was decreasing hull to 2/3 of what was intended at level 65, which is much more severe than this report), and that fix was included in this morning's patch. Additionally, I cannot reproduce issues with the Jem'Hadar Dreadnought Cruiser [T6]'s maximum hitpoints - a freshly commissioned one has the correct hitpoints, capping out at 67,500 on a level 65 character (with no skills or anything else buffing it), and the ship mastery of +10% Maximum Hull is also working correctly. The most likely scenarios are that you do not currently have a buff active that you did previously, or that something other than the ship itself has changed.
  • darkbladejkdarkbladejk Member Posts: 3,806 Community Moderator
    I've restored the posts that were eaten by the edit monster so please excuse the duplicates. Trying to iron out a few things.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • rsciwrsciw Member Posts: 54 Arc User
    First I would ask what on earth are you doing to get that much hull to start with. Also are you sure that some kind of buff didn't wear off? The hull bug is one of the things I noticed when doing some testing on tribble and fired up the chain. With that said the one I encountered was far far more severe then this. Can you give some more information on your build in the stoacademy.com skill builder? if this turns out to be an occurance of the bug, one of my cohorts or myself will move this thread and put in another report.

    The "hull bug" with some ships on Tribble was fixed (and I believe was decreasing hull to 2/3 of what was intended at level 65, which is much more severe than this report), and that fix was included in this morning's patch. Additionally, I cannot reproduce issues with the Jem'Hadar Dreadnought Cruiser [T6]'s maximum hitpoints - a freshly commissioned one has the correct hitpoints, capping out at 67,500 on a level 65 character (with no skills or anything else buffing it), and the ship mastery of +10% Maximum Hull is also working correctly. The most likely scenarios are that you do not currently have a buff active that you did previously, or that something other than the ship itself has changed.

    Thanks for your reply. I did check buffs and everything. The previous hull was not just for an hour or so due to another buff, it stayed the same till this patch (requiring the fleet combat boost to reach the 200k).

    The only difference I can remember (and forgot about this last night...) is that the new hull stat is with the 1% max hull increase of the personal endeavours. The endeavour perk max hull was one of the three choices for the first free point, so added it, looked at hull, and saw it was less than before.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Hmm if an Endeavor perk is not working right that warrants investigation.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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