w00q wrote: » But how can you keep your ship in combat Red Alert continuously for 5 minutes? Even the PUGs have a cooldown pause between each wave of enemies (probably by design, against something like this prolonged combat engagement set).
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the amount of damage you will end up doing with the torp
rather than
the amount of bonus damage the torpedo will get
Is this clear enough?
Even the PUGs have a cooldown pause between each wave of enemies (probably by design, against something like this prolonged combat engagement set).
Hive space advance and elite have sections where you can be in constant combat for close to 10 mins