I searched but I may have overlooked something. I'm trying to trigger a map transition once the player is rendered unconscious by conditions in the room they are in. I've already got the room setup to knock out the player. Any ideas? Also, if anyone has ideas about giving the new map qualities like when players talk with the Prophets, that would be helpful as well.
0
Answers
Well, there's a few animations you can use for falling over or being knocked out. Try this: Spawn an invisible object over where you expect the PC to be (I'm guessing you're gassing the player in a locked room or something similar?) and use it for an "Interact with Object" objective. You can set the animation to be "lying on the floor twitching" or something to that effect, and then do the map transition afterwards. Be sure to edit the interaction text on the map page.
Ah, the STO Foundry, the only place in the world where the phrase "knock yourself out" is literal.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Yeah, that's just "killing" the player character. You can't use that to trigger anything in the Foundry.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
The basic gist of it is that when you respawn you respawn at the point most recently triggered, but it's not necessarily a place you're been to. What you need to do:
1: setup a location to kill the player(which you've figured out already)
2: place a respawn point at the location you want to move the player to. With this it's a good idea to tweak the radius of the respawn point so that it is certain to be triggered from the location where you plan to kill the player.
3: Then when they respawn they'll be in a location previously inaccessible. now you just have to continue the mission from there.
My character Tsin'xing
I'm assuming the respawn point has to be on the same map.