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Quality of Life Improvements: TFO Mission Briefing and cut scene skip

So playing the TFO "The Battle at the Binary Stars" across multiple characters. The first time was like cool, but after my now 40th play though of the past week. There need to be an option where if everyone agrees, (ether by clicking on the close window or a new “ready to go button” just jump to the gameplay. This should be easy enough to implement. The interruptions in gameplay are more annoying than anything after the first dozen time playing. We get you are typing to tell a story, but if all the players in the match say “skip”, just skip to the gameplay already. And this goes for all TFOs

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  • tobywitczaktobywitczak Member Posts: 208 Arc User
    Beach this was brought up again in [PC] Updates to the Crystalline Catastrophe! here is a more complete/detaile solution to the issue
    Sorry, soapboxing here.

    The more I think about it; being able to view the mission briefings while querying the TFO makes most sense.
    1. Players can look at the TFO mission’s briefings to see if they want to add it to their query play it in the first place. This is way better than the three or four-line description.
    2. Usually waiting for a TFO already takes a minute or two unless the TFO is popular so it a better use of the player’s time. Note; this does not exclude the briefing also being in the mission it just a way to have more information upfront.
    When it comes to the TFO, the briefing will also play (again) however the briefing will be skip-able. Assuming the rules below.
    1. Everyone has to agree to skip the briefing, in which case the TFO would start a 3, 2, 1, go! Countdown.
    2. If a player is late because of load times, it is still OK, as they are required to hit the same skip the briefing even
    3. If players need to Buff, then they still have time as long as they don’t skip the briefing.
    4. There will still be a hard limit of 30 seconds to one minute for the complex briefings or for AFKer.
    This sounds like a more elegant way to handle this all as it seems to cover all cases.
    1. This give new player the ability to review what they need to do
    2. It allows for late to join before the missions starts
    3. It allows for player buffs before the missions starts.
    4. It allow everyone to skip to the game.
    5. It could be a catch/warning to AFKer if the players are required to hit go.

    Did I miss anything?
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