> @baddmoonrizin said: > Is this really brought up that often??
It's not. But people love to be dismissive and draw satisfaction from "people in charge" shooting down ideas that aren't their own.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
In space the very only thing this game has as far as „classes“ is concerned are the handful of captains powers we have.
On ground this is carried much further with the accessibility of kit frames and modules making them much more distinct. With the revamps we saw there in the past the intention of the devs so far has rather been to generalize as much as one can instead of doing any sort of separations.
I really could not imagine how a “doctor” class would offer anything that isn’t available already.
In short it makes not much sense.
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I think a "Merchant Class" gets brought up more often than "Medical Doctor Class".
Yea I often read that as well but remain puzzled even more at such a request.
All 3 classes we have so far get the same content to play. A “merchant” class would too. The only thing they would get would be other captain’s powers and some new kit modules while still playing the very same game.
What should Cryptic come up with here?
- Make enemies drunk with ale?
- Throw Tribbles at Klingons?
- Call in FCA fleet support?
- Bribe bluegills away from a fight with a business proposal?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
- Make enemies drunk with ale?
- Throw Tribbles at Klingons?
- Call in FCA fleet support?
- Bribe bluegills away from a fight with a business proposal?
- Make enemies drunk with ale?
- Throw Tribbles at Klingons?
- Call in FCA fleet support?
- Bribe bluegills away from a fight with a business proposal?
These are all fantastic ideas.
Lol, yea why not.
Would love to use a Candle Light Dinner kit module on Rebecca Simmons! I'm sure we could work something out.
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If you go by Divisions in Starfleet and the Uniform colours then Medical and Science are classed in the right place
Red is Command and Control Division
Gold is Operations Division covering Engineering/Security and Tactical
Blue is Sciences Division covering Scientific and Medical research
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
You could make the case for the other careers. Being good at firing ship's weapons doesn't mean you are good at ground fighting
Similarly, while being able to repair the equipment you use is probably very nice, operations also has a whole administration side that engineers probably would not enjoy.
we need to get a dev to sy no so this can be added to the fct
FCT stands for frequently created topics.
This topic has now been brought up a total of one time..
and that's counting this thread.
incorrect. try searching th forum
Don't need to, I am on here every day. This is not even close to a frequent request.
Agreed.
I may skip this place on weekends but doubt I miss out much here. Should also be noted that we have some enthusiastic voluntary mods around who would not let something like that open unnoticed.
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I would say that biggest problem for "medic" class isn't even lore but gameplay, how would you make a medic that isn't pure 100% support (which wouldn't really work without a massive rebuilt of several base systems in the game) that is still different enough from "science" to not feel like a downgrade.
Essentially "medical" as a subset of science works best for the gameplay STO has and trying to force a 100% support class that a "lore correct" medical officer would be just wouldn't work at all, you either end up with science with tad more emphasis on biological and not truly 100% support or something that couldn't do anything without other players either of which wouldn't really have mass appeal.
You can do more or less lore accurate medical officer with the right kit modules anyway.
Comments
> Is this really brought up that often??
It's not. But people love to be dismissive and draw satisfaction from "people in charge" shooting down ideas that aren't their own.
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On ground this is carried much further with the accessibility of kit frames and modules making them much more distinct. With the revamps we saw there in the past the intention of the devs so far has rather been to generalize as much as one can instead of doing any sort of separations.
I really could not imagine how a “doctor” class would offer anything that isn’t available already.
In short it makes not much sense.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Yea I often read that as well but remain puzzled even more at such a request.
All 3 classes we have so far get the same content to play. A “merchant” class would too. The only thing they would get would be other captain’s powers and some new kit modules while still playing the very same game.
What should Cryptic come up with here?
- Make enemies drunk with ale?
- Throw Tribbles at Klingons?
- Call in FCA fleet support?
- Bribe bluegills away from a fight with a business proposal?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
These are all fantastic ideas.
Lol, yea why not.
Would love to use a Candle Light Dinner kit module on Rebecca Simmons! I'm sure we could work something out.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Red is Command and Control Division
Gold is Operations Division covering Engineering/Security and Tactical
Blue is Sciences Division covering Scientific and Medical research
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
incorrect. try searching th forum
Similarly, while being able to repair the equipment you use is probably very nice, operations also has a whole administration side that engineers probably would not enjoy.
Don't need to, I am on here every day. This is not even close to a frequent request.
Agreed.
I may skip this place on weekends but doubt I miss out much here. Should also be noted that we have some enthusiastic voluntary mods around who would not let something like that open unnoticed.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Essentially "medical" as a subset of science works best for the gameplay STO has and trying to force a 100% support class that a "lore correct" medical officer would be just wouldn't work at all, you either end up with science with tad more emphasis on biological and not truly 100% support or something that couldn't do anything without other players either of which wouldn't really have mass appeal.
You can do more or less lore accurate medical officer with the right kit modules anyway.