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we need the ability to change our specialties on RTFs

I have been on a few because they pop more often, but when you are geared for space combat you will be thrown a ground map, but your chosen specials are for your space setup. We need to be able to change them prior to map start so we can be more effective. thank you
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Comments

  • where2r1where2r1 Member Posts: 6,054 Arc User
    They made those Specializations an integral part of the character build for "end game".

    To the point, that they won't consider placing an off button on them, because they did not think anyone would want to turn them off at all.

    If it is true players are required to use them all the time, there should be an option to change them as necessitated by content during RTFOs.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • giliongilion Member Posts: 686 Arc User
    I agree with this 100%. Every TFO should have a "briefing" stage at the start in which you can change your Specilization to fit the mission. I think this should be for more than just choosing your spec, you should also be able to change Starships and traits during this time.
    _____________________________________________________
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  • ayexeyenayexeyen Member Posts: 230 Arc User
    edited December 2018
    I totally agree and I have made a similar thread.
    Players should be allowed to switch specialization at the beginning of the mission.
    We would need just 30 seconds to do that.
    Post edited by ayexeyen on
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