I have never ragequit any mission in the entire time i have been playing STO, not once, I do not AFK & I do not quit, even if I'm the only one who doesn't.
Heh, I don't personally care if things that are actually optionals fail. I don't leave unless the mission is actually impossible to complete.
You're one of the very few then...
As I said, one of the reasons is the violently toxic community and the few times I did try out Queues other than the Borg one with the Gates and the Starbase (what is it called again?) as soon as something didn't went absolutely 1000% perfect (mostly thanks to me I guess) people ragequitted left and right.
I want to add more...but I don't know what to say. I feel people should be able to do what they enjoy doing in the game...not feel coerced or pressured.
But I see the folks who can't do what they want to do in the game, because there isn't enough people who will join in their brand of fun.
I can't pin point that as a player problem, either. Most people ARE doing what they enjoy already. And avoiding what they don't.
Post edited by where2r1 on
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I have never ragequit any mission in the entire time i have been playing STO, not once, I do not AFK & I do not quit, even if I'm the only one who doesn't.
Heh, I don't personally care if things that are actually optionals fail. I don't leave unless the mission is actually impossible to complete.
You're one of the very few then...
As I said, one of the reasons is the violently toxic community and the few times I did try out Queues other than the Borg one with the Gates and the Starbase (what is it called again?) as soon as something didn't went absolutely 1000% perfect (mostly thanks to me I guess) people ragequitted left and right.
Sucks to be them, eating a leaver penalty over a few optional peanuts.
The last time I played KSA, the optional failed pretty much right away, because only one person in the team cared about the probes at all and he was apparently not good enough to cover both sides at once.
He made some whiney comment about it, which everyone ignored just like the stupid optional and finished the mission. I don't know if that guy actually ragequitted, though. Because I didn't care enough to look.
I want to add more...but I don't know what to say.
I feel people should be able to do what they enjoy doing in the game...not feel coerced or pressured.
But I see the folks who can't do what they want to do in the game, because there isn't enough people who will join in their brand of fun.
I can't pin point that as a player problem, either. Most people ARE doing what they enjoy already.
And avoiding what they don't.
The whole situation(didn't read the whole thread yet so this may have been said already), reminds me a lot of Starcraft 1, and how out of the ladder and pro leagues, players only played big game hunters because it was an extremely easy map to play due to eliminating the need to expand, the tendency of not necessarily needing to scout ect, due to the insane large resource pools.
Or how even pro players preferred a very select few maps in SC1.
Or in Diablo 2 everyone skipping most of the game by bribing someone to do it all for them with some piece of loot they had gotten lucky with to "power level" up and skip to act5 hell.
Or how in fighting games everyone eventually picks X character or Y character because they are the easiest to play but not complete skill-gate characters.
Or in shooters how X or Y map becomes insanely popular.
Or in Deus Ex picking gep gun, stun prodding sniper in first level and relying entirely on the sniper rifle for all "stealth" and blowing up every door rather than picking the lock.
Or in mmorpgs, FoTM becomes a norm and the holy trinity becomes "necessary" even in situations where it's not, even when it detracts from the experience due to every conflict becoming the same.
This isn't just tied to quality of content either, but comfort and complacency. Many players will when given the opportunity, find a very very easy to use strategy and very easy to play content and play only that to the extreme exclusion of everything else in the game. Even if it's not actually a good way of playing it at all. As long as it has the highest power and lowest skill or highest reward but lowest skill, they'll continue doing that endlessly until it stops working.
Gamers are often just not adventurous most of the time. I'm sure everyone had the frustrating game experience that was frustrating enough you just want to avoid that again. So you end up trying to avoid anything not within the comfort zone like the plague. It takes a conscious effort to be willing to break back out of that and be willing to experiment and innovate or play any variety of content in games.
I sometimes suffer the problem with some games. In starbound, I always rush off the first world as fast as possible. If I have frackin universe installed, I often go for bees right away. 90% of the time I build my main base on an ocean world because of the infinite water source is to good to pass up in both vanilla and frackin universe. It's just convenient for me.
In city of heroes, fire blast was a norm on most of my characters.
The realist in me demands I always play ranged because in real life ranged weapons > melee with no contest. I have to FORCE myself to use melee.
Humans tend to be complacent in nature. It's sad that complacency lead to many people only playing the RA's in STO at the expense and exclusion of everything else. That it lead to people like me never getting to play the other queues. And doing RA's all the time is very tedious to me. In fact i hardly took advantage of the event after the few characters I played on because besides having gotten many of the reps I wanted near max. I plan to play it a little more but, I kind of find the borg RA to be rather boring and repetitive.
But gamer complacency. Which is just a part of the nature of human to be complacent .
Thinking of ideas from lots of games for, dunno how long now.
This isn't just tied to quality of content either, but comfort and complacency. Many players will when given the opportunity, find a very very easy to use strategy and very easy to play content and play only that to the extreme exclusion of everything else in the game. Even if it's not actually a good way of playing it at all. As long as it has the highest power and lowest skill or highest reward but lowest skill, they'll continue doing that endlessly until it stops working.
Of course. It's only logical to do what works best to achieve your goals. It's the developers' responsibility to make sure that players can't get away with following the path of least resistance forever. That there are always reasons to do other things, rather than just doing the math and then spamming the one thing that's most efficient.
In STO they've done a bad job at that. So we've got situations like people who only ever played Red Alerts, because they rewarded everything. Hopefully eventifying them will help at least a little bit.
Gamers are often just not adventurous most of the time. I'm sure everyone had the frustrating game experience that was frustrating enough you just want to avoid that again. So you end up trying to avoid anything not within the comfort zone like the plague. It takes a conscious effort to be willing to break back out of that and be willing to experiment and innovate or play any variety of content in games.
It's not a question of being adventurous or not. The fact is adventures end. Content can only be explored and experimented with for so long before it's "been there, done that." How long that takes is subjective, depending on just how much the player likes exploring things. But it inevitably happens to everyone, for all content, eventually. And at that point the player either has enough external incentive to keep repeating the content anyway, or they'll leave to go play something new.
I have never ragequit any mission in the entire time i have been playing STO, not once, I do not AFK & I do not quit, even if I'm the only one who doesn't.
Heh, I don't personally care if things that are actually optionals fail. I don't leave unless the mission is actually impossible to complete.
You're one of the very few then...
As I said, one of the reasons is the violently toxic community and the few times I did try out Queues other than the Borg one with the Gates and the Starbase (what is it called again?) as soon as something didn't went absolutely 1000% perfect (mostly thanks to me I guess) people ragequitted left and right.
Sucks to be them, eating a leaver penalty over a few optional peanuts.
The last time I played KSA, the optional failed pretty much right away, because only one person in the team cared about the probes at all and he was apparently not good enough to cover both sides at once.
He made some whiney comment about it, which everyone ignored just like the stupid optional and finished the mission. I don't know if that guy actually ragequitted, though. Because I didn't care enough to look.
Yeah you'd have to be an idiot to eat a leaver penalty just because you missed 5 or 10 marks from an optional.
So, what is your primary reason for not playing different queues?
It's pretty simple really. I make an attempt to play queues. Usually nothing outside of RA, ISA, CCA and Swarm pop. I usually resort to trying to form a group via channels and armada in combo. Sadly, most of the people in channels are not interested in doing anything not called "ISA." Now, on the 25-33% chance that a team does form for the queue I want, then I do end up playing that queue. The other 67-75% of the time, I just end up doing something else.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
2 - Content has no real meaning beyond the scope of my own experience....
That really makes sense for me.. first, i prefer playing solo.. then it's hateful for me to do the arrive-kill-go with basically no reasons at all, no mission "immersion" before or after. To just play something like that, i believe there are lots of war / combat games out there... for me Star trek is much more than that, and i play STO cos' i love Star Trek!
All joking aside though, I can't see any reason to play ISA. I don't enjoy it, I don't need anything it rewards, I'm not interested in what my DPS number is.
To be honest I tend to think of it like this. I'm waiting for a bus; however the bus I'm waiting is running late or didn't turn up. Another bus pulls up but it's desintation isn't where I need to go. Do I board it, on the basis that it's better than staying at the bus stop, or do I wait in hope that the bus I actually wanted might arrive?
Well I understand how you feel. I don’t know what most peeps think about DPSer but this picture of “playing ISA all day long” to squeeze some more DPS out of it is really not correct. Perhaps that is what it appears like as far the DPS community as a whole is concerned cuz there is always somebody of us playing ISA but that is it as far as it goes.
To be honest I don’t play ISA much more often than I do my other preferred maps and the DPS side of it is a side quest for me in game at most. Granted an important one as the players I associate it with (mostly felisean and hellspawny) are guys I great admire because of their kindness, intelligence and enthusiasm. You probably won’t believe me but even though they top the charts, they probably play ISA a lot less then me and most likely even you do.
Despite all of that my offer of friendship with and without DPS is not meant as a joke. If you seek folks to PvE with you would be most welcome to play with me. For the 10% of my time in game where I (have to) care about my or my team’s DPS there is like 90% where I don’t need to as we are in PvE just to have a good time and when you are in a group of fun peeps you simply end up having fun.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Major problem here the game has never had a revamp on its Looking For Group and/or social interaction process. Nor did anything ever come from the temporary band aid that was called queues and reputations. According to the info when they first came out there were band aids as a something to do that is slightly better until they can come up with something better. Well nothing ever came with it so basically once in awhile they throw out there look here is an expansion and it changes the max level and puts a new boring grind in the form of a reputation. After most ppl had max tier starbases the burn out was so critical you only see dead fleets.
As well the only thing fleets ever did was give players a group of people to throw money at but it never moved beyond that nothing was ever implemented that you did with your fleet that comes with building it up. So as dilithium obtaining becomes worse and worse you eventually see these armadas with like 99% complete needing dilithium to continue and they just sit there because no one wants to dump their precious little amounts of dilithium that they need for zen with ships and such to mostly dead fleets they won't get any benefit from doing that.
So in all social atmosphere as well as how fleets work needs a major overhaul. Plus the whole thing with dilithium collecting because of how many nerfs have gone into it players aren't getting the amounts them used to. As well the starbases and such need it where the fleet can do things with each other that are fleet-centric. As well as ways to just immediately transport into your starbase like most every game you can just go to your guild hall from anywhere but still keep the option of the triple loading screens before getting anywheres. The building of a starbase and such should be based more on fun of the game than waiting to see who will play chicken with their dilithium. As well the doff thing needs to be redesigned its not so user friendly especially if you do not have any room to spare for more to get in to contribute. Also clean up that crafting system make it user friendly so if you need to go back on a certain part that you don't have to go all the way back 20 pages just to get back to where you were and then forget what you were trying to do in the first place.
This is a wall of text but it needed to be stated because there are so many problems with this game that has had potential but it always gets wasted.
Apologies - my comments were not intended as a criticism of how anyone else plays, simply a reflection on how burnt-out I am on it and an explanation as to why I feel that way.
No worries, I don’t felt criticized at all and actually wanted to elaborated a bit that in fact its DPS (and the associated min maxing) that can help quite a bit to feel a less burned out on the claustrophobic content we focus on (ISA/HSE) and in retrospect have more fun in harder maps like Korfez as a cool side effect.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I can't actually vote on this poll. I would love to play more of the queues (or Strategic Operations) but most never have the population to support doing so. I've long grown wearing of trying to start one only to perpetually await others that never arrive.
You do not earn enough resources early on to outfit both Ship and Away team , in advance missions/queues you will get flamed by team members if you're under performing in any queue ( in some cases ). It isn't so much a matter of hating space or ground or even the mission itself usually , i like space better myself , others prefer ground. If you try to split resources between both you die in both so i choose to fit my ship first and do the space advanced queues based on my ships ability , as the toon progresses in specialization , reputation and so on the harder queues become doable , your char has more options with setup.
Random queues do not address this and will only make matters worse. What good is Pilot in Bug Hunt?
time to complete is vastly different for the same crappy rewards... = why bother? maybe play it once on 1 toon to experience it... then never again cause the cost performance just does not work out.
If I'm candid, I suppose there are two reasons for me:
1.) Fear of Failure. The conditions and rules of the various queues are convoluted and compounded further by 'optimal strategies' that you're magically expected to know before ever entering them. This is typically compounded further by time limits that discourage carefully observing the situation before diving into the quagmire. I simply don't want to get forced/locked into a group(of strangers) and potentially let them down/waste their time.
2.) I have been clinically diagnosed with socialphobia(commonly umbrella'd under "social anxiety') for 2~ decades. 'Interacting' with strangers in large quantities rapidly overwhelms my psychological process and often leads to instinctual reclusion as a self-defense mechanism. The irony is that I like helping people.. but I don't like being around/stuck with them. (Why play an MMO? I enjoy the persistent and 'living' environment while potentially helping people from the shadows.)
Seeing a lack of players queuing puts me off doing so myself.
There's a lot of good choices in here. I had to chose as I did because if you're just going to sit there and never pop - what's the point - can't ever get to those other good reasons.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Toxicity, Time (Or length, on some stf's), Bugs, Queue times, Mechanics (Totally on me, I'm the type of player that would rather just jump in and play and learn that way. Since these are group oriented that's not a cool thing to do.) Gear (I'm not a gear hound and being in mk XII purples is a good way to TRIBBLE people off.) Ability (If you get in the right/wrong? group everything gets vaped before you get a chance to participate. Kind of a gear issue too.)
well, surprise surprise. I decided to give things a go. got inattentive in KSA and died pretty quick. so what did I get for my effort? Two of my teammates saying I need to quit playing the game because i suck, and only total losers die on that map.
and you lovers of this new TRIBBLE say that never happens....
I have never ragequit any mission in the entire time i have been playing STO, not once, I do not AFK & I do not quit, even if I'm the only one who doesn't.
Heh, I don't personally care if things that are actually optionals fail. I don't leave unless the mission is actually impossible to complete.
You're one of the very few then...
As I said, one of the reasons is the violently toxic community and the few times I did try out Queues other than the Borg one with the Gates and the Starbase (what is it called again?) as soon as something didn't went absolutely 1000% perfect (mostly thanks to me I guess) people ragequitted left and right.
Sucks to be them, eating a leaver penalty over a few optional peanuts.
The last time I played KSA, the optional failed pretty much right away, because only one person in the team cared about the probes at all and he was apparently not good enough to cover both sides at once.
He made some whiney comment about it, which everyone ignored just like the stupid optional and finished the mission. I don't know if that guy actually ragequitted, though. Because I didn't care enough to look.
Yeah you'd have to be an idiot to eat a leaver penalty just because you missed 5 or 10 marks from an optional.
how is a leaver penalty any different than the 30 minute cooldown the RA's had? you folks are complaining that people only played RAs fro conveinience, when in fact if they are grinding marks, they can grind more faster by flipping ISA KSA et al. maybe it is the learning curve of the STF maps. maybe it's because the difficulty is higher than a casual player wants to deal with. it's no fun to go to a map and die 4 times whiel someone with a high DPS clears the mission.
So how long before the devs remove/nerf/timegate doffing and admirality to force people to play thier precious queues? reading the comments here and elsewhere, they are not seeing the mas influx they epected. there are far more players who, like me are saying TRIBBLE it, I'll wait for misions that interest me, I'll doff and play admiralty, and TRIBBLE the reps unless i get a bug to camp in the sphere or on defera or in the badlands.
well, surprise surprise. I decided to give things a go. got inattentive in KSA and died pretty quick. so what did I get for my effort? Two of my teammates saying I need to quit playing the game because i suck, and only total losers die on that map.
and you lovers of this new **** say that never happens....
Yeah you'd have to be an idiot to eat a leaver penalty just because you missed 5 or 10 marks from an optional.
how is a leaver penalty any different than the 30 minute cooldown the RA's had? you folks are complaining that people only played RAs fro conveinience, when in fact if they are grinding marks, they can grind more faster by flipping ISA KSA et al. maybe it is the learning curve of the STF maps. maybe it's because the difficulty is higher than a casual player wants to deal with. it's no fun to go to a map and die 4 times whiel someone with a high DPS clears the mission.
What are you even arguing? This feels more like an unfocused rant than a logical point.
[...]I decided to give things a go. got inattentive in KSA and died pretty quick. so what did I get for my effort? Two of my teammates saying I need to quit playing the game because i suck, and only total losers die on that map.[...]
I got a big dose of the same thing trying to drive home in rush hour traffic today...
Seriously though you're going to get the odd bad egg whether in RL or in-game.
I got a dose of that when playing a junior but well equipped toon on a borg ground map after answering a channel call for a final player to make a team so thought I'd hop in as a favor. The other person who answered the LFT call went down and the original members ran right over him and kept on going. I stopped to rez him and went down myself. The original group then asked what was taking us so long and completed the map by the time we respawned and got to where we needed to be.
A spirited channel chat commenced and apparently since I was a new player I needed to improve my game, gear, or both. They got some advice on playing as a team.
I get it... it can be difficult to not take things personally. This is not a function of RTFO's but just bad eggs.
I expect some feedback if I land in a queue I haven't played for years and make a non critical error. If it's polite feedback I apologize, if it's that other kind of feedback try one of these...
[Team] brb, just grabbing a sandwich
[Team] brb, my cat just barfed up a dead rat on the keyboard
Actually I just keep on playing, but the magic part is you get to laugh (and your blood pressure goes down) with the potential to see theirs go up. Keeping a collection of all the best responses on a text editor is optional.
I have never ragequit any mission in the entire time i have been playing STO, not once, I do not AFK & I do not quit, even if I'm the only one who doesn't.
Heh, I don't personally care if things that are actually optionals fail. I don't leave unless the mission is actually impossible to complete.
You're one of the very few then...
As I said, one of the reasons is the violently toxic community and the few times I did try out Queues other than the Borg one with the Gates and the Starbase (what is it called again?) as soon as something didn't went absolutely 1000% perfect (mostly thanks to me I guess) people ragequitted left and right.
Sucks to be them, eating a leaver penalty over a few optional peanuts.
The last time I played KSA, the optional failed pretty much right away, because only one person in the team cared about the probes at all and he was apparently not good enough to cover both sides at once.
He made some whiney comment about it, which everyone ignored just like the stupid optional and finished the mission. I don't know if that guy actually ragequitted, though. Because I didn't care enough to look.
Yeah you'd have to be an idiot to eat a leaver penalty just because you missed 5 or 10 marks from an optional.
how is a leaver penalty any different than the 30 minute cooldown the RA's had?
1. The leaver penalty is twice as long
2. The leaver penalty applies to ALL queues not just the one you left
3. The cooldown comes with a reward for doing the queue, the leaver penalty you have to eat raw
Comments
You're one of the very few then...
As I said, one of the reasons is the violently toxic community and the few times I did try out Queues other than the Borg one with the Gates and the Starbase (what is it called again?) as soon as something didn't went absolutely 1000% perfect (mostly thanks to me I guess) people ragequitted left and right.
I want to add more...but I don't know what to say.
I feel people should be able to do what they enjoy doing in the game...not feel coerced or pressured.
But I see the folks who can't do what they want to do in the game, because there isn't enough people who will join in their brand of fun.
I can't pin point that as a player problem, either. Most people ARE doing what they enjoy already.
And avoiding what they don't.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
The last time I played KSA, the optional failed pretty much right away, because only one person in the team cared about the probes at all and he was apparently not good enough to cover both sides at once.
He made some whiney comment about it, which everyone ignored just like the stupid optional and finished the mission. I don't know if that guy actually ragequitted, though. Because I didn't care enough to look.
The whole situation(didn't read the whole thread yet so this may have been said already), reminds me a lot of Starcraft 1, and how out of the ladder and pro leagues, players only played big game hunters because it was an extremely easy map to play due to eliminating the need to expand, the tendency of not necessarily needing to scout ect, due to the insane large resource pools.
Or how even pro players preferred a very select few maps in SC1.
Or in Diablo 2 everyone skipping most of the game by bribing someone to do it all for them with some piece of loot they had gotten lucky with to "power level" up and skip to act5 hell.
Or how in fighting games everyone eventually picks X character or Y character because they are the easiest to play but not complete skill-gate characters.
Or in shooters how X or Y map becomes insanely popular.
Or in Deus Ex picking gep gun, stun prodding sniper in first level and relying entirely on the sniper rifle for all "stealth" and blowing up every door rather than picking the lock.
Or in mmorpgs, FoTM becomes a norm and the holy trinity becomes "necessary" even in situations where it's not, even when it detracts from the experience due to every conflict becoming the same.
This isn't just tied to quality of content either, but comfort and complacency. Many players will when given the opportunity, find a very very easy to use strategy and very easy to play content and play only that to the extreme exclusion of everything else in the game. Even if it's not actually a good way of playing it at all. As long as it has the highest power and lowest skill or highest reward but lowest skill, they'll continue doing that endlessly until it stops working.
Gamers are often just not adventurous most of the time. I'm sure everyone had the frustrating game experience that was frustrating enough you just want to avoid that again. So you end up trying to avoid anything not within the comfort zone like the plague. It takes a conscious effort to be willing to break back out of that and be willing to experiment and innovate or play any variety of content in games.
I sometimes suffer the problem with some games. In starbound, I always rush off the first world as fast as possible. If I have frackin universe installed, I often go for bees right away. 90% of the time I build my main base on an ocean world because of the infinite water source is to good to pass up in both vanilla and frackin universe. It's just convenient for me.
In city of heroes, fire blast was a norm on most of my characters.
The realist in me demands I always play ranged because in real life ranged weapons > melee with no contest. I have to FORCE myself to use melee.
Humans tend to be complacent in nature. It's sad that complacency lead to many people only playing the RA's in STO at the expense and exclusion of everything else. That it lead to people like me never getting to play the other queues. And doing RA's all the time is very tedious to me. In fact i hardly took advantage of the event after the few characters I played on because besides having gotten many of the reps I wanted near max. I plan to play it a little more but, I kind of find the borg RA to be rather boring and repetitive.
But gamer complacency. Which is just a part of the nature of human to be complacent .
Thinking of ideas from lots of games for, dunno how long now.
In STO they've done a bad job at that. So we've got situations like people who only ever played Red Alerts, because they rewarded everything. Hopefully eventifying them will help at least a little bit.
It's not a question of being adventurous or not. The fact is adventures end. Content can only be explored and experimented with for so long before it's "been there, done that." How long that takes is subjective, depending on just how much the player likes exploring things. But it inevitably happens to everyone, for all content, eventually. And at that point the player either has enough external incentive to keep repeating the content anyway, or they'll leave to go play something new.
My character Tsin'xing
That really makes sense for me.. first, i prefer playing solo.. then it's hateful for me to do the arrive-kill-go with basically no reasons at all, no mission "immersion" before or after. To just play something like that, i believe there are lots of war / combat games out there... for me Star trek is much more than that, and i play STO cos' i love Star Trek!
Junae, Girquay, Meman'Ikan, Deanna, Elisa Flores, Nuno Espadinha, Heidi, Kolez, T'Vrell, Zarva, Vocan, Oeshi
Friends like me right? Explore the dark side!
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Well I understand how you feel. I don’t know what most peeps think about DPSer but this picture of “playing ISA all day long” to squeeze some more DPS out of it is really not correct. Perhaps that is what it appears like as far the DPS community as a whole is concerned cuz there is always somebody of us playing ISA but that is it as far as it goes.
To be honest I don’t play ISA much more often than I do my other preferred maps and the DPS side of it is a side quest for me in game at most. Granted an important one as the players I associate it with (mostly felisean and hellspawny) are guys I great admire because of their kindness, intelligence and enthusiasm. You probably won’t believe me but even though they top the charts, they probably play ISA a lot less then me and most likely even you do.
Despite all of that my offer of friendship with and without DPS is not meant as a joke. If you seek folks to PvE with you would be most welcome to play with me. For the 10% of my time in game where I (have to) care about my or my team’s DPS there is like 90% where I don’t need to as we are in PvE just to have a good time and when you are in a group of fun peeps you simply end up having fun.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
As well the only thing fleets ever did was give players a group of people to throw money at but it never moved beyond that nothing was ever implemented that you did with your fleet that comes with building it up. So as dilithium obtaining becomes worse and worse you eventually see these armadas with like 99% complete needing dilithium to continue and they just sit there because no one wants to dump their precious little amounts of dilithium that they need for zen with ships and such to mostly dead fleets they won't get any benefit from doing that.
So in all social atmosphere as well as how fleets work needs a major overhaul. Plus the whole thing with dilithium collecting because of how many nerfs have gone into it players aren't getting the amounts them used to. As well the starbases and such need it where the fleet can do things with each other that are fleet-centric. As well as ways to just immediately transport into your starbase like most every game you can just go to your guild hall from anywhere but still keep the option of the triple loading screens before getting anywheres. The building of a starbase and such should be based more on fun of the game than waiting to see who will play chicken with their dilithium. As well the doff thing needs to be redesigned its not so user friendly especially if you do not have any room to spare for more to get in to contribute. Also clean up that crafting system make it user friendly so if you need to go back on a certain part that you don't have to go all the way back 20 pages just to get back to where you were and then forget what you were trying to do in the first place.
This is a wall of text but it needed to be stated because there are so many problems with this game that has had potential but it always gets wasted.
No worries, I don’t felt criticized at all and actually wanted to elaborated a bit that in fact its DPS (and the associated min maxing) that can help quite a bit to feel a less burned out on the claustrophobic content we focus on (ISA/HSE) and in retrospect have more fun in harder maps like Korfez as a cool side effect.
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Random queues do not address this and will only make matters worse. What good is Pilot in Bug Hunt?
1.) Fear of Failure. The conditions and rules of the various queues are convoluted and compounded further by 'optimal strategies' that you're magically expected to know before ever entering them. This is typically compounded further by time limits that discourage carefully observing the situation before diving into the quagmire. I simply don't want to get forced/locked into a group(of strangers) and potentially let them down/waste their time.
2.) I have been clinically diagnosed with socialphobia(commonly umbrella'd under "social anxiety') for 2~ decades. 'Interacting' with strangers in large quantities rapidly overwhelms my psychological process and often leads to instinctual reclusion as a self-defense mechanism. The irony is that I like helping people.. but I don't like being around/stuck with them. (Why play an MMO? I enjoy the persistent and 'living' environment while potentially helping people from the shadows.)
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
and you lovers of this new TRIBBLE say that never happens....
how is a leaver penalty any different than the 30 minute cooldown the RA's had? you folks are complaining that people only played RAs fro conveinience, when in fact if they are grinding marks, they can grind more faster by flipping ISA KSA et al. maybe it is the learning curve of the STF maps. maybe it's because the difficulty is higher than a casual player wants to deal with. it's no fun to go to a map and die 4 times whiel someone with a high DPS clears the mission.
My character Tsin'xing
Seriously though you're going to get the odd bad egg whether in RL or in-game.
I got a dose of that when playing a junior but well equipped toon on a borg ground map after answering a channel call for a final player to make a team so thought I'd hop in as a favor. The other person who answered the LFT call went down and the original members ran right over him and kept on going. I stopped to rez him and went down myself. The original group then asked what was taking us so long and completed the map by the time we respawned and got to where we needed to be.
A spirited channel chat commenced and apparently since I was a new player I needed to improve my game, gear, or both. They got some advice on playing as a team.
I get it... it can be difficult to not take things personally. This is not a function of RTFO's but just bad eggs.
I expect some feedback if I land in a queue I haven't played for years and make a non critical error. If it's polite feedback I apologize, if it's that other kind of feedback try one of these...
[Team] brb, just grabbing a sandwich
[Team] brb, my cat just barfed up a dead rat on the keyboard
Actually I just keep on playing, but the magic part is you get to laugh (and your blood pressure goes down) with the potential to see theirs go up. Keeping a collection of all the best responses on a text editor is optional.
2. The leaver penalty applies to ALL queues not just the one you left
3. The cooldown comes with a reward for doing the queue, the leaver penalty you have to eat raw