There's also no good prospects of redesigning the UI for a controller interface. The more likely scenario is Cryptic rebuilding select missions (probably a subset of spotlights) for ports but as mentioned that would take a complete rebuild (and a significant amount of work comparable to a new mission.)
Never say never with that sort of thing (select rebuilds are at the very least doable) but the Foundry will remain PC only for the foreseeable future.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I been waiting for the foundry missions to come to the PS4 version. Cause, I'm missing them really bad.
I hate to disapoint but the answer to that is "not in the foreseeble future", there's some major technical issues that prevent foundry missions from being imported to consoles.
At this point importing foundry missions to console would mean rebuilding them from essentially scratch (as far as the underlaying tech is conserned) and seeing as there's at least 10 000 missions atm it's undertaking that at this point would take too much time and effort.
Or at least that's how it was explained when we asked about it.
Answers
At this point importing foundry missions to console would mean rebuilding them from essentially scratch (as far as the underlaying tech is conserned) and seeing as there's at least 10 000 missions atm it's undertaking that at this point would take too much time and effort.
Or at least that's how it was explained when we asked about it.