So I got my Vorgon Ytijara Dreadnought Cruiser yesterday and I'm trying to figure out what to do with it what. I've got no cule what builds would be good on it its starting weapons are Tetryon weapons so was thinking I might go with those but from there I've got no clue, it's a kdf engineer captain so maybe a tank/dps build might work out I've no clue so any thought from the forum build gurus might be wise, so help me forum build guru's your my only hope
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You can't take advantage of it, you can only work around it. An all beam layout makes it functionally the same as a 4/4 which is probably the best thing to do with it. Personally, I am just using it as an admiralty card. I personally think it's one of the worst ships in the game. Not THE worst, but it's bad.
I'm using Resonating Tetryon (From 'The New Link') with the Anti-Chroniton Tetryon Console and Omni, as well as a Crafted Omni. This is a decent 'shield-stripper' as the Resonating have the Chance Proc, but are expensive to upgrade. There are a few sets out there to up the Tetryon damage.
Whilst the 3/5 layout has some people saying it's a bad design, I find that it's a great broad-side ship, and your choice is open for what torps you want to use as the ship needs to keep moving, otherwise you're a sitting duck, because it's not nimble, but a sweeping run with a torp on fore and aft (or even mines) is good fun.
Yes.. this.
The problem isn't that 3/5 can't be made usable, the problem is that it has no advantage. It can not be taken advantage of, only compensated for.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
> If it works can you post the setup as I am still failing to get anything useful out of those 5 rears. So far it seems like the only use for this ship is to get the new console for use on a Vorgon Carrier mine layer.
Sure thing; the details are still mostly up in the air, though.
I started with the fact that the base turn rate is 8, which is the same as the command battlecruisers. I'm thinking I can bunch them up and frak with them using science and Temporal powers while attacking forward with Refracting Tet DBB (the special proc for those is a chain lightning effect) and Omni beams, and drop mines at close range as I go by. I have various turn rate buffs in most of my builds, so turn around, rinse, repeat.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
The Preeminate set works great on it. I'm using that with my F2P.
The Nukara three piece ship set also works with the Temporal Phase core set I'm using on my favorite main. I have the Nukara weapon set along with a resonating DBB front and quantum phase torp/console. Rear I have web mine launcher, a crafted tetryon omni, the antichroniton tetryon omni, Kentari missilelauncher and the resonating beam array.
It works for me and I like it.
but i must say that 3/5 is totally useless. i would like to know what the devs had in mind.
This game is about doing one's own thing, and that's what I'm doing.
In the other thread you said I am not an expert and implied I do not know what I was talking about while you do. Which I took offense to as I do know what I am talking about and so far it has turned out I was correct in what I said.
While you are free to fly the ship how you like it doesn’t change the fact that instead of making use of the unique weapon placement, you are working around the 5 rear limitation after saying you are interested in the unique weapon placement. Normally I wouldn’t make a post I like I did, but you had a go at us when we said people will just work around the limitation and now after having a go at us you are doing just that!
Just to be clear I am not telling you how to fly your ship. If it works fly how you like. I see this as defending myself and my point of view after how disrespectful you was to me and Ruinthfun. What Ruinthefun, myself and others said about mines not working well and the 5 rear problem has so far turned out to be correct.
I never said anything of the sort. I know good and well that I'm no expert on ships and loadouts and would never imply otherwise.. If you got that from my posts, then I apologize, nothing of the sort was even intended.
This is a forum and misunderstandings are bound to happen. Again, I am no expert and I'm playing around with things on the ship to see what I can do with it. I apologize again if you got that I was 'having a go' at you, I assure you I was not. I hope we can understand one another better after this.
And I am changing some things up as I've mentioned in another thread in General Discussion.
I actually changed up on one of mine to two tetryon turrets and a torp up front and three tetryon turrets and two mine launchers rear. (all turrets are mission rewards except one lockbox turret)
Run Pilot Spec for invulnerability and the Nanoprobe Shield Generator Space Rep Trait from Undine Rep for the extra shield hardness(25% against non-undines), then slam that the ship down the throat of the biggest cluster of baddies you can - scoop 'em up with TBR and drag them through the plasma while your aft-firepower chews them up.
With the hirogen set, you're able to start applying pressure on approach at a range of 12.5km alongside your fighters rushing in while your tethered mine count builds up for the space slam jam. If you don't have the hirogen set, then just time your mines of choice for the point of contact and throw a crafted omni beam on the front to compensate for the lack of bonus damage.
The Nukara and Krenim sets will give you some reasonable burst damage with their set clickie abilities as well(a chain-lightning style attack for clustered targets in your wake and an omni-directional shield-ignoring death blossom laser beam light-show, respectively).
If you don't have access to inverted tractor repulsors.. you can slot a grav well and fly through it with warp plasma, but you will be losing a good amount of damage and collection/suction power.
Agreed. I'm known to be blunt sometimes, but 'having a go' at people isn't my style. I don't find it fun. I'll just have to try to watch how I put things to the written word.
I haven't set upon one particular loadout on the ship yet, but since you're the expert (certainly more expert than I) and said five mines don't work I decided to try two instead and put the rest to turrets and the torpedo. I've found that works even better than beams. I'm still not finished with it, likely, but I'm working on building up some ec before I go after some more things that may help.
Frankly, I was skeptical about going all-turrets on the energy weapon, but it definitely works, I admit. I still may switch the CSV out for CRF. I owe all the people who said turret builds were fun an apology too, they were right
Vorgons on the other hand, well I just don't like these ships much at all. The Risian Corvette was a tactical ship and the Risian Luxury Cruiser was an Engineering-centric vessel. So where is our summer event Risian science ship???
I agree that I enjoyed the repurposed civilian Risian ships over the Vorgon though, thematically speaking. In fact, I think a 2/4 Solar Sailer science vessel would make for a pretty deadly EPG ship if they ever go back to it. The cruiseliner is already a respectable 'towboat' thanks to the console set.
I've used CSV, gonna see if CRF is more or less effective.
Turret boats can be fun, sure they won't win the DPS race.. but they're a nice change of pace from time to time. I run mine on a Fleet Eclipse and it's a pretty fun build. I use the Withering Barrage trait and A2B to keep 100% up time on Scatter Volley. It's pretty cool to see 8 turrets all Scatter Volley into a field of Hur'q. Kemocite and Override Subsystem Safeties give them a little extra bite as well. I don't use the Ytijara as anything but an Admiralty Card. Even as a Turret Boat, there are better ships.
I certainly wouldn't take it into an Elite Queue, but I take it to Battlezones and stuff and it does quite well. It's actually really good in Story missions too, you can eat up Hur'q, Iconians, even the Tzenkethi pretty easily in the regular story arcs. Turrets can be fun.