Okay, I know that there are much better ships available for anyone wanting to actually spend money on the game, however, I was thinking with the R&D set up, along with research in the crew section, why not add a feature where it is possible to spend credits, dilithium, etc to for the players to actually upgrade ships with a bit of effort?
I mean, in the wet water navy, that is what drydocks are for, repair, modification, updating etc.
Set an limit on just how far a player could go with the project, require research and duty officer tasks with the reward being in construction points, instead of the current rewards for duty officer tasks.
It could even be tied in with the fabrication side of the game.
Nothing greater than the ship design could actually support of course, meaning each class would be limited to what ever the current ship available for purchase with zen.
The ship under construction would be unplayable for the duration of the work.
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That is why not all T5 can be upgraded to T5U, although the design team created a large number of T5 ships, they only created x number of T5U ships. Since you are not actually upgrading the ship, but trading it for an improved version, you can only trade the ships that they actually created an improved version for.