The /played command does not work. Before you ask system chat is on. So when VIL hits we will not be able to tell how close our JH is to 20 hours to collect Delta and temporal rewards. Unless they put a timer in.
Yea, I get all that but still why did they not just put the command in the console version? Maybe it's the same reason they couldn't be bothered to put "invite to fleet" in the interact drop down menu in chat.
The console version is missing a ton of basic QoL features that the PC has, this is one of them.
An even more annoying one for VIL will be the lack of audio cue for queues popping and only 30 secs to accept unlike PC which has both audio warning and 60 secs to comply.
Or the way console can't disable autohail.
Or the having the game insist that every single use item appears on the selection wheel regardless of whether its a combat ability or not, often shuffling the icons in the process. Rep traits also do this even when they're not slotted.
if you have that much trouble on the console then just play on the pc, problem solved. I personal enjoy the console and don't have any problems with the game.
The chat client on the console versions is not the same as the PC version, that is why.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Comments
An even more annoying one for VIL will be the lack of audio cue for queues popping and only 30 secs to accept unlike PC which has both audio warning and 60 secs to comply.
Or the way console can't disable autohail.
Or the having the game insist that every single use item appears on the selection wheel regardless of whether its a combat ability or not, often shuffling the icons in the process. Rep traits also do this even when they're not slotted.