They’re rogue. They fight for the federation while bending its principals. They’ve toppled world governments and saved billions. They’re Section 31 and they’re our last, best hope of ridding the 24th century of a time traveling menace known as the “Future Builders.” Something like that. No time traveling, just the murdering of time travelers.
I think a Section 31 mini faction would be pretty sweet. They do their own thing so there’s no reason any species couldn’t be included. I mean they take Terrans and they’re not even from this dimension. Could mash things up, or have an added thread in each of the old story arcs. Lots could be done.
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Rather see them do a Cardassian or The Cooperative before a third fed faction is added.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
The traits could be stealth, assesination and ground and space warfare (depending on factions, agains klimgons, Breen, Jem'Haddar, among others)
IllI gladly spend points on Borg additional damage, or Herald Chronitron rounds or something like that..
you mean the "intelligence officer" specialization?
The Intelligence specialisation, S31 uniform, Alliance Intel uniform, Dreadnought Class, Scyer Class, Phantom Class, and Eclipse Class all currently exist ingame.
Your Fed character can already slaughter thousands for the greater glory peace and security of the Galactic Empire Federation.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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Section 31 is not interchangeable with Starfleet Intelligence and they don't an ideology that extends beyond their own self interest. Take Sloan. What he does has the nominal benefit of the federation and its lifestyle but more pointedly what he does, versus what he says, violates the basic fabric by which that society depends for its basic operation (ie. accountability to a mutual power structure). The sole benefit, as far as Sloan's character is concerned (as he's realized through actions as well as dialog), is for him. The Dominion wants to change his desirable status quo (a sociopath being able to do act above society). So, Sloan and "his people" set out to do something about that. Ideology is used as an excuse (ie. pure lip service to facilitate Sloan's interactions with other DS9 characters) for exercising personal power without consequences as a parasite on the faction which he just happens to inhabit (like so many other villains.)
This cannot work as a faction in STO. As an MMO, the game is built around the player as a willing component in an organization capable of handling and reducing world developments so they can be presented within the mechanically simple structure of the game. Something happens and someone else gives us the moral authority to travel to a location and act upon it because to do otherwise would require a lot more connective tissue (ex. intervening plot points, cut scenes, and low-key story missions.) You cannot be like Sloan (which is the entirety of "being a member of Section 31") and at the same time be part of an MMO story line that, in all other respects, forces the player to defer to a social framework for their initiative and moral justification (for the game to simply work) without there being a massive and detrimental conflict between writing and gameplay. Ie. a faction that rejects the concept of factions, as they apply to the player.
Plus, the player character is already the closest approximation of what a S31 faction could be in a "fun" way (ie. associated with their faction but having no direct responsibilities to services, personnel, day to day operations, reporting, and resource allocation). What's lacking is the sledgehammer subtle "dark reflection" on the Federation from a series filled so much with that anyway. See. The Dominion, the Mirror Universe, the history of the Bajoran resistance, the Maquis, Red Squad, and Homefront. Section 31 could have been edited out of DS9 simply on the basis that it's redundant to themes and unnecessary to character motivations. It's a play off the "at any cost" evil admiral/captain plot (See. the Pegasus, Equinox, Homefront) which just ascribes generic villain motivations (ex. Duras, Minister Jaro) to someone with a friendly uniform (as a cheap way to develop internal moral conflict without deep worldbuilding and associated character development.)
So, I'm a strong no for a playable Section 31 faction in STO. Head canon as desired (you can do a lot with STO imagining your character as Section 31) but the game doesn't need to codify this with a mini faction (Mirror Universe would be a much better call if ever Cryptic wanted a "what if evil?" take on the FED.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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