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Flaws in Ore Processing DS9 map in "Storm Clouds Gather"

kodoskangkodoskang Member Posts: 31 Arc User
Hi,

there are some flaws in the ground map "Frenzy"

First, there are some areas in the Ore Processing map, in which the background sound is completely toned down to silence.

Second, the bridge officers won't follow the character through the pillar walkways.

Third, many of the attendant bugs clip through the storage boxes.

Comments

  • tasshenatasshena Member Posts: 542 Arc User
    Yeah, there's a lot of pathing issue and 'pushback clear behind walls" or close to it at least, that I've seen in there.
  • captwcaptw Member Posts: 492 Arc User
    also in the entrance to the are the ceiling is gone.
    lHut1H2.jpg
    "I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
  • mike03ucmike03uc Member Posts: 227 Arc User
    kodoskang wrote: »
    Hi,

    there are some flaws in the ground map "Frenzy"

    First, there are some areas in the Ore Processing map, in which the background sound is completely toned down to silence.

    Second, the bridge officers won't follow the character through the pillar walkways.

    Third, many of the attendant bugs clip through the storage boxes.

    Thank you for beating me to this. It's caused me no small amount of frustration, marring an otherwise fantastic episode. You seem to have covered everything, with one exception: not only will bridge officers not follow through the pillar walkway, periodically they'll jump over the railing, plummeting to the lowest level, or get stuck between the pillar and walkway.
    e0M7OhA.png
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