Is there anyway to get the devs to put the console UI into the PC version? I would love to use the controller for this game with the proper UI.
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So, console-style controller support would be a nice option to have but circumstances aren't right for bringing it over to the PC version. I'd look for it in Cryptic's next MMO (they may approach the technical parts of the UI with multi-platform in mind).
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There was a huge interest in having the console UI be officially implemented into the PC version of STO; Germany has the 2nd largest player base behind the US. The only response from Cryptic was, "We will look into it".
I'd interpret that as them demoing the console iteration of STO on PC hardware instead of exporting it to a console dev kit. Remember, this is a software problem, not hardware. Running the console version of STO on developer work station doesn't mean that the PC build (an entity in software) can accept the changes required to run the console UI without terrible complication (which is how devs have handled the question subsequently: it's a big project and probably not something they'll ever do.)
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Looking for something new to play? I've started building Foundry missions again in visual novel form!
My character Tsin'xing
I would still play with keyboard/mouse most of the time, but it would be a nice option to be able to play with a controller from my couch on my big TV.
I don't believe for one second that it would be all that hard to do, it's certainly not impossible. It's just a matter of Cryptic being willing to devote the time and effort do doing it. It probably wouldn't make them any additional revenue, so in all fairness.. I can understand their hesitance to do it.
On the other hand, the game does contain official, named support for "Xbox gamepads" as a control option so it seems odd they don't have a UI that could be reasonably operated with one.
As someone who plays both PC and XB1 versions, you don't want the Console UI on PC OP. Even though the auto-triggers are useful, they actually are a hinderance when compared to the PC version. You'll have powers popping when you don't need them, keeping you in Red Alert for way longer and mostly importantly, you'll notice a drop in optimal DPS. With a keyboard you can tactically choose when and where to use your powers many times faster than you can using the 'wheel' of the Console UI. The only people that the Console UI will benefit are those who have physical difficulties, if you don't have any, don't bother.
I completely get you on this. I've been playing the XB1 alot cause I had a shoulder op recently. The auto-triggers are a real pain in the back-side though. I too don't care about DPS, but I care more about tactical combat on PC and I only use the keyboard with minor use of the touchpad. It's far more efficient for me.
Oh absolutely I do agree. I'm just adding context to the discussion as I do list the pro's and con's of the UI and auto-triggers.
My character Tsin'xing
There are options on some powers for such, but where you want powers to trigger ASA available (Tac team, EPtW etc), it's a royal pain sometimes....lol.
To clarify there are things that appear on the radial menus that really don't belong there in combat such as lobi store or a different phoenix store entry for each token you happen to have on you.
I've got abilities tied to rep traits that I don't have slotted yet the radial has them listed.
Abilities will decide to alter their position. Not a good thing for combat.
Autofiring of abilities covers only some abilities, as such its a job half done. Autofiring of abilities also shouldn't continue for so long after the last hostile is dead.
And of course there's the botched aiming system that will randomly glue onto things in another room or anything that isn't a hostile. Target locking when there's a massive thing like the kethi station nearby becomes a total mess, especially when the ai ship you want to shoot at has flown into the station.