So just how important is this item today? If you don't have a drain boat how useful is it after the nerf? I got mine years ago and never really understood how useful it was on non drain builds. I always found its description very vague. I just got it because i was told by my guild at the time it was a must have item. Has anyone replaced it with something else?
Also are items that boost weapon power setting just as useful? I have a Plasma Distribution Manifold console that i upgraded to mkXIV which boost weapon settings pretty good. I use it with the leech.
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But back on those glory days...ooooooh boy....
Even with minimal effort you'd easily get into the range of +12-20 energy per system, now it's hard capped at 7,5.
Still nothing else gives you a total of 30 subsystem power so it still is a top console.
Those consoles aren't that great. The thing is that we've got so much way better consoles from reps, lockboxes, lobi, special missions rewards, events, etc. that those bare bones engineering consoles barely hold a candle. They're ok if you've got literally nothing else but the moment you get some fancy "special" console they're vendor trash.
> still very good, especially for romulans. But it definitely lost its "must have" status. it basically went from a ridiculously overpowered item to a "very good" item.
I agree actually. Still okay for romulans.
It's not the 'best' or a 'must have,' but it's still definitely worth having. I still use it on most of my ships.
Every little bit helps.
I suppose for certain RP builds that were designed to always be the underdog this console was not a must have...my bad.
I guess you are entitled to your opinion, but the facts differ.
fact nr1: most expensive console on the exchange prior to nerf and console reward box change...
fact nr2: almost all builds in the dps league were using the console...there were exceptions, true, but when 8 out of 10 builds had the console, that thing must have had something going for it, wouldn't you agree?
fact nr 3: universal usefullness of increase of energy levels...access to high energy levels across the board is very nice to have, on any build, even if it isn't really necessary
fact nr4: the (necessary) nerf itself...why nerf something that isn't even good (according to you, and only you) to begin with?
anyway, I know you will disagree with everything I state, probably just for the sake of it...I look at it this way however, I answered to make a statement to how I get to my conclusions, which you failed to do up to now, although you have a rather controversial opinion on the matter.
RP stands for "role play", like in Role Play Game (RPG)...ever heard of that?
I think he knows this much and wanted to know how an RP-build would look like specifically.
Like Sovy having a few phaser-banks forward and aft (and may be a 360° one), a forward quantum torpedo launcher and forward/aft photons as opposed to actually practical builds like beam-boat and such things.
No, they're not.
RP-builds in STO lean to what's seen on-screen, while meta-builds and actually "valid" builds revolve around focusing on a specific weapon-type like antiproton beam-banks to make the most of stat-boosting consoles and corresponding boff-powers like B:FAW.
An RP-build would for example have a Defiant with phaser quad-cannons and quantum-launchers to the front, and a phaser beam-bank and photon-launchers to the aft and still using C:SV and C:RF mainly.
At up to +20 power per sub-system the leech was silly good but remains quite decent if you have room for it or for Romulans. I still use it whenever I can... +7.5/sub-system still ain't bad.
you are aware that coming from such an angle, nothing is a "must have" neither T6 ships, nor even above common weapons. You can succeed in this game with stock ships directly as they are in the store. "must have" ofcourse, and it seems everybody else got the meaning correctly, referrs to a guaranteed upgrade to any build no matter what you had in that slot before.
But it seems that you definitely have a problem with language, since another word got you mighty confused, which again, others did not seem to have a problem to understand.
"made up" the term RP build is a good one... it literally is a self explanatory term...a build for role playing. If you need explanations for things that have it in the name what they are, then you have bigger problems than the Leech console in STO.
so you've been playing STO for 7 years? good for you...but it seems your main problem is understanding words and what they mean to the rest of the world.
fun fact: you could have improved your builds with the leech, they would have been better, they still managed to perform adequately...which in STO is basically the same as a ship out of the box.
Yea, leech had to go on all my builds by now while it has been seasoned standard back in S12. Reason was the nerf to it back then on the one hand and the fact that the DMG bonus for high weapons power level was reduced on the other.
Fitting replacement was (is) Supremacy although most peeps ran it on top of leech anyway. Using Emergency Weapons Cycle trait and reintegrating fleet spire cores with reduced weapon power cost plus perhaps borg 2 piece again compensated well enough for the loss of leech.
For the time being players who don’t use leech or any of the expensive stuff to keep up power level also have the advantage that aux2bat is back big time this year after the introduction of the Cold Hearted ship trait from last winter event. If you use that on top of emergency power to weapons 3 and emergency weapons power cycle trait you should be good to go without the leech. Especially when you run a cruiser with respective command to reduce weapon power cost even more.
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Best spend that console slot on something far better - basically there are better consoles out there.