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Plasmonic Leech 2018?

So just how important is this item today? If you don't have a drain boat how useful is it after the nerf? I got mine years ago and never really understood how useful it was on non drain builds. I always found its description very vague. I just got it because i was told by my guild at the time it was a must have item. Has anyone replaced it with something else?

Also are items that boost weapon power setting just as useful? I have a Plasma Distribution Manifold console that i upgraded to mkXIV which boost weapon settings pretty good. I use it with the leech.
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    kaithan1975kaithan1975 Member Posts: 947 Arc User
    Plasmonic Leech is still viable in builds, even after the nerf.
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    it still has value though there is a cap on it now vs what there was before. it's still viable in some builds though i wouldn't go out of my way for it unless you need the power or just want something fun to plink around with.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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    lianthelialianthelia Member Posts: 7,825 Arc User
    Well I still use them, but I primarily play Romulans so I need every ounce of power I can get.
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    seriousdaveseriousdave Member Posts: 2,777 Arc User
    It's still on all my ships and they'd have no nerf it really hard again for me to kick it.
    But back on those glory days...ooooooh boy....
    Even with minimal effort you'd easily get into the range of +12-20 energy per system, now it's hard capped at 7,5.
    Still nothing else gives you a total of 30 subsystem power so it still is a top console.
    jarfaru wrote: »
    Also are items that boost weapon power setting just as useful? I have a Plasma Distribution Manifold console that i upgraded to mkXIV which boost weapon settings pretty good. I use it with the leech.

    Those consoles aren't that great. The thing is that we've got so much way better consoles from reps, lockboxes, lobi, special missions rewards, events, etc. that those bare bones engineering consoles barely hold a candle. They're ok if you've got literally nothing else but the moment you get some fancy "special" console they're vendor trash.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    It's TRIBBLE... don't waste the slot.
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    It's very useful. No other console gives +7.5 ALL subsystem power, which lasts 15 seconds after combat has ended and the drain on the enemy is dependant on your stats. So it's good for offsetting a bit of weapon drain and pushing energy to hit the AMP req's.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    baudlbaudl Member Posts: 4,060 Arc User
    still very good, especially for romulans. But it definitely lost its "must have" status. it basically went from a ridiculously overpowered item to a "very good" item.
    Go pro or go home
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    > @baudl said:
    > still very good, especially for romulans. But it definitely lost its "must have" status. it basically went from a ridiculously overpowered item to a "very good" item.

    I agree actually. Still okay for romulans.
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    The Plasmonic Leech is still a good console even after it has been nerfed. However, because of the nerf, it is no longer considered an absolutely must have console except for perhaps Romulan characters using Warbirds. That is because prior to being nerfed if your drain skill was high enough you can drain a lot of power from your target and add it to your own subsystems. I believe it could in excess of 30 power per subsystem if drain skill was extremely high. Now it is limited to only 7.5 power per subsystem to your ship even for drain builds that are capable nearly shutting down an enemy ship.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Still a solid console, and given how cheap it is on the exchange.. it's pretty useful for the price.

    It's not the 'best' or a 'must have,' but it's still definitely worth having. I still use it on most of my ships.

    Every little bit helps.
    Insert witty signature line here.
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    baudlbaudl Member Posts: 4,060 Arc User
    azrael605 wrote: »
    It was never all that good to begin with. Certainly it never was and never will be a "must have".

    I suppose for certain RP builds that were designed to always be the underdog this console was not a must have...my bad.
    Go pro or go home
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    postinggumpostinggum Member Posts: 1,117 Arc User
    A lot of builds are carrying a fair amount of drain without making a huge effort to do so: most will spec some into drain just to get a minimal level of resist and then you have consoles, deflector and stat boosts like inspirational leader. For pvp you really want drain resist and drain coming in.
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    baudlbaudl Member Posts: 4,060 Arc User
    azrael605 wrote: »
    > @baudl said:
    > azrael605 wrote: »
    >
    > It was never all that good to begin with. Certainly it never was and never will be a "must have".
    >
    >
    >
    >
    > I suppose for certain RP builds that were designed to always be the underdog this console was not a must have...my bad.

    No your just wrong, it was never a must have for anyone. What the frak is an "RP build" anyway?

    I guess you are entitled to your opinion, but the facts differ.
    fact nr1: most expensive console on the exchange prior to nerf and console reward box change...
    fact nr2: almost all builds in the dps league were using the console...there were exceptions, true, but when 8 out of 10 builds had the console, that thing must have had something going for it, wouldn't you agree?
    fact nr 3: universal usefullness of increase of energy levels...access to high energy levels across the board is very nice to have, on any build, even if it isn't really necessary
    fact nr4: the (necessary) nerf itself...why nerf something that isn't even good (according to you, and only you) to begin with?

    anyway, I know you will disagree with everything I state, probably just for the sake of it...I look at it this way however, I answered to make a statement to how I get to my conclusions, which you failed to do up to now, although you have a rather controversial opinion on the matter.

    RP stands for "role play", like in Role Play Game (RPG)...ever heard of that?

    Go pro or go home
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    redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited April 2018
    baudl wrote: »
    RP stands for "role play", like in Role Play Game (RPG)...ever heard of that?

    I think he knows this much and wanted to know how an RP-build would look like specifically.

    Like Sovy having a few phaser-banks forward and aft (and may be a 360° one), a forward quantum torpedo launcher and forward/aft photons as opposed to actually practical builds like beam-boat and such things.

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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Given that STO is a game involving flying starships around the galaxy in the future, none of which is currently possible, aren't all builds technically RP ones?
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    redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited April 2018
    Given that STO is a game involving flying starships around the galaxy in the future, none of which is currently possible, aren't all builds technically RP ones?

    No, they're not.

    RP-builds in STO lean to what's seen on-screen, while meta-builds and actually "valid" builds revolve around focusing on a specific weapon-type like antiproton beam-banks to make the most of stat-boosting consoles and corresponding boff-powers like B:FAW.

    An RP-build would for example have a Defiant with phaser quad-cannons and quantum-launchers to the front, and a phaser beam-bank and photon-launchers to the aft and still using C:SV and C:RF mainly.
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    protoneousprotoneous Member Posts: 2,985 Arc User
    If you'd like pre-nerf leech levels of power on your beam boat the starship trait Supremacy is another (very expensive) way to achieve this.

    At up to +20 power per sub-system the leech was silly good but remains quite decent if you have room for it or for Romulans. I still use it whenever I can... +7.5/sub-system still ain't bad.
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    nimbullnimbull Member Posts: 1,564 Arc User
    I don't use it on my Romulan tac. Just not enough free console slots to make it a useful item. The power would be nice but I've got other "must have" consoles in place to boost damage and blow things away in PvE.
    Green people don't have to be.... little.
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    baudlbaudl Member Posts: 4,060 Arc User
    azrael605 wrote: »

    I've been playing for 7 years, not only did I never have the slightest desire to get the leach, I never needed it for anything. I can and do play any content in the game, with any ship class & any career character & succeed at it. Frequently outperforming dpsers who swear by the leach. It does not matter how much the console cost, it does not matter how much of a boost it gave then or now. The only factor that matters, Can you succeed without it? Can you succeed at any difficulty level of content without it? If the answer to both questions is yes then you don't need it, if you don't need it then it is not "must have" and never was. If the content was impossible to do without it then it would be must have but that is not and never was the case. And napalm it has nothing to do with Cryptic.

    I've been playing role playing games since the mid 80s, but I have no idea what anyone would call an "RP Build" in STO, I notice you didn't bother to actually answer my question on that so I'm assuming you made up the term.

    you are aware that coming from such an angle, nothing is a "must have" neither T6 ships, nor even above common weapons. You can succeed in this game with stock ships directly as they are in the store. "must have" ofcourse, and it seems everybody else got the meaning correctly, referrs to a guaranteed upgrade to any build no matter what you had in that slot before.
    But it seems that you definitely have a problem with language, since another word got you mighty confused, which again, others did not seem to have a problem to understand.
    "made up" the term RP build is a good one... it literally is a self explanatory term...a build for role playing. If you need explanations for things that have it in the name what they are, then you have bigger problems than the Leech console in STO.

    so you've been playing STO for 7 years? good for you...but it seems your main problem is understanding words and what they mean to the rest of the world.

    fun fact: you could have improved your builds with the leech, they would have been better, they still managed to perform adequately...which in STO is basically the same as a ship out of the box.

    Go pro or go home
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited April 2018
    jarfaru wrote: »
    Has anyone replaced it with something else?

    Yea, leech had to go on all my builds by now while it has been seasoned standard back in S12. Reason was the nerf to it back then on the one hand and the fact that the DMG bonus for high weapons power level was reduced on the other.

    Fitting replacement was (is) Supremacy although most peeps ran it on top of leech anyway. Using Emergency Weapons Cycle trait and reintegrating fleet spire cores with reduced weapon power cost plus perhaps borg 2 piece again compensated well enough for the loss of leech.

    For the time being players who don’t use leech or any of the expensive stuff to keep up power level also have the advantage that aux2bat is back big time this year after the introduction of the Cold Hearted ship trait from last winter event. If you use that on top of emergency power to weapons 3 and emergency weapons power cycle trait you should be good to go without the leech. Especially when you run a cruiser with respective command to reduce weapon power cost even more.
    Post edited by peterconnorfirst on
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    stark2kstark2k Member Posts: 1,467 Arc User
    R.I.P. nuff said

    Best spend that console slot on something far better - basically there are better consoles out there.
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