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Changing the current STO year from 2410 to 2418

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  • velquavelqua Member Posts: 1,220 Arc User
    I get that the entire story in STO could be looked at as a holodeck simulation, and the character (player) is in a specific year just going through the simulation of all the events that had occurred or might occur. However, that does not seem the way Cryptic has been selling these expansion or the overall story of STO. Otherwise, Victory is Life is the next holo-story that the Doctor wrote up for the cadets to continue to pretend they are Fleet Admirals.

    If we consider the STO book that was released along with STO and the contents of the Path to 2409, it appears to be implied that our characters are going through a lengthy story. As others have mentioned, it takes time for events to occur. It is plausible to assume that the time it takes the Developers to create the content for the next story and story arc is a similar amount of time that passes in the story of STO for each of the characters, regardless if you (the player) started your character in 2009 or in 2018. The latest story content should reflect this time change.

    Having all these wars, battles, and side adventures does not seem likely to have happened in 1 to 2 years of 2409. It had to have taken more time. Sure, we can transwarp and moving quickly through space, but to complete a mission may take longer because thought must be taken into account. Just because you can get somewhere does not mean you can solve a problem so quickly.

    That being said, I do believe it is time to change the year so that it reflects the length of time it takes the Developers to create new story content. Thus, the current STO year should be 2418.
    18662390068_f716cd60e3.jpg
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,028 Community Moderator
    Ok, the character attacks need to stop or I will close this thread. Disagreeing and debating with one another is fine, but outright attacking and making accusations about another player is not going to be tolerated, not to mention it's a poor defense for your own argument.
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  • deadshotraptordeadshotraptor Member Posts: 6 Arc User
    Another point regarding rank, it's possible that our admiralty is considered a provisional one. We're given the rank of Admiral or equivalent as a way to facilitate our decision-making (which has proved exceptional), but we are still considered a junior officer to the brass.
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Another point regarding rank, it's possible that our admiralty is considered a provisional one. We're given the rank of Admiral or equivalent as a way to facilitate our decision-making (which has proved exceptional), but we are still considered a junior officer to the brass.

    Speak for yourself lol. I'm a real Admiral ;)

    And soon... soon Quinn will be driven crazy by my party popper and hand over command of all of Starfleet to me.
  • jonsillsjonsills Member Posts: 10,476 Arc User
    sophlogimo wrote: »
    Another point regarding rank, it's possible that our admiralty is considered a provisional one. We're given the rank of Admiral or equivalent as a way to facilitate our decision-making (which has proved exceptional), but we are still considered a junior officer to the brass.

    They would not call us "Fleet Admiral", then. We'd be stuck with a lower Admiral rank, such as Rear Admiral. Giving such an officer the provisional rank of "highest rank in the entire fleet" would be impossible. Also, we are not doing anything that would require such a high rank.

    No, the ranks in STO are just labels for level ranges. They might as well be "Newbie", "Veteran", "Elite", etc. If only the NPC's were to use oiur chosen titles... then the problem would just vanish.
    Mine are (with a few exceptions) Captains. It's not their fault that so many civilians don't know how to read rank insignia (especially on a Romulan)...
    Lorna-Wing-sig.png
  • deadshotraptordeadshotraptor Member Posts: 6 Arc User
    > @sophlogimo said:
    > deadshotraptor wrote: »
    >
    > Another point regarding rank, it's possible that our admiralty is considered a provisional one. We're given the rank of Admiral or equivalent as a way to facilitate our decision-making (which has proved exceptional), but we are still considered a junior officer to the brass.
    >
    >
    >
    >
    > They would not call us "Fleet Admiral", then. We'd be stuck with a lower Admiral rank, such as Rear Admiral. Giving such an officer the provisional rank of "highest rank in the entire fleet" would be impossible. Also, we are not doing anything that would require such a high rank.
    >
    > No, the ranks in STO are just labels for level ranges. They might as well be "Newbie", "Veteran", "Elite", etc. If only the NPC's were to use oiur chosen titles... then the problem would just vanish.

    One could argue that it's a measure just in the unlikely event that we absolutely needed to take control of an entire fleet. Look at, say, the battle of ESD/Qo'noS. We have the authority to directly take command of entire fleets if the need arises. The reason we often hand direct leadership to other officers is more that we lack knowledge that they have. And I don't mean it as provisional, so much as a specialized promotion to give us command authority
  • scififan78scififan78 Member Posts: 1,383 Arc User
    In my head cannon, each story arc is about a year to play out. So on the Fed side, the Klingon War arc is 2409. Then we move on from there.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    sophlogimo wrote: »
    Another point regarding rank, it's possible that our admiralty is considered a provisional one. We're given the rank of Admiral or equivalent as a way to facilitate our decision-making (which has proved exceptional), but we are still considered a junior officer to the brass.

    They would not call us "Fleet Admiral", then. We'd be stuck with a lower Admiral rank, such as Rear Admiral. Giving such an officer the provisional rank of "highest rank in the entire fleet" would be impossible. Also, we are not doing anything that would require such a high rank.

    No, the ranks in STO are just labels for level ranges. They might as well be "Newbie", "Veteran", "Elite", etc. If only the NPC's were to use oiur chosen titles... then the problem would just vanish.

    "Commandant of Starfleet" and be the person in charge of Starfleet, not even Quinn can give you orders xD.
    Klingons get "Emperor" as you take over the spot that Kahless once occupied, you become the most revered figure in Klingon history next to Kahless. With the high council in disarray since the Iconian assassination, you are given more powers.
    Romulans get "Preator of the Republic" a new position that outranks even Kererek and D'Tan.

    On a more serious note, the rank system needs a complete overhaul, it isn't going to work going up to level 65 being one of the most powerful military leaders in history when there is another rank above that. Keep some of the rank system but change the grades needed to reach that rank and the ranks themselves.

    For example you start at the lowest rank being Ensign, Bekk and Uhlan, and the highest rank would be Commodore, Brigadier and Major. All three ranks sit just below the point where you can't command fleets but at the upper command level where it would be a lot easier from a immersion point of view to see thousands of officers not in the admiralty.

    Now if the level goes up 5 more in a few years with another expac? then all you'd need to do is move the grade on the lowest rank to level 10 and adjust the others accordingly with the end rank up from level 65 to 70, it wouldn't need a rank change at all from that point.

    Starfleet & KDF:
    (SF)ENS/(KDF)BEKK - 1-5
    (SF)LT JR/(KDF)SGT 6-15
    LT - 16-25
    LT CMDR- 26-35
    CMDR - 36-45
    CAPT - 46-55
    (SF)CDORE/(KDF)BRIG - 56-65

    Republic:
    UHL - 1-5
    SUB LT - 6-15
    CEN - 16-25
    SUB CMDR - 26-35
    CMDR - 36-45
    MAJ - 56-65

    scififan78 wrote: »
    In my head cannon, each story arc is about a year to play out. So on the Fed side, the Klingon War arc is 2409. Then we move on from there.


    Seems a bit long per mission arc. if it were within 6 months, it would be more plausible because of your low warp state starting out and there is alot of missions to cover over that duration. but arguing from the immersion side of things, for a LT to become a LT CMDR and only have 4 months mileage on the clock before switching ships? some here have already suggested that ship hopping is a bit much too soon.

    even if it was split over 8 years? that is still a little over a year per ship which still wouldn't really fit into that immersion aspect as the promotions would be too fast.

    Just find a reasonable window in the timeline and stick with it.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    Incase the post monster kills my previous post:
    Forgot about Republic LT between SUB LT and CEN and the rank number needs be adjusted for CEN, SUB CMDR and CMDR.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • jonsillsjonsills Member Posts: 10,476 Arc User
    Even simpler - disconnect rank from level entirely. You command a starship, therefore you're a captain - or whatever rank you want to claim your character has. You can be a level 10 captain, or a level 60 captain, but either way, you're still captaining.
    Lorna-Wing-sig.png
  • velquavelqua Member Posts: 1,220 Arc User
    jonsills wrote: »
    Even simpler - disconnect rank from level entirely. You command a starship, therefore you're a captain - or whatever rank you want to claim your character has. You can be a level 10 captain, or a level 60 captain, but either way, you're still captaining.

    I actually like this idea. When I used to role-play, one of the things I would mention to my group, as well as to other Star Trek RPers, was that the highest rank that an RPer should hold is Captain. There really shouldn't be a need to go beyond Captain if you are commanding a starship. I get that the Admiralty is a way of allowing players to be an Admiral, which is fine, but because you, as player, are commanding a single ship, your character's ranks should be Captain. Having a Captain at a certain level is definitely something that might be worth looking into, especially if levels caps are to be expanded over time.
    sophlogimo wrote: »
    Another point regarding rank, it's possible that our admiralty is considered a provisional one. We're given the rank of Admiral or equivalent as a way to facilitate our decision-making (which has proved exceptional), but we are still considered a junior officer to the brass.

    They would not call us "Fleet Admiral", then. We'd be stuck with a lower Admiral rank, such as Rear Admiral. Giving such an officer the provisional rank of "highest rank in the entire fleet" would be impossible. Also, we are not doing anything that would require such a high rank.

    No, the ranks in STO are just labels for level ranges. They might as well be "Newbie", "Veteran", "Elite", etc. If only the NPC's were to use oiur chosen titles... then the problem would just vanish.

    "Commandant of Starfleet" and be the person in charge of Starfleet, not even Quinn can give you orders xD.
    Klingons get "Emperor" as you take over the spot that Kahless once occupied, you become the most revered figure in Klingon history next to Kahless. With the high council in disarray since the Iconian assassination, you are given more powers.
    Romulans get "Preator of the Republic" a new position that outranks even Kererek and D'Tan.

    On a more serious note, the rank system needs a complete overhaul, it isn't going to work going up to level 65 being one of the most powerful military leaders in history when there is another rank above that. Keep some of the rank system but change the grades needed to reach that rank and the ranks themselves.

    For example you start at the lowest rank being Ensign, Bekk and Uhlan, and the highest rank would be Commodore, Brigadier and Major. All three ranks sit just below the point where you can't command fleets but at the upper command level where it would be a lot easier from a immersion point of view to see thousands of officers not in the admiralty.

    Now if the level goes up 5 more in a few years with another expac? then all you'd need to do is move the grade on the lowest rank to level 10 and adjust the others accordingly with the end rank up from level 65 to 70, it wouldn't need a rank change at all from that point.

    Starfleet & KDF:
    (SF)ENS/(KDF)BEKK - 1-5
    (SF)LT JR/(KDF)SGT 6-15
    LT - 16-25
    LT CMDR- 26-35
    CMDR - 36-45
    CAPT - 46-55
    (SF)CDORE/(KDF)BRIG - 56-65

    Republic:
    UHL - 1-5
    SUB LT - 6-15
    CEN - 16-25
    SUB CMDR - 26-35
    CMDR - 36-45
    MAJ - 56-65

    scififan78 wrote: »
    In my head cannon, each story arc is about a year to play out. So on the Fed side, the Klingon War arc is 2409. Then we move on from there.


    Seems a bit long per mission arc. if it were within 6 months, it would be more plausible because of your low warp state starting out and there is alot of missions to cover over that duration. but arguing from the immersion side of things, for a LT to become a LT CMDR and only have 4 months mileage on the clock before switching ships? some here have already suggested that ship hopping is a bit much too soon.

    even if it was split over 8 years? that is still a little over a year per ship which still wouldn't really fit into that immersion aspect as the promotions would be too fast.

    Just find a reasonable window in the timeline and stick with it.

    I feel like the length it takes the Developers to create new story content is the length that should be reflected in STO's story content, especially now that story content appears to come out on a regular basis.
    18662390068_f716cd60e3.jpg
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    jonsills wrote: »
    Even simpler - disconnect rank from level entirely. You command a starship, therefore you're a captain - or whatever rank you want to claim your character has. You can be a level 10 captain, or a level 60 captain, but either way, you're still captaining.

    This proposal makes sense.

    I support this.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    jonsills wrote: »
    Even simpler - disconnect rank from level entirely. You command a starship, therefore you're a captain - or whatever rank you want to claim your character has. You can be a level 10 captain, or a level 60 captain, but either way, you're still captaining.
    IMO the player is a helmsman more than a captain. We don't command our ships, we fly them. Manually. o:)
  • baddmoonrizinbaddmoonrizin Member Posts: 11,028 Community Moderator
    Ok, y'all are getting off topic, as the thread is about changing the in-game year to 2418. The issue of rank/level is an FCT topic anyway.

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    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
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  • trennantrennan Member Posts: 2,839 Arc User
    This is a non-issue. One that I have brought up at least one, in-game and out of game. Currently the in-game year is 2410. There's no getting around this. For two reasons.

    Future Proof - uses Current Day: 2410 as the return point for all the missions.

    Beyond the Nexus - This happens every 39.1 years. 2410 was the next instance of it appearing. The next will not be until 2449.

    They had said they wanted the Lukari stuff to kick off 2411. But, they did Beyond the Nexus right in the middle of it. So we're still stuck in 2410.

    As far as the Episode go.. meh.. those are just your bit part in the over all of what's going on. The longest stent your character would have had to do with them is Delta. Which might take up a total of six months.

    But with the Nexus out of the way. They have 39 years they can toy around with.
    Mm5NeXy.gif
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    trennan wrote: »
    This is a non-issue. One that I have brought up at least one, in-game and out of game. Currently the in-game year is 2410. There's no getting around this. For two reasons.

    Future Proof - uses Current Day: 2410 as the return point for all the missions.

    Beyond the Nexus - This happens every 39.1 years. 2410 was the next instance of it appearing. The next will not be until 2449.

    They had said they wanted the Lukari stuff to kick off 2411. But, they did Beyond the Nexus right in the middle of it. So we're still stuck in 2410.

    As far as the Episode go.. meh.. those are just your bit part in the over all of what's going on. The longest stent your character would have had to do with them is Delta. Which might take up a total of six months.

    But with the Nexus out of the way. They have 39 years they can toy around with.

    Future proof isn't the first indicator of 2410, infact i was certain there is another mission and "surface tension" is it.
    another confirmed episode from the breen arc is "cold storage" through the delta recruit as the middle of 2410.

    the whole thing is a hodge-podge of clashing dates and events that are all out of order, never mind where "beyond the nexus" is meant to be. Cryptic needs to sort out the dates for each mission and cast them into the ground and then FCT it.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    sophlogimo wrote: »
    Well, what more is there to say... is there any reason for putting everything in the game into a short 18m month-period? I haven't read any, other than "it is fine and plausible to some".

    But really, is there any argument that makes it a necessity to have such an extremely short timeline?
    The writer's choice is all the "necessity" a story needs.
    trennan wrote: »
    This is a non-issue. One that I have brought up at least one, in-game and out of game. Currently the in-game year is 2410. There's no getting around this. For two reasons.

    Future Proof - uses Current Day: 2410 as the return point for all the missions.

    Beyond the Nexus - This happens every 39.1 years. 2410 was the next instance of it appearing. The next will not be until 2449.

    They had said they wanted the Lukari stuff to kick off 2411. But, they did Beyond the Nexus right in the middle of it. So we're still stuck in 2410.

    As far as the Episode go.. meh.. those are just your bit part in the over all of what's going on. The longest stent your character would have had to do with them is Delta. Which might take up a total of six months.

    But with the Nexus out of the way. They have 39 years they can toy around with.

    Future proof isn't the first indicator of 2410, infact i was certain there is another mission and "surface tension" is it.
    another confirmed episode from the breen arc is "cold storage" through the delta recruit as the middle of 2410.

    the whole thing is a hodge-podge of clashing dates and events that are all out of order, never mind where "beyond the nexus" is meant to be. Cryptic needs to sort out the dates for each mission and cast them into the ground and then FCT it.
    Not gonna happen. Writers intentionally keep details like dates vague if not completely unmentioned, because they are not relevant to the plot and would only serve as fodder for people looking to complain how they got something wrong.
  • edited March 2018
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    warpangel wrote: »
    Not gonna happen. Writers intentionally keep details like dates vague if not completely unmentioned, because they are not relevant to the plot and would only serve as fodder for people looking to complain how they got something wrong.

    In that case they should not of advanced to 2410 at any point or made any such mention... but they did mention it in the end, so that is no excuse to not set the game timeline straight which they started on by themselves. Your reasons isn't valid simply because they have already put dates and places together and none of those have been vague and interestingly enough they have been very relevant to the game storyline plot because it sets an order of where things start and end in the timeline, it has already happened.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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