Any chance in the future that Re-Engineering could be expanded to include being able to choose our own effects?
Like maybe make it an item sink and give you a chance of obtaining a rare Effect Component when salvaging weapons, which would then be applied to any weapon of the same category.
I for one would love to be able to slap TOS torpedo sound and visuals on my gravimetric photon!
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Including any of the lock box visuals could cut into sales, and any rep visuals would remove a dil sink. So the list of visuals would be limited.
The visuals are apparently also hard-coded to the weapon type. Cryptic has said it would be very difficult to offer a weapon visual slot (like the shield slot) because of how their engine works. A "visual mod" may have the same problem.
I blame the AP and disruptor heavy meta.
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he shall be of iron will and steely sinew.
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Isn't that the main driver of balance nerfs in this game?
Not that I'd not believe it; but I'd hope CBS has better things to do with their time than get that nit-picky in STO. But does sound like a good 'excuse' for the Devs to not do it.
It would not, if a sacrificial weapon of the target type is needed to produce the effect. You would still need a weapon X for each weapon you want to give the weapon X effect to.
If the effect transference is RNG not guaranteed or otherwise required multiple copies of the weapon before the effect is transfered, it would actually be an increased sink. On that note, I would certainly suggest at least separate visual and sound fx, both because you'd always need to sink at least two weapons to transfer full effects and because it would allow creative combinations.
There used to be a console command to change weapons color, so that's obviously not true. Also, this is about changing the weapon parameters in the style of re-engineering, not a "visual slot" which I agree is a bad idea.
No It isn't.
That was only the beam color, not the animation or sound or anything else. It was also very early in the game, were there even different visuals other than color for beams at that point?
And in any case, the real reason there isn't a "weapon visual slot" is because it would, as davefenestrator mentioned, cut into sales. An issue which a weapon-sinking effect transference wouldn't have.
Do try to at least get the dictionary right before grandstanding with your idle speculation.
A visual slot overrides an equipped item. That means the game uses some of the visual item's parameters instead of the equipped item's, but the equipped item's parameters remain unchanged. If the visual item is removed, the equipped item's parameters are again used, the same they were before. This is different from changing the equipped item.
And resorting to personal insults suggests you have no factual argument to present.
Yes. It is. Because then you have the game trying to process damage type, visual type, and sound effect, instead of one single packet. Some people would attempt to/actually cause lag by spamming different sounds and visuals
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Wait, that's not CBS, my bad.
No, you having no argument and trying to contradict observed fact makes you wrong. The bad language just highlights it.
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"Bad language" = cursing and insults. If you don't understand what people are saying, you should ask for clarification instead of making stuff up.