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One last question, regarding exiting to Cryptic Maps

So, thanks to those who've posted in the previous two threads I tossed up, managed to clarify a fair bit for me. I've generally got my first Foundry Mission completely now, touching on typos and all that, hoping map transitions work well enough. There is one thing however I wanted to asked on. Specifically, is there a reason leaving to Cryptic Maps doesn't give you the transition dialogue for editing, as with the New Indoor/Outdoor/Space map options?

By which I mean it looks like this:
meHGvuX.jpg

And on testing out the map with the transition (knowing obviously it won't go anywhere in the editor), I'm left with with a standard 'Go to Next Map' pop up I seemingly cannot alter. Is there a way to alter that, or am I basically stuck with it?

Comments

  • meraxameraxa Member Posts: 18 Arc User
    Apologies for a double post, but just hoping to see if I can get any insight on this. Otherwise I guess I'll just have to publish it and hope for the best.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    Dunno, it's just part of the Foundry. You can't specify transition prompts from Cryptic maps. Could be a technical limitation of using live social maps for Foundry tasks.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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  • meraxameraxa Member Posts: 18 Arc User
    Ah, thanks for clarifying. Well then, I'll just launch it as is, and hope it all functions.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    As far as I'm aware there's no way to change this text.
  • benalexanderbenalexander Member Posts: 40 Arc User
    The only way to get rid of this particular type of map transition and have a "real" / standard one, is by replacing the Cryptic/social map with one of your own (e.g. instead of using the ESD social map, creating your own ESD map and populationg it with NPCs / objects). The downside is obvious: your own map won't have the fuctionality of the social map (exchange, bank other players etc.). It's really up to you and the demands of your storyand mission.
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