Greetings,
It's been a long road...getting from there to here. The Foundry is back! Missions are live, the editor is online, and here's what you need to know about the most joyous time of the year.
- The Foundry works. However, there is a new bug that superficially affects mission preview in the editor. Details are spoiler tagged below (authors should read, players will be fine):
First, you may see an error pop up after a map-load that states "You must load the map on a PC client before running on a console." This was part of what Cryptic was trying to fix over downtime. However, it no longer crashes the game. Click okay and you *should* be fine. Second, the mini-map backdrop no longer displays correctly while in preview mode. This might be a symptom of the aforementioned error message. It will not prevent you from playing the mission but it might make navigation more difficult while testing. The minimap is not affected in published missions. Cryptic might still be working on a fix (we've only just reported these issues.) But as they only hit the editor superficially we should be okay for a Foundry relaunch.
- TEST YOUR MISSIONS, verify that they've all been republished successfully, and keep an eye on reviews for any new technical problems. This will help us screen for critical Foundry bugs.
- Report any issues you encounter to the Foundry bug forums.
- If everything checks out, the Foundry Roundtable will be starting our 26th Century Challenge very soon. We'll talk about this on this weekend's show.
New content (spied from tribble): the full line-up Tzenkethi ships.
And with that, I'd also like to give a super special thanks to the devs (and most especially Zero) for getting the Foundry back on its feet. We really appreciate all the work you've done, it means a lot to a small community like ours, and we'll be sure to make the absolute most out of this relaunch.
Thanks again and let's get to some Foundrying!
Bipedal mammal and senior
Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in
visual novel form!
Comments
Both. Objectives and other items will display (so mechanically it works) but the background layer won't successfully display.
PS. these are also confirmed for live editor.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Thank you, Devs. It's been a long process, but i'm glad you made it !
Good to know the teaming bug is still active. We're still trying to troubleshoot that on the Foundry Roundtable (Cryptic needs more information about when its occuring) so we'll keep at that one once we get back to busy as fully usual (and maybe start a thread for community testing a later date when we can focus on it.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Trigger: loading map preview mode in the editor.
Issue: using mouse to rotate the camera has limits it shouldn't have. Cursor visible on screen, stops with camera edge. When returning to the editor the issue will persist. Rotating objects with the mouse in the main editor window or object preview can be slow, constricted.
Solution: Change your active program window (or alt+tab). Hitting the "windows" button once (then click back in to STO) is also sufficient. Once your back in STO, mouse camera/object rotation should work just fine.
Note: I play with STO windowed-maximized.
I think it could be the result of STO popping up an error message (ie. loading preview) when it typically doesn't (mouse interface needs to be set back in after a momentary hiccup knocks it out in some way.) Fixing the error message pop-up might therefore fix this bug.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
actually those sound like old bugs, the immobile ships in freefall should be possible to fix with restart of the preview and map transitions have been bugged for quite a while. As for asset loading issue I've not encountered that one myself at all.
Unfortunately nothing has fixed it. I've tried resetting the map, reloading the map from the editor, exiting the editor and even closing the game altogether. No change.
Whenever I've had the issue, I've just restarted the editor/game. That's always fixed it. Since that's not working for you, you need to troubleshoot the issue out. We don't know the trigger, or how you've setup that map (full details, including screenshots, would be helpful), so do what you can to work through the issue (map, project, assets, spawns). Take it one step at a time.
PS. There is a bug in the mission progression system that prevents asset state transitions from triggering in certain circumstances. We think it could be tied to a bug with the story system where if you remove an objective, sometimes the editor (for preview) doesn't tie everything back together properly. I've found that adding a cheap pop-up dialog (just "test" with an arbitrary character selected) to the story tab just before or after the problem trigger clears the issue while testing. When I'm ready to move on or publish, I just remove the quick-fix pop-up. Published missions are unaffected by the bug.
This is another point to "include as many details as possible." For "my map build isn't working," screenshots and a bit of a walkthrough on what you have can be very helpful. If the assets that aren't spawning are all tied to mission objective triggers, that's probably your issue. Add blank dialogs or other placeholder objectives just before or after to troubleshoot. That said, for now take this separately from your problem with the editor setting ground physics in space for the map preview. Focus on individual issues and troubleshoot accordingly. When that's fixed, move on to assets.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I'll boot the game back up and see what I can find, I'll get some screenshots. The assets that aren't loading aren't related to objectives, they're background optional dialogue characters. The objective one loads the others don't.
This worked fine before the foundry last went down and the only changes I've made since it came up have been filling in dialogue boxes which are on a different map I've not tried playing yet.
When you get a chance, double check those characters state transitions and coordinates (particularly their Y). Could be that some data changed with the base map or project during downtime. In the past, I've had a few slight tweaks (where characters moved slightly, in a couple cases significant enough to require fixing.)
If that doesn't do it, I'd try adding more to see what happens. If they don't spawn in either, try a different map. If that works, then duplicate the problem map and see if the issue persists. If it does, could be a problem with the base map (is it a custom build or Cryptic default?)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Keep in mind that if you're having issues with assets not spawning with objective triggers, the issue will only affect mission preview. See. troubleshooting steps I listed earlier for how to work around this while building (add an arbitrary pop-up dialog before the problem objective, remove when done). Published missions will not be affected.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Okidoke. That's a plus at least. Alas, for the project I was working on, I needed footage from the mission preview as it had to be my Foundry character and not one of my actuals. I'm happy to say I got the footage necessary from the mission (long story short it celebrates my 800th YT video) but thank you though if I hadn't have investigated the assets I wouldn't have found a solution.
depends on what kind of dialogue you mean, if you backround "chatter" then there's a way to add that thru making those NPCs "legacy contacts" though it only 1 line that loops.
If you want a longer optional dialogue that isn't needed for the objectives there's the "has default prompt" option that allows you to add this and that behaves exactly like objective dialogue boxes except it doesn't advance any objectives.
You can also put a pop-dialogue box into the map if you want optional that addresses the player but isn't activated by interacting with a specific NPC.
wheres the "has default prompt" thingy?
never mind, i found it
This is especially annoying as my Foundry character is stuck at cadet and is flying a painfully slow Miranda. Can I rank my Foundry character up by completing one of my existing missions and then continuing on? For some reason, ESD is not open to my Foundry character.
Sorry.
My main issue was the initial one and that's something I'm sure I've only experienced since reboot (although it's been a while since I last published a mission), so I thought I wasn't off topic.
https://www.arcgames.com/en/forums/startrekonline/#/discussion/1127422/master-foundry-bug-list/p7
Foundry Roundtable's next challenge, the 26th Century project, will begin after Christmas festivities. We'll have a prompt, guidelines, and resources for everyone once we get started.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!