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Faster Travel on the colony

awesomeweaselawesomeweasel Member Posts: 265 Arc User
i hate that almost every time you login to a character that was on the colony surface when you logged out of them or changed to a different character when you login to the character again they are in space.
they need to either give us the ability to buy a power board on the colony (if the character did not compete in the risa event, they can not buy a risa board from the event store) or give us some fast travel points/telepads (1 by the beach/luxury provisions and one by the batteries) around the island as it is annoying to have to spend 20 minutes running around the island collecting the 3 provisions when with a power board it only takes around 5 minutes to do all 3 provision mini games.

im guessing that more fleet members would probably collect the provisions if it didn't take so long just to get around the island?

then again they can also just fix it so that if you log out of a character that is on the colony surface they stay on the colony when you log back into them unless you leave the colony your self.
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    aliguanaaliguana Member Posts: 262 Arc User
    edited December 2017
    +1 for a power board vendor project. Doesn't have to sell super-speedy Targ boards, just something that can get you around quick and vaguely Lukari in design. It's a nightmare having 4 chars I can't shovel colony provisions with simply because it takes too long to run around.

    (i know that later on we get site-to-site transport pads, and a lot of the minigames move into the central area. But grinding T1-T5 is a nightmare without powerboards)

    also +1 for logging back in and being on the planet where you logged out. Putting us back in space means we have two loading screens (and some flying) just to beam back down, which is another pointless time-sink.
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    The rank 5 morale upgrade is teleport pads.

    It's literally a feature of the colony world, you just have to work for it.

    Something the vast majority of fleets will never achieve unfortunately.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    leemwatson wrote: »
    Something the vast majority of fleets will never achieve unfortunately.
    Literally untrue as shown by basic math.

    Not with the amount of Dil we're expected to contribute it won't.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    awesomeweaselawesomeweasel Member Posts: 265 Arc User
    edited December 2017
    The rank 5 morale upgrade is teleport pads.

    It's literally a feature of the colony world, you just have to work for it.

    who ever had the bright idea to put it as a rank 5 upgrade obviously didn't think of the players when they made the decision because most people do not want to spend hours a week running around on the colony to get 250 provisions each taking away from actually playing the game. imo most players do not find it enjoyable running around pointlessly for a small reward.

    the unfun grind on the colony takes away from the fun that could be had from the game.

    also most fleets on the console anyways will never see rank 5 because of the massive dilithium cost to complete each holding.

    they should have been a rank 1 upgrade not rank 5 imo.
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    mspfuelermspfueler Member Posts: 86 Arc User
    edited December 2017
    "they need to either give us the ability to buy a power board on the colony (if the character did not compete in the risa event, they can not buy a risa board from the event store"

    Powerboards are available in the Rep store. 50 Lohlunat favors for the cheapest. Favors currently 15k each on the exchange.




    Heghlu'meH QaQ jajvam!

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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    mspfueler wrote: »
    "they need to either give us the ability to buy a power board on the colony (if the character did not compete in the risa event, they can not buy a risa board from the event store"

    Powerboards are available in the Rep store. 50 Lohlunat favors for the cheapest. Favors currently 15k each on the exchange.
    you cant get at the store on new characters until you actually do the welcome event on risa, this also applies to new players




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    aliguanaaliguana Member Posts: 262 Arc User
    bingo. I've made 4 new toons since Risa. They can't use the Summer event store until next summer, which.. sucks, frankly. I can only imagine how frustrating it is for new players.
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    also most fleets on the console anyways will never see rank 5 because of the massive dilithium cost to complete each holding.
    Wrong
    -80million dil total to complete the colony
    -8,000 refine cap a day per person
    -200 active players
    -144 days of waiting just to get through all of the main colony upgrade projects(not to mention any other upgrade project you might be running, and all the days it takes to get your moral/infrastructure/energy tiers to the levels needed to upgrade, etc)

    -80,000,000dil total / 8,000dil per day = 10,000 days of refinement one person would need to do to complete the colony
    -10,000days / 200people = 50 days of everyone refining to reach dil needed
    -144days of waiting / 50 days minimum = 2.88 times as long as needed

    Math shows that the fleet mentioned by "texasrascal#5181" would have nearly 3 times at long as the absolute minimum time one is able to get the dil needed to actually get the dil needed due to having to wait so long for colony upgrade projects to complete.

    Taking into account other projects like making a transwarp function between the colony and starbase, getting various doff assignment officers, buying the exchange/tailor/medical NPCs, and the time needed to get your various categories to 250,000 experience in the first place, you have effectively 7 times as long, a whole year(likely more), to do something you could do in 50 days. And this math assume when starting the colony, everyone in the fleet had all of literally 0 dilthium beforehand.

    It sholuldn't be an issue for anyone unless the fleet leaders allow a culture of non-participation in the fleet, which goes against the whole purpose of fleets in the first place, and goes against the entire organization of guilds in all other MMOs, which near universally all require minimum donates of a certain amount over time.
    Even a 100 person fleet could get the total dil needed for the colony in less then 1/3 the time it actually takes to complete it.

    There is nothing holding anyone back from getting to Tier 5 but impatience, laziness, and a "no effort for maximum reward" mindset.

    You're presuming every fleet has 100 members that donate. This is wrong the vast majority of fleets have no where near this number and the vast majority of players won't let go of that Dil. There's only 2 other members of my fleet, besides myself, that do this, and this is the same in the vast majority of fleets
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    The rank 5 morale upgrade is teleport pads.

    It's literally a feature of the colony world, you just have to work for it.

    Great, so just about in time when they are not needed anymore. :D
    Literally untrue as shown by basic math.

    Just curious, would it be possible for you to invite one of my toons to the fleet you are in for a day to check first had how your basic math is put into practice?

    I’d be happily contributing 8k Dil for this just to get a screenshot of the overall colony progressions right along with it’s leaderboard. :)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited December 2017
    Don't have invite powers.

    Alright then, could you please pass on my request to your fleet leader or better yet give me his @handles so I can check with him myself?

    How he feels about transporter platforms being released at the end of this nonsense will probably be my first question.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Nope, I'm not going to pass on anything for someone who just point blank admitted his only desire is to harass people.

    Oh no, I am not going harass anybody! You misunderstand. I just want to be in your fleet for a day in order to:

    1) Get a picture of the overall progression of the colony to get a rough idea of the overall costs so far
    2) Get a picture of the leaderboard to see how contributions are in line with your basic math
    3) Check with your fleet leader how he feels about the new colony holding with transporter platforms locked free at the end of the building process in particular.

    For that I will donate 8k Dil to your colony.

    If you need more reassurances as far as my credibility as constructive members of fleets with a white vest and all is concerned please give your in game name and one of my fleet leaders with whom I played the past 5,5 years will drop you a line or two.

    I think the whole process would greatly serve the continuous debate around here if your romantic understanding of colony progression has any sort basis in reality. If it works out in your fleet getting insights as how to would greatly help others. Well if not then perhaps you should try put the house you play in in order first before expecting to do that from others.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited December 2017
    Guess that explains why you ended up in a fleet not even having invite privileges. Thanks again for replies. :D
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Guess that explains why you ended up in a fleet not even having invite privileges. Thanks again for replies.
    Are you trying to imply most fleet give out invite options to anyone, and not just a select few of their top members as a means to limit who gets in? Given how little you seem to understand how guilds work in MMOs, it wouldn't surprise me.

    every fleet Ive ever been in has given invite powers to either all members or people that have been in for more than 7-10 days
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Guess that explains why you ended up in a fleet not even having invite privileges. Thanks again for replies.
    Are you trying to imply most fleet give out invite options to anyone, and not just a select few of their top members as a means to limit who gets in? Given how little you seem to understand how guilds work in MMOs, it wouldn't surprise me.

    No I was just implying that your basic math did not seem to have gotten you far in the fleet you are in. :)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    Guess that explains why you ended up in a fleet not even having invite privileges. Thanks again for replies.
    Are you trying to imply most fleet give out invite options to anyone, and not just a select few of their top members as a means to limit who gets in? Given how little you seem to understand how guilds work in MMOs, it wouldn't surprise me.

    every fleet Ive ever been in has given invite powers to either all members or people that have been in for more than 7-10 days

    I give all members invite privileges from day one :smiley: And I don't have the 'you must donate 'x' amount to remain in the fleet either. I've never been in any fleet with this requirement and I have toons in 4 Fleets, 2 of them with near max members. I see first hand in all that Dil contributions are not as forthcoming as he fantasies.
    Guess that explains why you ended up in a fleet not even having invite privileges. Thanks again for replies.
    Are you trying to imply most fleet give out invite options to anyone, and not just a select few of their top members as a means to limit who gets in? Given how little you seem to understand how guilds work in MMOs, it wouldn't surprise me.

    No I was just implying that your basic math did not seem to have gotten you far in the fleet you are in. :)

    I was surprised to find out that he wasn't a Fleet Leader. Thankfully I'm not insulted by his suppostions and presumtions. 400 days to get Transporter pads (minimum) is too long considering New Romulus had them almost straight away.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited December 2017
    leemwatson wrote: »
    I was surprised to find out that he wasn't a Fleet Leader. Thankfully I'm not insulted by his suppostions and presumtions. 400 days to get Transporter pads (minimum) is too long considering New Romulus had them almost straight away.

    Yea me too. I’m also very glad that I never had the misfortune to end up in a fleet where the leaders press contributions out of their members. Up until now all fleets I’m in did fine with their holdings. It’s just now at the face of a holding with like 3 times the demands of all previous holdings in sum where we have reached a point where we can’t continue with a reasonable perspective. We surely will continue but won’t stop to be how we are. A fun-fleet, where peeps are free and welcome to contribute but are under no circumstances get pressured to do so.
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Guess that explains why you ended up in a fleet not even having invite privileges. Thanks again for replies.
    Are you trying to imply most fleet give out invite options to anyone, and not just a select few of their top members as a means to limit who gets in? Given how little you seem to understand how guilds work in MMOs, it wouldn't surprise me.

    every fleet Ive ever been in has given invite powers to either all members or people that have been in for more than 7-10 days

    Same where I'm in. There was a time between LoR & DR where we grew too fast and had to limit it to the 4/7 ranks and upwards cuz we reached the players cap. These times are long over and we are happy for every player we get nowadays.

    Would also not suprise me if at some hours of the day we have less active players around than there are fleets in this game.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    leemwatsonleemwatson Member Posts: 5,348 Arc User
    leemwatson wrote: »
    I was surprised to find out that he wasn't a Fleet Leader. Thankfully I'm not insulted by his suppostions and presumtions. 400 days to get Transporter pads (minimum) is too long considering New Romulus had them almost straight away.

    Yea me too. I’m also very glad that I never had the misfortune to end up in a fleet where the leaders press contributions out of their members. Up until now all fleets I’m in did fine with their holdings. It’s just now at the face of a holding with like 3 times the demands of all previous holdings in sum we have reached a point where we can’t continue with a reasonable perspective. We surely will continue but won’t stop to be how we are. A fun-fleet, where peeps are free and welcome to contribute but are under no circumstances get pressured to do so.

    Exactly the ethos under which I run my fleet.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    leemwatson wrote: »
    leemwatson wrote: »
    I was surprised to find out that he wasn't a Fleet Leader. Thankfully I'm not insulted by his suppostions and presumtions. 400 days to get Transporter pads (minimum) is too long considering New Romulus had them almost straight away.

    Yea me too. I’m also very glad that I never had the misfortune to end up in a fleet where the leaders press contributions out of their members. Up until now all fleets I’m in did fine with their holdings. It’s just now at the face of a holding with like 3 times the demands of all previous holdings in sum we have reached a point where we can’t continue with a reasonable perspective. We surely will continue but won’t stop to be how we are. A fun-fleet, where peeps are free and welcome to contribute but are under no circumstances get pressured to do so.

    Exactly the ethos under which I run my fleet.

    And thats cool. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    every fleet Ive ever been in has given invite powers to either all members or people that have been in for more than 7-10 days
    I have never been in a fleet, or in a guild in other MMOs, where everyone was given invite powers. It's basic security 101 to prevent people from inviting total randoms who will drain provisions, or steal everything out of the fleet bank, or something else of that nature.

    Access to those can be restricted for each rank individually. For someone who… no wait, I’m not like you so I skip any further comments.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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