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playing as Lukari and Kentari?

Ok so we have two Lukari ships along with Lukari and Kentari boffs and I'm sure the outfits are in the are in the new holding. So why can't we play as them?
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    I saw a really good copy of Kuummarke (sp) in ESD
    Spock.jpg

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    angrytargangrytarg Member Posts: 11,001 Arc User
    Same reason we can't play Deferi, Voth, Breen, Risians, Nakuhl etc. Your best bet are Aliengen creations, I have a Lukari and crew, all aliens (prior tonthe holding, didn't know I can have actual BOFFs now). Most minor species can be mimed this way, except Deferi. I have a Deferi as well but essential alienparts are locked out here.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    I wish we had Kentari ships, I really want that frigate they have.
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    spiritbornspiritborn Member Posts: 4,264 Arc User
    Is there any Kentari exclusive ships anyway IIRC all their ships are generic alien ships.
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    tyler002tyler002 Member Posts: 1,586 Arc User
    Unlike the Delta Quadrant races, who Starfleet obviously know about through Voyager and whose playable status can be explained through canon means like Wormholes, the game is fairly clear your first meetings with the Lukari and Kentari are the first time they were encountered by your faction.

    Their apparent loss of the ability to leave their own star system doesn't help.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
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    angrytargangrytarg Member Posts: 11,001 Arc User
    > @tyler002 said:
    > Unlike the Delta Quadrant races, who Starfleet obviously know about through Voyager and whose playable status can be explained through canon means like Wormholes, the game is fairly clear your first meetings with the Lukari and Kentari are the first time they were encountered by your faction.
    >
    > Their apparent loss of the ability to leave their own star system doesn't help.

    That's no reason to not have these races playable though. New characters immediately start out in new ESD, where they are supposed to be after the Undine invasion. And they can immediately get Lukari Boffs from their fleet holdings. What I mean is that all STO characters exist in a state of temporal flux (our characters are all temporal agents after all).
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    asuran14asuran14 Member Posts: 2,335 Arc User
    About the only way I could see it happening would be thru being a c-store purchase, or at a lockbox prize that we could get. The Lukari might be the federation linked race, while the Kentari might be the KDF linked race, while owning both might give you access to more parts to use between them.
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    tyler002tyler002 Member Posts: 1,586 Arc User
    angrytarg wrote: »
    > @tyler002 said:
    > Unlike the Delta Quadrant races, who Starfleet obviously know about through Voyager and whose playable status can be explained through canon means like Wormholes, the game is fairly clear your first meetings with the Lukari and Kentari are the first time they were encountered by your faction.
    >
    > Their apparent loss of the ability to leave their own star system doesn't help.

    That's no reason to not have these races playable though. New characters immediately start out in new ESD, where they are supposed to be after the Undine invasion. And they can immediately get Lukari Boffs from their fleet holdings. What I mean is that all STO characters exist in a state of temporal flux (our characters are all temporal agents after all).

    It wouldn't be impossible to justify being a Lukari or Kentari, but it would be more difficult than other races. The way they're presented means you'd have to explain it in a way that neither requires the use of FTL engines on their part nor exposes the Alliance to the existence of the Lukari/Kentari civilizations.

    Aside from originating from a lost colony of Preserver abductees that predate the Lukari/Kentari names (using a different name similar to how the Talaxians used to call themselves Talax-ilzay), I don't see many options that wouldn't violate the current STO story.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
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    angrytargangrytarg Member Posts: 11,001 Arc User
    > @somtaawkhar said:
    > angrytarg wrote: »
    >
    > That's no reason to not have these races playable though. New characters immediately start out in new ESD, where they are supposed to be after the Undine invasion. And they can immediately get Lukari Boffs from their fleet holdings. What I mean is that all STO characters exist in a state of temporal flux (our characters are all temporal agents after all).
    >
    >
    >
    > I don't know where you got the idea that anything you said here was true, but it isn't.
    >
    > That you end up on the post Undine attack version of ESD doesn't change the fact that, after you beat the tutorial, you are still over a year before the Undine attacked ESD. ESD is the way it is because it's a hub map, and they aren't going to split the userbase between the old and new ESD over something like that.
    >
    > Also, our characters are by no means in any sort of temporal flux all the time by being Temporal Agents. I can't even imagine what led you to believe that. And fleet holdings are always assumed to be at the most current point in the story, so you are just skipping ahead from where you are supposed to be.

    I don't know why you say I'm wrong and then confirm every point I made but, yeah, I guess? I don't know what to say.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    spiritbornspiritborn Member Posts: 4,264 Arc User
    edited November 2017
    Honestly there's a really simple explanation why ESD looks different during that single mission where the undine invade it, it's a different part of ESD from the social map that they invade. After all the social map repesents only a tiny fraction of the real ESD, aka there's no "swap".

    From a story point of view players start during the tail end of the klingon war in 2409 and the ESD they're on is the 2409 version there's no "temporal flux" there, just because they have access to certain things that later in the storyline for convinience sake doesn't mean they're there from a story PoV.

    EDIT:To give an example of what I mean by "aren't there", You get access to Dranuur the moment you get access to 25th century sector space, however from a story point of view it doesn't exist until after the mission to new Kentar. Your characters have access to Dranuur because of convinience (aka Cryptic didn't want to limit the avaibility of that holding to players based on missions played)
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    tarran61tarran61 Member Posts: 827 Arc User
    cross821 wrote: »
    Ok so we have two Lukari ships along with Lukari and Kentari boffs and I'm sure the outfits are in the are in the new holding. So why can't we play as them?

    Be a alien.
    TtRJb0k.jpg
    AsKDxCC.jpg

    Positive thoughts.
    NeAC.gif
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    edited November 2017
    Every time I look at the Lukari I don't really see anything alien about them, I just see what looks like a punk rocker with scarification, contact lenses, and all head hair shaved off.
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    edited November 2017
    Be an Alien, yes.

    However, creating a (tutorial) story for just the Lukari/Kentari will be too much work for way, way too little gain. The Lukari and Kentari are both races that are secluded and in some part xenophobic. There is no trace of their existance until we meet them.

    It makes no financial or 'storyline' sense to create them as a playable species prior to their discovery whatsoever. You'd be missing a huge chunk of episodes for which then people would claim it was unfair, then not enough native ships, so that's unfair. See where I'm going here OP?

    This is not a P.C. neutral game for people wanting a 'safe place' and equality for all imaginary species.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    edited November 2017
    I once suggested before that they should allow us to use custom species names for our alien toons.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    spiritborn wrote: »
    Honestly there's a really simple explanation why ESD looks different during that single mission where the undine invade it, it's a different part of ESD from the social map that they invade. After all the social map repesents only a tiny fraction of the real ESD, aka there's no "swap".

    From a story point of view players start during the tail end of the klingon war in 2409 and the ESD they're on is the 2409 version there's no "temporal flux" there, just because they have access to certain things that later in the storyline for convinience sake doesn't mean they're there from a story PoV.

    EDIT:To give an example of what I mean by "aren't there", You get access to Dranuur the moment you get access to 25th century sector space, however from a story point of view it doesn't exist until after the mission to new Kentar. Your characters have access to Dranuur because of convinience (aka Cryptic didn't want to limit the avaibility of that holding to players based on missions played)

    My characters that knew old ESD and E'genn would disagree. It is implied we are in the rebuild part of ESD as we have a similiar view into the docking ring as well. For new characters though all of this doesn't apply. So those, and when you "skip ahead" via fleet assets you make jumps in the timeline and thus are in temporal flux pig-3.gif

    The real reasons why those exists don't matter, the characters experience it first hoof.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    Lukari/Kentari parts are now all available in the parts bin of the "alien" species. You can definite make a character which is an accurate copy.

    leemwatson wrote: »
    This is not a P.C. neutral game for people wanting a 'safe place' and equality for all imaginary species.

    Nonsense. With the alien option, STO most definitely is a "safe place" for players to make and imagine anything they want. With the Foundry you can also make a custom tutorial for yourself and any player who wants to do likewise (with the Terran Empire you can full story arcs.)

    Part of the game, it's "P.C. neutral" (oi...), have fun.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    aliguanaaliguana Member Posts: 262 Arc User
    edited November 2017
    the only thing missing in the tailor is "Lukari Eyes", but they're available for the Lukari boffs tailor, so they should get added soon.

    The Colony holding gives you the Colony outfit, which is.. go to Dranuur, and find a Lukari walking around in a dress with a cape. that is the colony outfit. Kuumarke's outfit (variations of which can be seen on Dranuur, in purple and cerulean, isn't included in the Colony outfit package. which is a shame, cos I'd love to get Kuumarke's actual outfit.)

    Yeah, I have a Ho'kuun, using all Lukari weapons and space-set, and an all alien "Lukari" crew, wearing all Lukari gear and Lukari i-watch weapons. They are my favourite crew out of all the ones I've made. More Lukari stuff please!

    (dunno about Kentari though. sure, you can turn a Lukari blue to make a Kentari, but their gear.. smells. and their ships are just upside-down Deferi ships, so like zero thought went into making them lol)
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    aliguana wrote: »
    the only thing missing in the tailor is "Lukari Eyes", but they're available for the Lukari boffs tailor, so they should get added soon.

    They've been added (small Iris).
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    aliguanaaliguana Member Posts: 262 Arc User
    not the same though. they have neither the color scheme or the reflection actual "Lukari Eyes" do. Go to tribble, grab a Lukari Boff, and take it into the tailor. you'll see what I mean. Lukari Eyes is an actual custom part, like Kobali bits.
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    Lukari/Kentari parts are now all available in the parts bin of the "alien" species. You can definite make a character which is an accurate copy.

    leemwatson wrote: »
    This is not a P.C. neutral game for people wanting a 'safe place' and equality for all imaginary species.

    Nonsense. With the alien option, STO most definitely is a "safe place" for players to make and imagine anything they want. With the Foundry you can also make a custom tutorial for yourself and any player who wants to do likewise (with the Terran Empire you can full story arcs.)

    Part of the game, it's "P.C. neutral" (oi...), have fun.

    I was referring to Cryptic actually making another faction 'tutorial' as per the OP's wishes.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    cross821cross821 Member Posts: 185 Arc User
    leemwatson wrote: »
    Lukari/Kentari parts are now all available in the parts bin of the "alien" species. You can definite make a character which is an accurate copy.

    leemwatson wrote: »
    This is not a P.C. neutral game for people wanting a 'safe place' and equality for all imaginary species.

    Nonsense. With the alien option, STO most definitely is a "safe place" for players to make and imagine anything they want. With the Foundry you can also make a custom tutorial for yourself and any player who wants to do likewise (with the Terran Empire you can full story arcs.)

    Part of the game, it's "P.C. neutral" (oi...), have fun.

    I was referring to Cryptic actually making another faction 'tutorial' as per the OP's wishes.

    Never said that. I only asked when we could play as them. Thanks to this topic I have learned they can be made,outside of the eyes, and the outfit can be unlocked. So I can play them whenever I make my next char.
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited November 2017
    aliguana wrote: »
    not the same though. they have neither the color scheme or the reflection actual "Lukari Eyes" do.

    No, it's the same part. I'm in the alien tailor right now, using Kumaarkee screenshots as a reference. Small iris are the Lukari eyes.

    zjQVOXO.jpgFs4Pgmm.jpg

    Differences here are due to lighting and specific character design (just used one of my boffs to prove a point.)
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    spiritbornspiritborn Member Posts: 4,264 Arc User
    I even ended up (accidently) pretty close to the kentari/lukari eyes with my main using the regular sized iris (Mirwast's eyes are red on red, which ended up looking quite close to how the kentari in New Kentar looked except with a larger iris). So you can make a alien that's so close to lukari/kentari that 99% of the player base wouldn't be able to tell the difference.
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    aliguanaaliguana Member Posts: 262 Arc User
    it's funny, i went to Mike's Halloween fancy dress to support some fleeties. I got loads of "that's a great costume!" remarks lol. I wasn't in costume, this is how i dress 24/7 :D
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
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    spiritbornspiritborn Member Posts: 4,264 Arc User
    aliguana wrote: »
    the only thing missing in the tailor is "Lukari Eyes", but they're available for the Lukari boffs tailor, so they should get added soon.

    The Colony holding gives you the Colony outfit, which is.. go to Dranuur, and find a Lukari walking around in a dress with a cape. that is the colony outfit. Kuumarke's outfit (variations of which can be seen on Dranuur, in purple and cerulean, isn't included in the Colony outfit package. which is a shame, cos I'd love to get Kuumarke's actual outfit.)

    Yeah, I have a Ho'kuun, using all Lukari weapons and space-set, and an all alien "Lukari" crew, wearing all Lukari gear and Lukari i-watch weapons. They are my favourite crew out of all the ones I've made. More Lukari stuff please!

    (dunno about Kentari though. sure, you can turn a Lukari blue to make a Kentari, but their gear.. smells. and their ships are just upside-down Deferi ships, so like zero thought went into making them lol)
    As I said somewhere else the Kentari ships are essentially "generic alien" ships, probably because they're really seen only in a single mission so making unique ships for them would have been too much work for so little screentime, though the Kentari armor is unique.

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