I seem to do this once a year whenever I get bored, so here goes.
With the recent Dranuur simulation and my current burnout with space combat I decided to try to make a great away team. One capable of doing missions on elite difficulty without my captain having to lift a finger. I'll admit it's a waste of time, since most captains can solo elite missions and Cryptic hardly ever allows you to use your full away team in newer missions. To be honest they might be better of limiting all ground missions to 2 BOffs.
So, here goes:-
Away Team member 1: Kelvin Science Android (Healer)
Armour: MACO
Shield: MACO
Weapon: MACO
Power 1: Cold Fusion Grenade 1
Power 2: Vascular Regenerator 1
Power 3: Medical Tricorder 3
Power 4: Nanite Health Monitor 2
Reasoning: Basic healer setup. 2-piece Maco to regen shields, 3-piece MACO to provide passive team buff. Cold Fusion Grenade instead of Medical Tricorder 1 to avoid global cooldowns.
Away Team member 2: 700-day subscription-reward Science Android
Armour: MACO
Shield: MACO
Weapon: Split Beam Rifle
Power 1: Medical Tricorder 1
Power 2: Tricorder Scan 1
Power 3: Tachyon Harmonic 3
Power 4: Hyperonic Radiation 2
Reasoning: Hyperonic Radiation is really deadly, especially when the enemy mob has their shields stripped away. To be honest on most missions I remove Nanite Health Monitor from my healer and replace it Hyperonic Radiation.
Away Team member 3: Nelen Exil (Voth Science Officer)
Armour: Omega
Shield: Omega
Weapon: Omega
Power 1: Electro-gravitic field
Power 2: Tricorder Scan 1
Power 3: Tachyon Harmonic 3
Power 4: Hyperonic Radiation 2
Reasoning: Electro-gravatic field to hold the target in place while hyperonic radiation does it's worst. I picked Nelen Exil instead of the Reman and Borg science officers due to the self-rez ability.
Away Team member 4: K-13 Engineer Android
Armour: Iconian
Shield: Iconian
Weapon: Iconian
Power 1: Shield Regen 1
Power 2: Sabotage 2
Power 3: Shield Regen 3
Power 4: Turret Fabrication 3
Reasoning: Despite the global cooldowns, I feel it's worth taking two shield regens. Iconian set for the 3-piece active power.
I've tested them in Skimish and Broken Link on Elite difficulty and they can manage the maps without my captain doing anything. You meet a mob, they get held in place, shields get stripped and they quickly die to 2x/3x hyperonic radiation. Also the team is made up of BOffs with self-revive abilities.
What I was most suprised about was how useless tactical BOffs were. I tried different combinations and just found them to be lacking compared to science officers. Partly due to away team members hardly firing (making melee/energy damage traits worthless), but also because Hyperonic Radiation just overperforms. Engineer BOffs also have better damage skills at commander level, with turret fabrication 3. Target optics is frankly worthless, since the BOff fires so rarely. Graviton Spike looks good, but again, useless because the BOff fires so rarely. Now Lunge 3 can be astoundingly good on the very odd occasion, doing 2000 damage to a target, but it's not exactly common. The best use of a tactical BOff I can see is giving them 3x battle strategies and use it to buff your captain (since they have no global cooldown and the buff stacks). They wouldn't be so bad if they fired their damned guns.
It's the same reason I don't use Support Drones for the engineer. They basically act like an away team member and hardly fire their guns. The DPS in the tooltip misleads you into thinking they do more damage than a Phaser Turret 3. They don't come close.
Anyone got any suggestions? What's your away team build?
Previously Alendiak
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
0
Comments
My Engineers both run the following: Sabotage 1, Shield Recharge 2, Reroute Power to Shields 2, Explosive Drone Fabrication 3
My Science Officers both run the following: Seismic Agitation Field 1, Medical Tricorder 2, Vascular Regenerator 2, Hyperonic Radation 2
This setup gives me a good mix of healing and AoE damage output.
As for the ground sets, I have 1 in Honor Guard, 1 in Adapted Honor Guard, 1 in Nakuhl, and 1 in Romulan operative. I'd like to get another Nakuhl set since the proc from the shield can affect your captain as well as the Boff itself.
Sweet, I'm going to have to give that a go!
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Tac - suppresor - command spec
Take cover, supressing fire, overwatch, return fire. Weapon -full auto rifle/assault minigun
Tac - enforcer - command spec
Shock and awe, target optics, battle strategies, fire on my mark. Weapon - any.
Tac - ambusher
Battle strategies, lunge, photon grenade, ambush.
Tac - melee
Sweeping strikes, lunge, battle strategies, motion accelerator.
Tac - Support - command spec
Battle strategies, strategic analysis, overwatch, motion accelerator.
Engineer - combat support
Shield recharge, sabotage, shield generator, medical generator.
Engineer - demolitionist
Chrono mines, chrono mines, turret fabrication, mortar fabrication
Engineer - tinker
Weapon malfunction, sabotage, fuse armor, equipment diagnostics.
Science - healer
Medical tricorder, vascular regenerator, neural neuralizer, nanite health monitor
Science - offensive
Electrogravitic, sonic pulse, tachyon harmonic, hyperonic radiation
Science - disabler
Electrogravitic, tricorder scan, tachyon harmonic, paradox bomb (temp spec)
Standard Boff Gear:
- Na'kuhl Armor
- Na'kuhl Shield
- Plasma Wide Beam Rifle
Science Boff (x2)
- Medical Tricorder I
- Medical Tricorder 2
- Cold Fusion Flash 3
- Hyperonic Radiation
Engineer Boff
- Sabotage 1
- Chroniton Mine 2
- Quantum Mortar Fab 1
- Explosive Drone 3
Tactical Boff
- Photon Grenade 1
- Battle Strategies 2
- Suppress Fire 2
- Overwatch 3
To misquote the USMC, a little, "Batteries are cheap. Game time spent in Respawn is not."
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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