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Trying out a new mission, Openning a new door to far away places - To Boldly Go - (by captain82808)

To Boldly Go (by captain82808) is a new foundry mission that will take you far away and push the limits to the out reaches of space and beyond. Were you the first to discover these new planets or not. Like the Delta quadrant a new one has been found!
Drop into - To Boldly Go - and say hello.
To Boldly Go is around one and a half hours long to complete.

Post edited by baddmoonrizin on

Comments

  • paul#1541 paul Member Posts: 1 New User
    edited October 2017
    (Post removed for flaming/trolling - BMR)
    Post edited by baddmoonrizin on
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2017
    Don't worry, trolling reported.

    I'll give Boldly Go a look sometime today or tomorrow, before we [likely] have our next season downtime. :)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • spiritbornspiritborn Member Posts: 4,374 Arc User
    Don't worry, trolling reported.

    I'll give Boldly Go a look sometime today or tomorrow, before we [likely] have our next season downtime. :)
    isn't that downtime pretty much comfirmed Duncan? I might give the mission a shot too if I have time on monday.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2017
    spiritborn wrote: »
    isn't that downtime pretty much comfirmed Duncan?

    Nope, we don't get an official yay/nay before the season's patch notes. From one off-hand comment on Ten Forward Weekly, I've been saying that downtime is likely (there's the track record of downtime with season updates too, it frequently happens) but that's not equivalent to specific confirmation that we will, in fact, have downtime. ;)
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • spiritbornspiritborn Member Posts: 4,374 Arc User
    Well I played thru the mission and I can say that the story has potential but it's way too unfocused, also the dialogue sometimes sounds unnatural and roboctic even though the character is suppose to be human (or alien that's close enough). Also a lot of generic backround NPCs that were reskinned had their default names still. There's also grammer and spelling mistakes but I'll leave those to someone who speaks english as their native language.

    Now some suggestions in spoiler tags so that those want experience the mission won't be spoiled.
    First and foremost ditch the Enterprise from the mission, you're better of having a starfleet vessel of your on invention so you don't have to deal with possible terms of use violations.

    I general the mission could use with removal of padding the bit on Vulcan with the Klingons and the wormhole maps seem to serve no real purpose other then to add length to the playtime, also the "scan and tag" part has too many parts to it 1-3 parts is ok but no more then that.

    Also in general combat seems to happen without rime or reason to it without any true story purpose to it, I'd say focus on character building instead fighting, the atlantean culture and people need to depth to them.

    speaking of characters, often characters are added to the story without proper introduction, while our player character reacts like they've known them for years (for example were told to go meet "Wendy" and my character seems to know right away who this "Wendy" is, even though my character was never introduced to that person). So my suggestion is to add those introductions.

    Also the main antagonist seem to have no motive for their actions, they just attack the player because the mission needed combat or worst at times the player seems like a bully which is never a good thing. I'd suggest to add a motive to the actions of shapeshifters or at least give indications that they might have one even if it's not known to the player. Speaking of the shapeshifters you also might wanna ditch the talking animals it just seems cartoony and distracting.

    TL:DR:less action and padding, instead have more focus and character.
This discussion has been closed.