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End Game still the same 5 years later...

End game is still the same. No one in battlezones or queues for the reputation you want to do. Endeavour is only going to help for that particular day. You keep adding more reputations and it just get worse. Trying to get the advanced requirements for the gear is crazy because the advanced/elite queues are even less populated.

Why not make reputations and more features account wide. Fine if you have to grind for the rep gear. Also, why not have an account shipyard. I had a main toon I put everything into because I couldn't be bothered with all the other toons. Now I am doing the other toons and can see the reason why. You add new features in way after they should be to keep the game alive.

...and Arc Defender. Why not introduce that to stop people playing. Bad enough with the old Gateway with every update, no wonder no one used it. Every update was asking for a new pin. Yep, I had to pin it to post this pointless post. Next time I post another pin. Odd I have never had to get a pin when there is a payment required :wink: Defend what?
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Comments

  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    I think you're playing the wrong game if you say everything is the same 5 years later.

    Is this a troll post?
  • starcruiser#3423 starcruiser Member Posts: 1,279 Arc User
    You must be new around here...the only END game in STO is Forum Posting. Welcome! pig-2.gif​​
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    You can disable Arc defender in the Arc settings. Just click the little icon in the top right corner, select 'General'.

    I assume you'll be able to continue from there.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Troll post Admins please close this
  • tigerariestigeraries Member Posts: 3,492 Arc User
    what end game? there is no end game... the story continues and that's it.
  • saurializardsaurializard Member Posts: 4,409 Arc User
    End game is still the same. No one in battlezones or queues for the reputation you want to do. Endeavour is only going to help for that particular day. You keep adding more reputations and it just get worse. Trying to get the advanced requirements for the gear is crazy because the advanced/elite queues are even less populated.
    You don't even need to do advanced or elite queues to get the exclusive thingie of each reputation. Do enough normal queues to get at least 100 marks and tada, you can get a thingie every 20 hours.
    Why not make reputations and more features account wide. Fine if you have to grind for the rep gear. Also, why not have an account shipyard. I had a main toon I put everything into because I couldn't be bothered with all the other toons.
    They added more things account-wide:
    -lobi crystals and dilithium VIP claims
    -ships from Summer and Winter events
    -rewards from events (with the last Arena of Sompek being the disliked and out-of-nowhere exception)
    -some Starship mastery traits for the other factions
    -more items became account-bound, like most of the lockbox stuff

    Also, the phoenix packs help a lot getting items that were time-limited character-bound rewards.

    They also made tokens so alts only have to grind reputations for half the time you spent on your main.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    Sad irony is there was true endgame in STO, but the whiny casuals ended up getting it nixed due to their entitlement issues.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • edited September 2017
    This content has been removed.
  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    yes,,after all is said and done,,we are all dressed up with no where to go,,craptic bungled the job log ago,,dont think the game can be saved but maybe with adv,,elite,,single player ground and space mission for elite R&D,,make the borg,dyson,kabali,nukara battelfield more adventure lands with more single players in mind and great stuff like salvage tech and elite R&D boxxes if you kill the tougher enemys..none of us realy want to even be in fleets any more,i dont,,but getting elite mission for salvage tech is getting harder,,almost imposible in space missions..so we sit,,not much to do,,we dont need anything so nothing realy excites us with all the lame missions and bad programming and terrible rewards ,,but craptic do me a favor and cut out the cut scenes in battel,,pour ur little heart out in the pre battel brief so we can ignore it and get in the fight,,lol

    I can't manage to read anything of what you just wrote.. Do they not teach basic grammar in school anymore?

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  • baudlbaudl Member Posts: 4,060 Arc User
    so there is public queues and tehre are the channles for 5 man stfs...both are pretty active.
    then there are story missions that progress the story every 2 month or so...
    new factions and reps every now and then...
    foundry...
    special events are held regularely...
    a new season is coming soon...

    nope, you are right...no endgame, no reason to logg in. bb have fun with your next game you TRIBBLE about without actually knowing the first thing about it.
    Go pro or go home
  • strathkinstrathkin Member Posts: 2,707 Bug Hunter
    I think the author is simply stating that it seems far too few people are often found in queue's for Elite Space and often even many Advanced Space Queue's.

    I'd say most Elite have been made so difficult you almost need to be in the +100k DPS Category, or at the least build a team of players you know well with skills that buff/debuff other players / enemy.

    Still in the last year or two I've noticed the amount of events or fleet gaming events has drastically reduced in my fleet, which is odd considering my fleet is a real Star Trek and Sci Fi based community. While I admit if I try and Queue for the obvious Crystalline Advanced Queue it starts in short order, many others however you end up waiting much longer for.

    So something has discouraged players from running as many STF (Queue) as they had in the past. I'd suggest they've made some Advanced and almost all Elite Queue's Space Queue's too difficult but for the elite few.
    5hemJXp.jpg
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    More like 90% of all the advanced and elite queues lack worthwhile rewards for the effort. Its been a problem since they first introduced the reputation systems.
    Unique drops, be they vanity items or real gear, is the only way to keep content like this relevant in the long term.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • lianthelialianthelia Member Posts: 7,905 Arc User
    People calling him a troll, did you even read his post?

    He is 100% correct...we got new STFs but not a thing has changed...people only queue up for the new STF...it's hard as hell to build up a gear set
    Can't have a honest conversation because of a white knight with power
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  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    There's nothing wrong with Combat, its pretty much the heart of most MMORPG's out there. The problem is that the combat in STO lacks purpose, the game presents absolutely no goals for the player to actually achieve through the combat.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
    I think you're playing the wrong game if you say everything is the same 5 years later.

    Is this a troll post?

    yes I believe it is
  • davefenestratordavefenestrator Member Posts: 10,752 Arc User
    You must be new around here...the only END game in STO is Forum Posting. Welcome! pig-2.gif​​

    "Space Barbie is the real endgame"

    Forum PVP is just a sidequest.
  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    End game is still the same. No one in battlezones or queues for the reputation you want to do. Endeavour is only going to help for that particular day. You keep adding more reputations and it just get worse. Trying to get the advanced requirements for the gear is crazy because the advanced/elite queues are even less populated.

    Why not make reputations and more features account wide. Fine if you have to grind for the rep gear. Also, why not have an account shipyard. I had a main toon I put everything into because I couldn't be bothered with all the other toons. Now I am doing the other toons and can see the reason why. You add new features in way after they should be to keep the game alive.

    ...and Arc Defender. Why not introduce that to stop people playing. Bad enough with the old Gateway with every update, no wonder no one used it. Every update was asking for a new pin. Yep, I had to pin it to post this pointless post. Next time I post another pin. Odd I have never had to get a pin when there is a payment required :wink: Defend what?

    Someone was bored.
  • leemwatsonleemwatson Member Posts: 5,558 Arc User
    There's nothing wrong with Combat, its pretty much the heart of most MMORPG's out there. The problem is that the combat in STO lacks purpose, the game presents absolutely no goals for the player to actually achieve through the combat.

    Maybe if missions and STF's all could actually fail, people would learn. I rejoiced when they introduced optionals in STF's that could fail the mission, but alas people complained 'it was too hard' and they removed most of them.

    The problem is, players have been spoiled rotten with items and un-'Star-Trek' (and unrealistic) mechanics, so now anything that actually involves some effort gets decried as 'unfair on the player-base'.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    leemwatson wrote: »
    There's nothing wrong with Combat, its pretty much the heart of most MMORPG's out there. The problem is that the combat in STO lacks purpose, the game presents absolutely no goals for the player to actually achieve through the combat.

    Maybe if missions and STF's all could actually fail, people would learn. I rejoiced when they introduced optionals in STF's that could fail the mission, but alas people complained 'it was too hard' and they removed most of them.

    The problem is, players have been spoiled rotten with items and un-'Star-Trek' (and unrealistic) mechanics, so now anything that actually involves some effort gets decried as 'unfair on the player-base'.

    To be fair making it possible to fail objectives again wouldn't actually change anything, as it would still be just the same old TRIBBLE with more hurdles. There needs to be something unique with each and every PvE queue to incentivize playing them.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • newromulan#1567 newromulan Member Posts: 230 Arc User
    edited September 2017
    Why would you have an end game in an mmo? Would that not get people to stop playing? You would think end game would be bad? Isn't it better to say the whole rep system is flawed?
  • vetteguy904vetteguy904 Member Posts: 3,963 Arc User
    in before the closure dur to no doom posts allowed rule enforced
    sig.jpg
  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    The true end game will be the grind for Dranuur Colony. Forum PvP and Space Barbie will be looked back at and fondly remembered as the Golden Age of STO.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • baudlbaudl Member Posts: 4,060 Arc User
    this whole thread is actually not even legitimate. The OP is a subjective opinion, based on feelings and lack of actual research of "endgame" in STO, which is objectively quite diverse. If it is fun, is unanswerable since this can only be "subjective". I enjoy some of it, and hate other stuff...if you subjectively feel bored about most of it, you always have the option to play something else "in a galaxy far, far away" maybe.
    Endgame in an MMORPG is universally developing your character/avatar...if that bores you, it ain't the fault of STO.
    Sure there could be improvements here and there, but the OP seems to question the whole concept of endgame in an MMORPG, or specifically STO.
    Go pro or go home
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    End game is still the same. No one in battlezones or queues for the reputation you want to do. Endeavour is only going to help for that particular day. You keep adding more reputations and it just get worse. Trying to get the advanced requirements for the gear is crazy because the advanced/elite queues are even less populated.

    Why not make reputations and more features account wide. Fine if you have to grind for the rep gear. Also, why not have an account shipyard. I had a main toon I put everything into because I couldn't be bothered with all the other toons. Now I am doing the other toons and can see the reason why. You add new features in way after they should be to keep the game alive.

    ...and Arc Defender. Why not introduce that to stop people playing. Bad enough with the old Gateway with every update, no wonder no one used it. Every update was asking for a new pin. Yep, I had to pin it to post this pointless post. Next time I post another pin. Odd I have never had to get a pin when there is a payment required :wink: Defend what?
    I've been saying this for years, so he's not wrong.

    Every single new thing they add is the same as every other thing in the game, because there's really only ONE thing in the game: COMBAT. No matter what they add, it ends up being just the same thing as we've been doing all along - fly into the mission, blow everything up, maybe interact with a glowie or two. Oh, the window dressing may differ a bit from one adventure to the next, but the fact you can completely ignore pretty wall all text and dialog and it will make NO difference to the game is telling.

    Granted, some things have improved, but they really need to add more depth to the game, more things to DO, not just more things to do them with (ie. stop making so many ships and gadgets, and focus on making some new systems, like exploration, interaction and research/science).

    A Variation on a theme, it's all the same end game, it has been like that for a long time so i also agree that combat is the only thing that comes free on STO. the UI the different missions all follow into the same thing.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • questeriusquesterius Member Posts: 8,582 Arc User
    First order of business: remove the clutter from the queue list. The list is simply way to big.

    If there is an advanced or elite version then remove the normal version.

    Let queues rotate, divide the queues in blocks with one space/ground queue per rep and rotate those blocks.

    E.g. week 1 ISA, CEA and Week 2 CFA ... Week 3 Borg disconnected etc.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • questeriusquesterius Member Posts: 8,582 Arc User
    Since edits sometimes eat posts: This rotation system would leave the option of private queues open.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • saurializardsaurializard Member Posts: 4,409 Arc User
    lianthelia wrote: »
    we got new STFs but not a thing has changed...
    In 5 years?
    As a reminder, we're in September 2017 and New Romulus (not Legacy of Romulus, just the Romulus adventure zone), the Reputation system and the Tau Dewa sector were released in November 2012.

    Starting with that, aka Season 7, we got:
    -Romulan semi-faction
    -LoR, including the ability to create a KDF character on the go, as opposed to have to level up a Fed to lvl20 first
    -Reputation system and the following ones so far
    -KDF missions from 1 to 20, as opposed to have
    -various mission revamps
    -crafting revamps
    -level cap increase
    -specialization system
    -kits revamp
    -loadouts and quick ship switching
    -T6 ships
    -Delta Quadrant
    -Boff training revamp
    -second deflectors for Sci-ships
    -the end of the Iconian plot
    -sector space revamp in quadrants as opposed to sectors
    -new fleet holdings
    -some battlezones whether they're good and populated or not
    -admirality system
    -skill revamp
    -visual slots
    -TOS mini-faction
    -lighting 2.0
    -competitive PvE

    So, yeah, it's not solely for the endgame (thank god), but saying "not a thing changed" is incorrect.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I've been saying this for years, so he's not wrong.

    Every single new thing they add is the same as every other thing in the game, because there's really only ONE thing in the game: COMBAT. No matter what they add, it ends up being just the same thing as we've been doing all along - fly into the mission, blow everything up, maybe interact with a glowie or two. Oh, the window dressing may differ a bit from one adventure to the next, but the fact you can completely ignore pretty wall all text and dialog and it will make NO difference to the game is telling.

    Granted, some things have improved, but they really need to add more depth to the game, more things to DO, not just more things to do them with (ie. stop making so many ships and gadgets, and focus on making some new systems, like exploration, interaction and research/science).
    Admiralty, Crafting and the Duty Officer System system are not combat. And these include exploration, research and diplomacy.

    The Specialization System is also a new part of the endgame. You can advance in it with combat or without combat.

    You're simply refusing to count these things doesn't mean they don't exist, that they were never added to the game, that they don't affect the endgame, and that they don't require combat. It just means you're definition of what endgame is is far too narrow and might actually be tautological. "The only thing I will count for endgame activity is combat activity. Why is there only combat as endgame activity?" The answer is: "Because you ignore huge parts of the game." There is not much Cryptic can do about that. They can keep adding subsystems, maybe you'll bite, maybe you don't.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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