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Help with taking .tga file screen shots -> images not rendering correctly.

lordsteve1lordsteve1 Member Posts: 3,492 Arc User
So here is where i'm at, I'm trying to create some screenshots by taking several different images with various gfx removed so i can work with alpha channels in Photoshop.
Basically set up the image in Demorecordlauncher and then adjust the renderscale to what i'm happy with (usually 4 or the PC blows up). Then use the /screenshot command to take a .tga image of the scene.

Now if Photoshop these images should render as the same view but with various elements missing (e.g. only the ship/character, or only the background). So with the image of the ship only i can turn the blank areas transparent. Yet every single time i try this technique out using any demo I've recorded the image that should only show the ship is completely blank except for only the running lights/engine lights/registry on the ship showing up.
The .tga files for the background only and Fx only will work perfectly but the ship itself seems to refuse to render correctly.

Anyone got any ideas what is going on?
SulMatuul.png

Comments

  • spiritbornspiritborn Member Posts: 4,372 Arc User
    edited September 2017
    the registry/engine lights are different objects from the ship itself, so Photoshop is only turning the ship blank/transparent and not the attached objects, that's my guess anyway.
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