I'm thinking about rolling a Science captain and eventually placing him in my Theseus temporal escort. I'd like to use the temporal rep beams and engines (as part of a theme, not looking for top DPS necessarily). What I'm hung up on is where I should place my points in the skill trees. Going Science heavy should be a given, with plenty of Temporal powers slotted to make the whole thing worth it.
Anyone have any suggestions?
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stoacademy.com skill planner build link
I rolled a science officer a few minutes ago. Going to try him out for a little bit and have him fly strictly escorts, just to see how comfortable that is. If it doesn't pan out, well, at least I'll get some free crafting mats out of it.
What I'm thinking is to load up the Theseus heavily with Temporal powers and use Temporal reputation beams to help keep shields up. It will either be fun and interesting, or it will be a complete bust.