Hey Cryptic or PWE,
When is the Doff system getting your attention and special named the Diplomatic System Fed and Fed/Romulan system there almost nowhere to find since the map updates and even after promises from the Dev's nothing has been changed and that is sad to say the least....
[SIGPIC][/SIGPIC]
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
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Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
If the issue is the amount of experience it takes to level duty officer schools, keep in mind that it's intended to take time and be something you work toward. I find that the fastest way to progress in one specific school is to focus on them one at a time to level them. If you spread your officers around to all the schools at the same time, it takes much longer.
Diplomacy levelling was probably made harder because of the special bridge officer you get at the end.
If my interpretation is correct, the OP is right. If my interpretation is wrong, please feel free to laugh and point fingers.
To the best of my knowledge, most repeatable Doff missions do not reward a lot of commendation XP with a normal success. The only way to get a lot of commendation XP is on a critical success. Assigning high quality Doffs (rare or very rare) increases the chance of a critical success. Assigning Doffs with traits that can cause the mission to fail will lower the can of success and critical success. Overall, there are no bad traits; an Unruly trait may cause a Diplomatic mission to fail, but for "Drinks On The Town" (a Development mission) the Unruly trait increases the chance of success and critical success.
On average, my characters have 300 Doff slots; a few have 400, and a new character I created early this year has only 200 for now. The more Doff slots you have the more variety of Doffs you can have with different traits. The Doff system generally selects the best Doffs for the missions automatically, so most of the time I do not bother changing any of the selected Doffs.
I also try to get a lot of rare and very rare Doffs which helps improve chances of success and critical success. This can take a very long time depending on how many characters on your account you are actively playing and the Doff slots you want to fill. Of course, if you are willing to buy Doffs from the Exchange, then it can be quick and very expensive.
A dev promising something and a dev wanting to do something are absolutely unequatable. Between stated interest and real change is the (often) difficult process of game design. However much they may want to do something, they may not ever get the chance because of the other priorities they have to take on.
So, work with Diplomacy doffing as is (for the time being.) The tiers are set the same for any other school and the XP payouts are scaled according to time and officer requirements. Diplomacy doesn't often require much of either. When shooting for Tier 4, grab a few more diplomats and advisors and rapid fire your way through assignments (Breen space also has a unique set to run through.) If you want to get diplomacy done immediately you're going to be in for some grinding, but that's not the best way to approach doffing. It's been scaled to be a long term goal (which by no means is a bad thing, other systems such as Admiralty, Endeavors, and Reputation satisfy shorter term goals.)
Just keep at it, eventually you'll get there.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
The new player should note that some assignments will take away your DOffs. This is clearly written in the text of these assignments. There is no prompt or request for final permission to prevent your assigned DOffs from being lost; you must read the assignment text to learn this. Sometimes it is beneficial for you, but you don't want to accidentally lose an irreplaceable purple bartender by clicking without reading.
But you have two relatively low level missions that want you to have max level diplomacy to pass a skill check to bluff a guard. That should be lowered so it is doable by that level.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
The warning will be in red text. Whether a player will actually read the mission details is up in the air.
Wow, I had forgotten all about that. I seem to recall struggling with the decision to part with my Orion Entertainer... ;-) Anyway, I am not sure what the rewards were for completing each assignment, but in the end I think you get Diplomatic Immunity for completing the entire arc, which you can give to other players, not yourself, and that increases their sector flight speed...that helps tremendously when you are doing the Tour of the Galaxy.
Ah. I understand now. A long time ago it used to be much faster. There also used to be Exploration Zones where you could get a lot more Diplomatic Experience. Those were replaced by the DOff Nebula areas. You can still get some decent Assignments there, but there fast level-ups are gone.
Odd, Diplomacy always seemed to be the fastest to me. Probably because there were so many missions available, it just seemed easier. The ones that always take me forever are Trade and Recruitment.
"Coffee: the finest organic suspension ever devised. It's got me through the worst of the last three years. I beat the Borg with it."
I'm not, I don't know why you're having this issue.
The per mission reward for Diplomatic tree aren't that great, but sheer volume makes it a fast school to level. If you focus on Diplomacy alone and use all your mission slots only for Diplomatic it won't take long to level. Go out in sector space and move from sector to sector taking all the diplomacy missions, there are plenty of them.
You think Diplomacy takes a long time.. just wait until you decide to level Recruitment.
I checked my records on my Temporal Agent from the event last year. It took her 4 days to go from rank 3 to rank 4 in Diplomacy. Granted, that meant logging in and filling assignments at least once per 4 hour cycle several times a day, but it was actually faster than it was for my character who did it before the sector blocks became quadrant maps. Getting the assignments is far quicker in the Alpha Quadrant now, since you only have to check the 4 corners of a couple of intersections that are 1 sector apart to cover the entire quadrant, minus any planets/clusters that you might also want to check, rather than going into 4 separate sector blocks to gather those same assignments.