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I am making a basic map, player housing for one of my characters. I found banners for federation ships, 2 Cardassian banners, two sets of Klingon banners, and a Romulan Civilian banner, in addition to other banners. Is there or will there be a banner for the Romulan Republic itself added to the foundry in addition to what is already in the foundry for Romulans? I'm sure more Romulan Republic foundry elements, details, etc would be appreciated by many. :)

edit: I wanted to place one banner for each member of the Alliance, Federation, KDF, and Romulan Republic near where you would be entering the map.

Comments

  • zebulongileszebulongiles Member Posts: 335 Arc User
    On a related note: I noticed the different wall pieces are not the same height. Wall - turbolift 02 and 01, are a different height then wall - generic 03, and wall door 01-08 have a different height then either of them. I don't suppose there is a way to change the height with a setting to get them the same height? or am I missing something?
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2017
    I don't suppose there is a way to change the height with a setting to get them the same height? or am I missing something?

    You can manually change the height of any object you lay down with the Y coordinate (measured in in-game meters). Three settings you want to be aware of when using this:
    1. Snap to grid (button in the upper right hand corner of the map window) - this will lock objects to moving in ~0.61m intervals (ie. 2 feet) along all three axes. Enable for easy rough layouts, disable for fine adjustments.
    2. Terrain (setting just below an object's coordinates). This aligns your Y value of an object to the height of the default terrain map.
    3. Zero altitude (alternative to terrain). This aligns the Y value of an object to an absolute zero for the map (which can be vary depending on the map). This is incredibly useful for lining the height of objects correctly and for building more elaborate structures (with an absolute idea of height in mind.)

    Most height adjustments require a process of trial and error but that's the Foundry.
    Bipedal mammal and senior Foundry author.
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  • zebulongileszebulongiles Member Posts: 335 Arc User
    Thank you for your help, does it change the actual height of the object, or it's alignment up/down/y axis on the map?
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