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TRIBBLE MAINTENANCE AND RELEASE NOTES - 7/11/17
Tribble has been updated to: ST.77.20170704a.3General:
- In an effort to improve performance, cloud-like visual FX from certain powers will no longer be visible if within a minimum distance of identical cloud FX.
- All other behavior associated with the attached entities remains unchanged as in damage, range, debuff stacking, etc as this only changes visuals.
- This FX update will affect the following abilities:
- Eject Warp Plasma
- Vent Theta Radiation
- Eject Tetryon Plasma
- Eject Metreon Gas
- Coolant Ignition
- Particle Emission Plasma Torpedo in all firing modes
- Na'kuhl Plasma Torpedo
- Vent Metreon Laced Plasma
- Nadion Saturation Bomb
- Resolved an issue where unlocking a trait would not allow it to be slotted until after moving to a different map.
- Resolved an issue while wearing the 23rd Century Klingon Sleeveless Uniform would cause arms to disappear for most species.
- Resolved an issue where windows on the bottom of the Negh'var would be floating if the player used any other wings other than the Negh'var.
- Resolved an issue where most of the Kar'Fi model would disappear under certain conditions.
- Resolved an issue where the Heavy Cruiser Refit only had two of four nacelles light up when going to warp.
Systems:
- Endeavor System:
- New Endeavor Missions have been made available to try out.
- Added icons.
- Resolved a number of issues that caused tasks to not be tracked in some Endeavors.
- Resolved an issue that caused the Damage over Time from the Crystal Radiation Projector to not scale properly with the player’s damage buffs.
- The Missionpod section of the Arbiter Battlecruiser will now de-activate its ablative armor when not in combat.
Content:
- "Echoes of Light": Core sampling of the second comet is no longer timed, but instead completes as soon as the player has collected enough material.
- Resolved an issue where the Core Assault Advanced rewards listed that it rewarded Iconian Marks instead of Fleet Marks.
- "Dragon's Deceit": Added safety checks so that if Galik winds up outside of the room where his fight takes place, such as by falling through the floor and out of the world, he should be automatically moved back into the room.
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Comments
There is a bug/glitch however. The second power tray is synced to rows 4 and above on the first space power tray. If I set the first power tray to show the 5th power tray row on the fourth row from the bottom the second power tray also shows the 5th row of power icons but on the far right side if set to horizontal mode. It is limiting the flexibility of being able to set up the power trays how we would like.
For example: I would be stuck with two row fours, one on each, instead of being able to select different power trays like I was expecting. Thank you for your hard work on STO and the new season 13.5.
ingame: @.Spartan
Original Cryptic Forum Name: Spartan (member #124)
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