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Maneuverable Large Ships

intrepid482000intrepid482000 Member Posts: 7 Arc User
I'm trying to get a big ship with good maneuverability. I'd like at least one hanger and the more weapons the better.

Non C-Store is essential.

Currently considering either the Voth Bastion Flight Deck Cruiser or Kelvin Timeline Intel Dreadnought. Also heard the Jupiter Class fleet carrier might be better but any info is good.

Also EC gaining methods much appreciated.

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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    The jupiter is a whale of a ship, the t5 narcine beats the pants off it with ease so if you're after a carrier that's worth a look.

    And its also a c-store vessel which goes against your essential requirements.

    If you have wriggle room on that though I'd suggest you consider the temporal dreadnaught. Big ship and pretty nimble for its size thanks to the temporal ability bar.

    Not flown the voth cruiser but the intel dread turns pretty well without much in the way of extra consoles. Not overly impressed with its probe/drone/fighters though.
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    szerontzurszerontzur Member Posts: 2,724 Arc User
    I've been surprisingly impressed with the agility of the Na'kuhl Acheros. It has a native turn rate of 12, which is on par with most escort carriers and science ships. It also sports a 5/3 weapon layout for a more aggressive forward bite. I'd probably classify it more as a 'large' ship instead of a 'huge' one - roughly on par with a Bastion in scale. It does not, however, have a hangar, and is slightly limited by only having 3 tactical console slots.

    If you're after a nimble carrier, I'll second the Xindi Narcine. I'm pretty sure it's the most agile full carrier in the game and even outclasses many cruisers. The 4/3 weapon layout, 4 tac consoles and universal seat give you a lot of options for firepower as well. They're also very cheap right now. (The T5 lockbox ships that don't have a T6 variant yet tend to run around 40m ec. Their upgrade to T5U is free.)
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    tom61stotom61sto Member Posts: 3,638 Arc User
    The already recommended Xindi-Aquatic Narcine Dreadnought Carrier is up there in size and is the fastest turning dual-hangar carrier in the game. Unless I had my camera in a weird spot, the Narcine is longer and wider than the Ryn'kodan event carrier. With a 9 degrees per second base turnrate, the Narcine will run rings around anything on your initial list when running the same hardware. 4 fore 3 aft weapon layout (no Heavy slot) backed up with a Commander Tac, puts it pretty up there in firepower. Pets are excellent with interesting abilities (a cascading AoE/debuff). All told, my favorite dedicated carrier, and one of my top faves ships in general.

    Tholian Tarantula Dreadnought Cruiser is one of the tops in size (I think it wins in total filled volume to anything but the 26C Dreads [Ent-J, etc.]), but still has a slightly better turnrate than Vengeance at 7.5 deg/sec base. 4 Fore, 4 Aft weapons, though only backed by a Lt. Comm Tac. One hangar bay, but can slot the very nice Tholian Mesh Weaver frigates which have both FAW and Attack Pattern Beta. I kinda regret not picking up one of these to keep when the prices were knocked down drastically by the Infinity not having anything new in it (unlike the past few recent which had T6 uplifts of older T5s.) I've got one on Tribble, but not on the live servers.

    Kelvin Timeline Intel Dreadnought a.k.a. U.S.S. Vengeance is a very nice ship too, one of my favorites. Not the fastest turnrate-to-size ratio ships though with a base turnrate of 7deg/sec. If you've flown one of the Assualt Cruiser/Sovereign variants, it's the same turnrate. I have a fair bit of turn and acceleration boosts fitted to it to bring it up a bit more.

    Jupiter is one I really don't like, and I would not recommend it. Turns like a beached whale, slips as though it's on ice with its low Inertia rating, and can't put out much hurt with its own weapons with 3/3 weapons and a only Lt. Tac. (with the option for a second Lt. using the Uni) backing them up. Callisto pets are interesting, but the AI has a lot of trouble lining the cannons these have (all other pets on this list have beam weapons which are much easier to align to targets), and last I flew a Jupiter, they had even more of a tendency to derp out than regular pets.

    I've not flown the Voth flight-deck, but the specs don't look that interesting. Though it has 4/4 weapons, it only has a Lt. Tac (with the option for a second Lt. using the Uni) backing them up. I heard there were issues with its heavy fighters, but I don't know if those have been fixed or not.
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    To note - the http://sto.gamepedia.com/Federation_playable_starship has a 'cross-faction' section, you can sort by base turn-rate to get an idea of maneuverability.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

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    tom61stotom61sto Member Posts: 3,638 Arc User
    Well, the Xindi-Aquatic Narcine Carrier just got more expensive, as it was removed from the T5 Infinity prize box with the release of the T6 version. The T6 Xindi-Aquatic Briostrys Dreadnought Carrier looks to be a decent, though not epic, increase in it's capabilities, with the bump of Engineering spot going to Lt. Comm instead of Lt. and being able to dip into Command for Rally Point to help its survivability (something I had minor trouble with early on, though decent now on my T5). Override Subsystem Safeties in the Intel Spec seat should increase its firepower output as well.
    To note - the http://sto.gamepedia.com/Federation_playable_starship has a 'cross-faction' section, you can sort by base turn-rate to get an idea of maneuverability.

    No sorting on size with that list, though, and the OP was wanting a large but maneuverable vessel. No size comparing picture with the lockbox and lobi faction ships or cross-faction comparison either.
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    postinggumpostinggum Member Posts: 1,117 Arc User
    Bastion is slooow.

    Another one to consider is the Atlas - prototype Dreadnaught Cruiser, which is in the new box so should be coming down in price.

    Stats to look for are turn rate, inertia and impulse modifier - for all higher is better, compare prospective ships with ones you already have and find ones that are a nice match.

    Remember that some ships have a natual capacity to move better than their stats suggest: built in extra engine power; cruiser command for maneuverability; engineering slots that allow for A2D or EPTE; enough tac spots for APO and other weapon boosters etc.

    Also big ships tend to have more device slots so you can run a stack of engine batteries and still have space for other things you like.

    You capt skill spec also allows for extra engine power and turn rate in the eng section.

    How to get ec:
    1 Buy stuff cheap and sell expensive. For example keys were 4m a week ago and now 5m, and have a normal price more like 5.6m, I'm hoping for a 40% profit for holding keys for 2-4 weeks. Also note the regular fluctuations during a day and across the week.
    2 Craft superior upgrades and sell. Buy materials in bulk and grind out items.
    3 Upgrade stuff, so Ritchy Riches can just buy that epic whatever it is they want.
    Making tens or hundreds of millions will take time.
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    snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    Galaxy Class with it's saucer sepperated is still quite beefy and very maneuverable!
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    cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    OP - as someone who's just done roughly what you'll be doing: (except I did it to get a D'Kora for my new Ferengi alt; started Friday ish)

    The Bastion has the advantage that it is basically the same price on average as the D'Kora, so all of this will be relevant to you, even if the ship itself isn't.

    I started with a small but more than sufficient pile of 2.5m EC, as I had been intending to get a swimsuit for this Ferengi, then found costumes on exchange list for a million EC more, and no self-respecting Ferengi would pass that up in her position - repeats of this buying Lohlunat Favors and selling costumes gave me around 10 or 11 costumes over a few days, all of which should sell for 3.5m EC plus at current rates, I've only got 3 left.

    If you don't have that much EC to start with, the right Boff training manuals can be bought from vendors for 2000 EC, and sold on the exchange for 50 times that. Similar is looking for very valuable rank 3 manuals on Boffs, getting the training manual, and selling it on - last night I bought a Human Tac with Torp Spread 3 for 27.5k EC and sold the manual for 430k EC in the time it takes to write a forum post; Beam Overload 3 is another one to look out for.

    Once you got a nice supply of EC as float, you can start buying low and selling high - no good to you now as it was sold, but I bought a Bastion for 20m EC and flipped it for 29.5m EC.

    I also sold Dil for Zen, then Zen for keys, then keys for EC - the current sale has deflated prices a fair bit, but that just means you stock up on them now for a nice return post-sale. Always worth a mention, but for me at this time, I don't think I'd do that again as the amount of Dil and Zen used could have gone onto other things more valuable to me than a D'Kora this character can't use for 28 levels, and under the circumstances the only difference would have been that I'd get the D'Kora today instead of yesterday.

    Once you are in position to buy your Bastion, it could be anywhere between 26m EC and 33m EC for the likely cheapest one on the exchange (excluding the event of a fluke like I had) so unless you value getting the ship ASAP, it pays to wait - in the case of my D'Kora, it meant a saving of 2m EC over what the price was an hour later and what it had been earlier that day.

    While I have chosen not to do this with my D'Kora, if you don't mind the wait again, you could try to flip your low-price purchased Bastion for a higher price.

    For the D'Kora, this took about 4 days, with the keys supplied from Dil gotten from Doffing and Admiralty on a few characters. No idea if this is anywhere near optimal, but I do know it worked.

    ----

    Getting the Narcine will be longer - they were starting at 78m EC at time of last checking. (last night in GMT) However, if you get the 26m EC to get the Bastion, it isn't too difficult to use that amount to get the 78m EC, and now that supply doesn't exist anymore, those are only going to go up in value.

    And once you've got the 78m EC for the Narcine, same process again to get it's T6 version.
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    tom61stotom61sto Member Posts: 3,638 Arc User
    edited July 2017
    I've been thinking that comparison pics could help a bit, but haven't had much luck between being busy lately, not that many people seemingly on (likely most players are waiting for S13.5), combined with lag making it hard line up ships before their user zooms off or fades.

    I did manage to snap pics of both the Bastion and Tarantula, both of which seem pretty rare to seen in game, next to my Vengeance, though:
    Bastion:
    E8cqBAN.png
    Wom6aXd.png
    JjwYK1Z.png Note that the Bastion is closer to the camera in this pic, the from above view shows the relative length better.

    Just one of a Tarantula with Jem'Hadar shield effects:
    4SXHOjN.png
    Note that my Vengeance is slightly lower than the Tarantula, as I kinda bounced off the spinny thing.
    postinggum wrote: »
    Another one to consider is the Atlas - prototype Dreadnaught Cruiser, which is in the new box so should be coming down in price.

    That one is actually pretty small compared to the ships in the initial list, and most of the suggested ships so far. The Kelvin-Timeline Heavy Command Cruiser 'Enterprise' is bigger and has the same turnrate. Though, the KT Enterprise lacks a hangar it's console isn't nearly as awesome as the Atlus' console.
    Galaxy Class with it's saucer sepperated is still quite beefy and very maneuverable!

    That one is also comparatively tiny, and the saucer separation console costs 2k Zen, which the OP doesn't seem to want to spend.



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