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Things I wish to see added to the game - make it more realistic

risian4risian4 Member Posts: 3,711 Arc User
I think the game should be more realistic. One great way of doing this is by making sure it and the things we do in it have more implications for the player's real life outside the game and eventually merging the two perhaps. These are just some ideas:

1. An option to turn EC into real money.
2. An option to buy a real shuttle (for 750 Zen, I understand it should be more expensive than a game-bound one).
3. A way to enter and live in the game à la Surrogates (the 2009 movie).

Comments

  • admiralnatadmiralnat Member Posts: 22,432 Arc User
    4. A way to bring our characters, personal equipment, and/or starships into the real world, and better yet, have them continue to follow our orders even when they normally wouldn't.
    5. Allow us to import our ships into Star Trek Armada 2: Fleet Operations, and vice versa. Besides the lolz of watching a fleet of Phalanx-class warships blast away elite STFs with what amounts to rapid-firing phaser lances, I'd like to see just how powerful my main's Galaxy X would be in Fleet Ops. Granted, I likely wouldn't need much of a fleet, but still. Oh, and we'd basically end up with enough ships for true and playable Romulan, Dominion, and Borg factions, so there's an added bonus.
    6. Speaking of which, expand number 5 to include classic STA2 as well. I want to fly a Tactical Fusion Cube.
    7. The Galaxy and Odyssey class saucer/chevron separation powers should, similar to the MVAM and DVAM, allow you to pilot the saucer section instead. The code should exist, it'd just be a matter of reworking a few things and some copy and paste.
    8. Personal taskforces. Basically, away teams in space, consisting of our boffs captaining our other ships and/or our other characters in their ships. Have each ship included count as a player for the purpose of scaling enemy squadrons, but don't include a cap to the number of ships brought along. Let me bring an armada of 100+ warships (equivalent to 100+ players) and see what happens.
    9. More player ships. Come on, we've broken the Enterprise J barrier. Let me fly Earth Spacedock!
    10. Hyper-realistic time travel. If I want to take my timeship back in time and rewrite STO's storyline, I should be able to. Granted, other players might try to stop me from removing their precious Romulan Republic faction, but that's their problem when they come up against my timeship of death.
    11. Make future ships actually be stronger. The Wells should be freely upgrade-able to T47FUR (Tier 47 Fleet Upgraded Retrofit).
    12. Get rid of lockboxes, add their prizes to Phoenix packs. Master keys are now used to grant a one-time access to any given social zone involving any Ferengi, including Earth Spacedock; hope you brought a key to actually complete the tutorial.
    13. Allow Klingon characters to kill Ferengi, including NPCs, without any consequences.
    14. The uniforms worn in Galaxy Quest. Just saying.
    15. In fact, since we already made the game smart enough to rewrite it's own storyline and theoretically add new content, you might as well retire the devs into 5-star (out of 5) vacations (cuz they deserve it) and let the game update itself with new content every so often. We'll see whether or not the Federation has a 26th century equivalent to the Galaxy X in all due time.
    16. Add more bugs. Star Trek was always full of anomalies, and I'd like to think bugs count as anomalies. Hasn't anyone thought of this by now? Not to be confused with the broken code that players constantly complain about, I'm taking Jem'Hadar Attack Ships here.
    17. Make it so the starships that default to the Galaxy or Nebula skin come with a free Galaxy-style Captain's Yacht. Does not apply to the Andromeda or Venture, just whatever ships default to the Galaxy skin. The Galaxy X's version would also come with a mini-phaser lance, since part of the lance would get detached with the yacht in question.
    18. Let us kill other players in social maps. That troll? Murdered by TR-116B.
    19. Disable chat for players that are currently dead, to make point 18 worthwhile.
    20. Add permanent deaths; if your character dies, you play as your first officer instead. If your ship is destroyed, your crew (captain not included) survives, but only if you used the non-existent "Abandon Ship" power first and ensured that you were a safe distance from the escape pods before exploding; and even then, you have to wait until somebody rescues your crew.
    21. Remember point 7? Add that for the Odyssey Aquarius and Bortasqu' BoP. Also, if the main ship dies while separated, you lose the ship and end up just flying the Aquarius/BoP as your actual ship until you can claim another Odyssey/Bortasqu'.
    22. If you kill a player in PvP, you get their gear as loot. If you destroy their starship, you get a random amount of their space gear as loot.
    23. Bring back exploration using the ever so wonderful random content generator we already introduced. Instead of not being allowed to enter deep space, you enter a new sector. Hope you don't encounter any new super-factions that happen to despise peace.
    24. Whenever using a Triolic Pattern Enhancer, you have a 0.000000000000000047% chance to summon Darth Vader to assist you.
    25. Make every single faction playable with a full story and the whole bit.
    26. In fact, integrate the game with the real world; and grant us that Baku planet radiation stuff to make us immortal, so we can wait a few centuries and captain a starship ourselves.​​
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