I have the Lobi Type II Compression phaser, currenly upgraded to Purple MK IV. I would like to have the ability to get some vaporizing out of it. Is it possible, and what would I need to do to acheive/obtain this, even if it's just an increase in chance?
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My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
The ways of doing massive damage are as follows:
- Upgrade the weapon to the highest mark level usable by your character.
- Upgrade the rarity of the weapon. The higher the rarity the higher the base damage. The weapon will also get an additional modifier.
- Increase your Critical Chance to land a critical hit that can cause a lot of damage.
- Increase your Critical Severity. This is the damage dealt when you make a critical hit.
Ways to improve Critical Chance / Severity:
- Critical Chance / Severity can be increased with ground point skill points to a certain degree. But you will only have at most 10 ground points to allocate by the time you are max level.
- I believe the [CrtH] weapon modifier increases your Critical Chance by 2%. At most a weapon can have [CrtH]x4 which increases your Critical Chance by 8%. However, the [CrtH] modifier is not viewed as desirable by many player especially if the weapon has [CrtH]x4.
- The [CritD] weapon modifier increase the potential Critical Severity damage by 20%; [CritD]x4 would be 80%. "Normal" / craftable antiproton weapons by default has +20% Critical Severity so an Antiproton weapon with [CritD]x4 can potentially do up to 100% of the normal damage as critical damage. Herald and Voth antiproton weapons do not have +20% Critical Severity ability by default.
- You can purchase the Gambling Device from the Exchange. I believe they sell for around 6m EC, but it has been a while since I looked. The device will give you +10% Critical Chance and +10% Critical Severity. Well worth the price if ground combat is your thing.
http://sto.gamepedia.com/Gambling_Device
- There is a ground trait call Rending Shots in the Delta Alliance reputation system (you need to be at least level 50 to get this). It becomes an available reputation ground trait you can slot once you progressed the Delta Alliance reputation to Tier III. Every time you hit an enemy your Critical Chance increases by 1% which lasts for 20 seconds. It keeps stacking until you actually make a critical hit as which point the bonus resets to 0%.
http://sto.gamepedia.com/Trait:_Rending_Shots
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
Vaporizing enemies do not prevent them from being revived. I have vaporized plenty of Voth in the Battlezone only for another Voth to revive them.
Another thing you can do to increase Critical Chance / Severity is to craft / buy a Kit Frame with [WpnCrit] which increases your skill which then increases your % chance for criticals. I think epic Mk XIV increases Critical Chance by +5% and Critical Severity by +20%, but I am not absolutely sure. I know a kit with [WpnCrit]x2 is possible because I crafted a couple of them, but I have never seen [WpnCrit]x3 on the Exchange.
Ah, sorry, I did a Typo, I meant Mk XIV Purple Type II Compression Pistol, not Mk IV. So I will have to get crafting then? I will have to look into this also. Thanks for the info!
I found this out myself only today. I was in the Dyson Battlezone, and I vaped a Voth Specialist, but then a couple of seconds later, he reappeared as if he materialised out of the ether! It's a shame you can't vape them from existence...
it actually makes sense from a game design point of view since it can make the combat system more simple as it allows the system to treat players, bridge officers and regular NPCs essentially the same (as making players or bridge officers "unreviveble" isn't really a viable option). It also makes balancing the game easier since there isn't this semi-random mechanic that works differently based on weapon type to consider.
While it would be cool if you could permanetly remove mobs from a fight by vaping them it just isn't something that could really be done realistically speak.