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Increasing vaporizing odds?

ironmakoironmako Member Posts: 770 Arc User
I have the Lobi Type II Compression phaser, currenly upgraded to Purple MK IV. I would like to have the ability to get some vaporizing out of it. Is it possible, and what would I need to do to acheive/obtain this, even if it's just an increase in chance?

Comments

  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    I've found exploit attacks that finish off opponents are Most-Likely-To-Vaporize generally.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I think vaporization only occurs if the death blow does massive damage to drop enemy health well below 0. For example, it could that if health is brought down to -150 or below, then vaporization will occur / have an extreme high chance of occurring.

    The ways of doing massive damage are as follows:

    - Upgrade the weapon to the highest mark level usable by your character.
    - Upgrade the rarity of the weapon. The higher the rarity the higher the base damage. The weapon will also get an additional modifier.
    - Increase your Critical Chance to land a critical hit that can cause a lot of damage.
    - Increase your Critical Severity. This is the damage dealt when you make a critical hit.


    Ways to improve Critical Chance / Severity:

    - Critical Chance / Severity can be increased with ground point skill points to a certain degree. But you will only have at most 10 ground points to allocate by the time you are max level.
    - I believe the [CrtH] weapon modifier increases your Critical Chance by 2%. At most a weapon can have [CrtH]x4 which increases your Critical Chance by 8%. However, the [CrtH] modifier is not viewed as desirable by many player especially if the weapon has [CrtH]x4.
    - The [CritD] weapon modifier increase the potential Critical Severity damage by 20%; [CritD]x4 would be 80%. "Normal" / craftable antiproton weapons by default has +20% Critical Severity so an Antiproton weapon with [CritD]x4 can potentially do up to 100% of the normal damage as critical damage. Herald and Voth antiproton weapons do not have +20% Critical Severity ability by default.
    - You can purchase the Gambling Device from the Exchange. I believe they sell for around 6m EC, but it has been a while since I looked. The device will give you +10% Critical Chance and +10% Critical Severity. Well worth the price if ground combat is your thing.
    http://sto.gamepedia.com/Gambling_Device
    - There is a ground trait call Rending Shots in the Delta Alliance reputation system (you need to be at least level 50 to get this). It becomes an available reputation ground trait you can slot once you progressed the Delta Alliance reputation to Tier III. Every time you hit an enemy your Critical Chance increases by 1% which lasts for 20 seconds. It keeps stacking until you actually make a critical hit as which point the bonus resets to 0%.
    http://sto.gamepedia.com/Trait:_Rending_Shots
  • giliongilion Member Posts: 686 Arc User
    edited June 2017
    I cant really say one way or the other if extra damage or crit damage will increase the chance to get a vaporization. As far as I know the only way to vaporize someone is to kill an exposed enemy with a exploit attack (sniper rifle secondary fire for example,) that usually vaporizes someone 95% of the time. That and the Type II and Type III seem to have a 50% chance of vaporizing anyone.
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  • ironmakoironmako Member Posts: 770 Arc User
    edited June 2017
    Ah ok, well thanks for the advice. my Character is a Tac Level 60 and i've pushed the max on the tac skill with remaining points used to improve sheield healing, health healing and max shield & HP limits. I've also chosen the Specializations Commando & Command to give me the best out of ground combat and team combat. I wanted to work on the vaporizing as it's a) awesome and b) advantageous when there are enemies which seem to get up after dying, like the Voth for example.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Okay, I thought you were low level since you stated your weapon is "Purple MK IV".

    Vaporizing enemies do not prevent them from being revived. I have vaporized plenty of Voth in the Battlezone only for another Voth to revive them.

    Another thing you can do to increase Critical Chance / Severity is to craft / buy a Kit Frame with [WpnCrit] which increases your skill which then increases your % chance for criticals. I think epic Mk XIV increases Critical Chance by +5% and Critical Severity by +20%, but I am not absolutely sure. I know a kit with [WpnCrit]x2 is possible because I crafted a couple of them, but I have never seen [WpnCrit]x3 on the Exchange.
  • ironmakoironmako Member Posts: 770 Arc User
    jaguarskx wrote: »
    Okay, I thought you were low level since you stated your weapon is "Purple MK IV".

    Vaporizing enemies do not prevent them from being revived. I have vaporized plenty of Voth in the Battlezone only for another Voth to revive them.

    Another thing you can do to increase Critical Chance / Severity is to craft / buy a Kit Frame with [WpnCrit] which increases your skill which then increases your % chance for criticals. I think epic Mk XIV increases Critical Chance by +5% and Critical Severity by +20%, but I am not absolutely sure. I know a kit with [WpnCrit]x2 is possible because I crafted a couple of them, but I have never seen [WpnCrit]x3 on the Exchange.

    Ah, sorry, I did a Typo, I meant Mk XIV Purple Type II Compression Pistol, not Mk IV. So I will have to get crafting then? I will have to look into this also. Thanks for the info!
  • spiritbornspiritborn Member Posts: 4,422 Arc User
    Only weapon I know that has semi-consistent chance of vaporazation is the TOS weapons (as they vaporize the target on a killing blow rather then on a chance) but the vaporization is really just a visual effect and the "corpse" exists it's just invisible, you can see this yourself by getting KOed by TOS era SF mob (practically the only way a player can get vaporized, technically you can get vaporized by other weapons but it's so rare as to be near impossible) and then asking your boff to revive you works everytime as long as the boff isn't killed before you get revived.
  • ironmakoironmako Member Posts: 770 Arc User
    spiritborn wrote: »
    Only weapon I know that has semi-consistent chance of vaporazation is the TOS weapons (as they vaporize the target on a killing blow rather then on a chance) but the vaporization is really just a visual effect and the "corpse" exists it's just invisible, you can see this yourself by getting KOed by TOS era SF mob (practically the only way a player can get vaporized, technically you can get vaporized by other weapons but it's so rare as to be near impossible) and then asking your boff to revive you works everytime as long as the boff isn't killed before you get revived.

    I found this out myself only today. I was in the Dyson Battlezone, and I vaped a Voth Specialist, but then a couple of seconds later, he reappeared as if he materialised out of the ether! It's a shame you can't vape them from existence... :(
  • spiritbornspiritborn Member Posts: 4,422 Arc User
    ironmako wrote: »
    spiritborn wrote: »
    Only weapon I know that has semi-consistent chance of vaporazation is the TOS weapons (as they vaporize the target on a killing blow rather then on a chance) but the vaporization is really just a visual effect and the "corpse" exists it's just invisible, you can see this yourself by getting KOed by TOS era SF mob (practically the only way a player can get vaporized, technically you can get vaporized by other weapons but it's so rare as to be near impossible) and then asking your boff to revive you works everytime as long as the boff isn't killed before you get revived.

    I found this out myself only today. I was in the Dyson Battlezone, and I vaped a Voth Specialist, but then a couple of seconds later, he reappeared as if he materialised out of the ether! It's a shame you can't vape them from existence... :(

    it actually makes sense from a game design point of view since it can make the combat system more simple as it allows the system to treat players, bridge officers and regular NPCs essentially the same (as making players or bridge officers "unreviveble" isn't really a viable option). It also makes balancing the game easier since there isn't this semi-random mechanic that works differently based on weapon type to consider.

    While it would be cool if you could permanetly remove mobs from a fight by vaping them it just isn't something that could really be done realistically speak.
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