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[PC] Announcing the Ferengi Admiralty Campaign

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  • mephizton2092mephizton2092 Member Posts: 110 Arc User
    Great new Ferengi stuff.
    About the Dil and GPL: Very apreciated. You didnt make it an inflating more EC into economy campaign, Dil is always good.
    And yes i would have like lobi, but thats not the way to get it, whats next demand if it was: Domion admirality should drop R&D lockbox ships 1x per 10 days?
    Keep lobi where it is. Else it would inflate also or becomes worthless in a while.
    GPL was never much interesting for me, but they could ad stuff in the ferengi shop later on (when every body spend their gpl on party nullifiers offc).

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  • marcussuridiusmarcussuridius Member Posts: 6 Arc User
    Literally nothing of worth in this to make me want to log in and grind up to T10 on this, start offering something that will drag players attention back into the game. Something big.
  • alexvio1alexvio1 Member Posts: 389 Arc User
    I'd like to get 10 phoenix boxes instead of 30k dilithium because we already can get 30k dilithium in the KDF campaign.
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    alexvio1 wrote: »
    I'd like to get 10 phoenix boxes instead of 30k dilithium because we already can get 30k dilithium in the KDF campaign.

    You know what, that's actually not a bad idea.

    Getting 10 boxes might even be the right number considering that when the event runs, you can buy a stack of 10 for 40k Dil. It would make the reward unique and while at first look might be the most rewarding, what the boxes themselves contain is pure chance. It's not like you're going to get to lvl 10 in this campaign, get your Phoenix boxes and get 10 Epic cards to trade in for event ships.

    Technically you could, but seriously, you'll more likely get 7 uncommon 2 rare and a very rare, if you're very lucky. It also would kind of mesh with the Ferengi theme.
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  • tilartatilarta Member Posts: 1,801 Arc User
    My ingame activity consist of three tasks:
    1. Get the event ship/account unlock tokens.
    2. Do the KDF Admiralty for Dilithium (because the fleet advancement projects need feeding).
    3. Get Fleet marks to run the Fleet Advancement projects.
    When there isn't a ship or account unlock available, then it's two tasks.

    Honestly, this update is just going to be disregarded by me, because KDF admiralty is already doing what it does and as mentioned before, I can only do one Admiralty at a time, so I'm going to stick with the one already at level 10.

    Now if it was awarding Lobi Crystals instead of GPL, then yes, I'd switch to doing it in favor of KDF.
    I don't use GPL often enough (most of the time not at all!) to be interested in having more.

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  • themadprofessor#9835 themadprofessor Member Posts: 1,203 Arc User
    Why in the bloody blue blazes would you only do one admiralty at a time? That's a very inefficient way of doing things.
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    Things I want in STO:

    1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
    2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
    3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
    4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
    5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
    6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
    7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
    8) Independent Faction, because yo ho yo ho a pirate's life for me!
  • nommo#5819 nommo Member Posts: 1,105 Arc User
    iamynaught wrote: »
    alexvio1 wrote: »
    I'd like to get 10 phoenix boxes instead of 30k dilithium because we already can get 30k dilithium in the KDF campaign.

    You know what, that's actually not a bad idea.

    Getting 10 boxes might even be the right number considering that when the event runs, you can buy a stack of 10 for 40k Dil. It would make the reward unique and while at first look might be the most rewarding, what the boxes themselves contain is pure chance. It's not like you're going to get to lvl 10 in this campaign, get your Phoenix boxes and get 10 Epic cards to trade in for event ships.

    Technically you could, but seriously, you'll more likely get 7 uncommon 2 rare and a very rare, if you're very lucky. It also would kind of mesh with the Ferengi theme.

    I think you all are on to something there. Within the theme of the Ferengi are being privateers & opportunists so this could've been a great tool to open-up & offer all sorts of unusual rewards compared to the rinse & repeat copy & paste approach.

  • ltminnsltminns Member Posts: 12,572 Arc User
    How about one Universal Ultimate Tech Upgrade? Unique from others. Not bloody likely, however.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    That l must repeat the words that come without my knowledge.'
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  • jslynjslyn Member Posts: 1,788 Arc User
    ltminns wrote: »
    How about one Universal Ultimate Tech Upgrade? Unique from others. Not bloody likely, however.

    Doesn't the Romulan one give Upgrades?
  • ltminnsltminns Member Posts: 12,572 Arc User
    Yes, inferior compared to the one that is given with the 20-Key Pack. Instant Mk XIV Epic, no cost.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • darakossdarakoss Member Posts: 850 Arc User
    meh...I'll pass. I mainly just log in to do the event and then leave. Nothing else to do.
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  • kidflash112kidflash112 Member Posts: 75 Arc User
    I agree useless I too also just log to do event and r&d leveling what they need is more episode releases thought escalation was gonna bring a whole new episode path to play thru dis appointing.
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  • tilartatilarta Member Posts: 1,801 Arc User
    There are only 8 project slots for Admiralty available.
    By the time I've gotten to the chain assignment for the day, at least 5 of them have been allocated.
    And that's on a good rotation, sometimes it can be all slots filled and if it is a less then optimal rotation, none of those 8 were the chain assignment, meaning I have to wait until the next day to try again (because of ship maintenance times).

    I do have an interest in the Romulan upgrade tokens, but the only way I can work on both Admiralty fields simultaneously is if 8 additional slots are added to accommodate this workload.
    That was a hint for a admiralty system modification the size of the Eiffel Tower.
    ;)

    Starfleet Admiralty gives skill points as a reward, since all of my majors are the highest level ingame, it is irrevalent.
    And since all 3 fields are at level 10, I don't need to do unneccessary assignments for the sake of advancement.
    Ferengi Admiralty doesn't have useful rewards and I don't even want the ship card, so it's not worth my time.

    At this point in the game, I have become very goal oriented.
    If the task doesn't provide something of value or use to me, then I'm simply not interested in doing it and ignore whatever it is.
    I'm not spending time ingame doing repetitive tasks for no benefit.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    I think I would've actually liked a Cardassian admiralty campaign.
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Sneaking weaponry into stations that were supposed to be disarmed? Getting Captain Maxwell tossed for trying to expose their deceptions. Yes, I've seen 'The Wounded'.

    https://m.youtube.com/watch?v=H5vtZGJ1X8Y

    D*mnded fine Admiralty Campaign that would be indeed.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Why in the bloody blue blazes would you only do one admiralty at a time? That's a very inefficient way of doing things.
    Agreed, pick one as primary and focus on it, but whenever you have one of the special x of 10 mission ins progress switch to a secondary.
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  • aspartan1aspartan1 Member Posts: 1,054 Arc User
    ltminns wrote: »
    Yes, inferior compared to the one that is given with the 20-Key Pack. Instant Mk XIV Epic, no cost.
    A 20 key pack? I cant say I have ever seen it.... And with an epic boost you say? Amazing....

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  • tilartatilarta Member Posts: 1,801 Arc User
    avoozuul wrote: »
    I think I would've actually liked a Cardassian admiralty campaign.

    I am hoping they save that for when/if the Cardassian Faction gets implemented.
    Would be nice to get all the Cardassian fun at the same time.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • alchevsk1992alchevsk1992 Member Posts: 280 Arc User
    YAY another Admiralty Campaign... *SNORE*

    How about adding a new faction.

    Cardassians: Would be an obvious choice, since we have almost plenty enough info about them.
    Ocampa: A possibility.
    Talaxian: Freight runner, smuggler, eh, whatever.
    Benthan: Space Cops :smiley:
    Hirogen: Would love to fly them ships.
    kazon: A possibility
    Kobali: Dem corpse snatchers
    Terrellian (Delta Quadrant): A possibility
    Krenim: Obviously for their space toys.
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  • knockedup#2486 knockedup Member Posts: 32 Arc User
    Completing assignments for the Ferengi Trade Alliance offers various rewards, with a primary focus on Dilithium Ore and Gold-Pressed Latinum.

    GPL wouldn't be so bad if you could display your trophies on any ship... that you can't display your GPL trophies on Ferengi ships is just nonsense.
  • alainir#9041 alainir Member Posts: 23 Arc User
    Aye be good to have increased Admiralty slots to match this development
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    Well I always figured the Devs loved Ferengi as a "Dev's pet" species and this just helps confirm it.
  • echattyechatty Member Posts: 5,916 Arc User
    mikoto8472 wrote: »
    Well I always figured the Devs loved Ferengi as a "Dev's pet" species and this just helps confirm it.

    This. That was the first thought that crossed my mind too. After all, we're not allowed to kill them and the closest we get to hurting them is a Klingon being allowed to punch one out during the Tutorial.
    Now a LTS and loving it.
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  • sophia#6343 sophia Member Posts: 63 Arc User
    Hi, sounds like fun and I'm looking forward to the new Admiralty Campaign.
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  • tilartatilarta Member Posts: 1,801 Arc User
    edited June 2017
    mikoto8472 wrote: »
    Well I always figured the Devs loved Ferengi as a "Dev's pet" species and this just helps confirm it.

    Well, since it was brought up, the reason I am avoiding this Admiralty is because I don't like the Ferengi.

    echatty wrote: »
    After all, we're not allowed to kill them and the closest we get to hurting them is a Klingon being allowed to punch one out during the Tutorial.

    One of the Devidian missions, I chose the dialogue option "threaten to break Ferengi's leg to obtain co-operation".
    Fastest mission fail ever! B):D

    I think there is a Dominion mission where you get to indulge in some Ferengi blasting.
    The Vorta is like "Penalties for crimes agains the Dominion is death" when they catch a Ferengi taking stuff without permission.
    Then Vorta asks "Will you enact punishment?".
    He didn't even get to finish the sentence before I had my hand on the initiate beam array fire mode commands.....

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • burstorionburstorion Member Posts: 1,750 Arc User
    Heh, I fired that romulan singularity bomb console myself, far more satisfying to watch a miniature gravity well tear them apart slowly before exploding
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    tilarta wrote: »
    mikoto8472 wrote: »
    Well I always figured the Devs loved Ferengi as a "Dev's pet" species and this just helps confirm it.

    Well, since it was brought up, the reason I am avoiding this Admiralty is because I don't like the Ferengi.

    echatty wrote: »
    After all, we're not allowed to kill them and the closest we get to hurting them is a Klingon being allowed to punch one out during the Tutorial.

    One of the Devidian missions, I chose the dialogue option "threaten to break Ferengi's leg to obtain co-operation".
    Fastest mission fail ever! B):D

    I think there is a Dominion mission where you get to indulge in some Ferengi blasting.
    The Vorta is like "Penalties for crimes agains the Dominion is death" when they catch a Ferengi taking stuff without permission.
    Then Vorta asks "Will you enact punishment?".
    He didn't even get to finish the sentence before I had my hand on the initiate beam array fire mode commands.....

    Hahaha me too Tilarta, me too. I've done all of those things at some point or another. I really despise Ferengi.

    But think about it, we're never able to hurt or kill a Ferengi anywhere in the game except for the punch in the Klingon tutorial and finishing off that female Ferengi in that dreaded gamma quadrant shuttle mission. Every other time we get into a scrap with a Ferengi s/he always ends up getting away after fighting his bodyguards. Qwen in the Delta Quadrant patrol missions, Madran on Hifhar, Madran again in one of the reworked New Romulus mini-missions, you name it, we don't get to kill, arrest or punish the Ferengi. Then they've started appearing in the dev's writers' blogs.

    And finally in the Foundry you can't select Ferengi ships or ground npc Ferengi as enemies for your story unless you do some pretty clever workarounds.

    And now a brand new admiralty campaign focusing on the Ferengi?

    Yes, to me, all this added up together pretty much proves to me that some amongst the Devs clearly love the Ferengi as a 'pet species.' I have no idea why though, the Ferengi are nasty, disgusting, sexist, selfish, greedy little A-holes. I don't do the artifacts mission on Risa because its done by a Ferengi.

    We're onto you, devs!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    "clever" workarounds? There are no Ferengi mobs. Thus you have to reskin something else. It makes sense within the game's story since their race is now allied with the Feds.
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  • tilartatilarta Member Posts: 1,801 Arc User
    Well, fortunately STO is an mmo where we can choose the content we play.
    They can buildup the Ferengi all they want, but participation in the content is always optional.

    That is bad news about the Foundry.
    I was hoping for a Ferengi blasting mission.
    I was even considering making one myself......
    mikoto8472 wrote: »
    I don't do the artifacts mission on Risa because its done by a Ferengi.
    Isn't that Ferengi the one who has to permanently relocate to the Delta Quadrant because he gets in a lot of trouble with the Alpha Quadrant powers?
    I don't remember the storyline, but I think he took the looting and salvaging of enemy ships a bit too far and had to get out before he is hunted down by all of his former customers (whom he cheated).
    As you mentioned above, he hired Naausicaan mercenaries to delay the player character long enough to repair his ship and get away.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    Qwen? I think so. Its been a very long time since I did the DQ mission patrols but yes I think he did have to relocate to the Delta Quadrant to avoid angry customers in the alpha/beta quadrant. Not sure if he had to flee because he had legal troubles though.

    Either way I find it irritating that aside from the female Ferengi in that gamma quadrant mission, we never get to actually kill or rightfully arrest/imprison the Ferengi foes we come across after they essentially order their bodyguards to do attempted murder of a Starfleet/KDF/Republic Officer. Those aren't minor crimes.
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