Similar to the Vanity Pets, there seems to be an increase in special Bridge Officers (BOFFs) offered through events, missions, and promotions. I currently believe the Bridge Officer slot limit is 48-50. I would like to see this limit raised to 100.
Now, some people may wonder why anyone would have so many Bridge Officers. First and foremost, the Traits. Bridge Officer (BOFF) traits vary from BOFF to BOFF; some traits are exclusive, while others are general. Players tend to try out different BOFFs to gauge their performance from these traits. As some BOFFs are exclusive and/or costly, players are less willing to remove those BOFFs to free up space for newer ones. Thus, BOFFs begin to lock down slots, forcing the Player to purchase additional slots--which is good for PWE/Cryptic.
A possible remedy for this, instead of increasing the slot limit, would be to allow BOFFs to learn new traits. The trait number limit would remain the same, but BOFF could learn traits that are typically reserved for exclusive or special BOFFs. A player could even obtain an exclusive or special BOFF and create a Trait Manual that could be used to give that specific trait to a slotted BOFF. As BOFFs rarity is based on their traits, essentially, a player could upgrade his/her BOFF's rarity by using a Trait Manual; thus, limiting the need to obtain and replace BOFFs acquired in missions, specifically those who are connected to the story.
Second, players like to have specialty groups for either or both ground and space. Some may prefer an all-Caitian away team, others may prefer an all-Nausicaan bridge team. These specialty groups may be for role-play purposes or for trait stacking advantages. Again, players are less willing to part from BOFFs they have invested currency, effort, and experience just to try out the newest BOFFs available in the game. Then again, the player may want to have specialty groups for specific builds and ships so as to be thematic or to gain trait stacking advantages.
Third, there are those players who desire to have each of the available species--the collectors. Whether it is for just a specific career or all, these players like diversity and celebrate it through their collection.
Granted, some of these reasons to have that many BOFFs are selfish, while others are what players desire since they are "playing" a game. Regardless of the reason, the BOFF Slot limit should be raised as new exclusive and special BOFFs are added to the game so that a player's investment isn't lost.
If the limit cannot be raised, the Developers should look towards a Dry Dock solution for them so that players can retain their BOFFs while adding new ones.
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I'd have to consider myself a collector. My main has about that many boffs (PC's in the shop at the moment, so I can't log in and count) but before I airlocked a couple of superflous non-hackers, when the count was two boffs lower, when I had to select the away team members, the list would populate in one continuous, undisturbed list down the screen. Before the spacings, the list would populate with a slider to get to the last two on the list. Airlock drill solved that issue, and the list became, once more, a continuous drop down the screen. My alts, on the other hand, they have very specific themes and crews, and those lists don't change.
But yes, I can see how it would be nice to be able to trim the ranks back to one regular space and ground crew, but not lose any of the crafting which has gone into the other boffs.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
"There... are... four... lights!" ~Jean Luc Picard
Plus, I'd love to have the ability to have a Bridge Officer Transfer from one character to another on an account for BOFFs that have already been commissioned.
Yes, I believe 54 is the max number of BOFF slots currently.
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Boffs with selectable traits, even better.
Both at once, best of all.
I thought the same as you a while back. Then I created Zeus and started making the rest of the Greek Pantheon into his Bridge Officers...
Things I want in STO:
1) More character customization options such as more clothing options, letting the toon complexion affect the entire body, not just the head. Also a true RGB color picker applied to all costume and appearance options, which would allow for true appearance customization and homogenous colors instead of "this same exact color looks vastly different on two different pieces."
2) Bridge customization, not bridge packs. Let us pick a general layout and adjust the color palette, console appearance, and chair types, as well as more ready room layout options.
3) Customizable ground weapons, i.e. The aesthetic look of phaser dual pistols but they shoot antiproton bolts. For obvious reasons this would only apply to standard ground weapons.
4) For the love of Q please revamp Plasma Ground Weapons. They look like demented Supersoakers right now.
5) True Vanity Impulse and Deflector effects similar to Vanity Shields.
6) A greater payout for hitting T6 Reputations. Currently it takes more time and resources to get from T5 to T6 than it does to get from nothing to T5. Make that grind really pay out at the end.
7) Mirrorverse Refugee event similar to AoY/Delta/Gamma, complete with new Mirrorverse recruits for all factions.
8) Independent Faction, because yo ho yo ho a pirate's life for me!
How it would work: Any BOffs slotted in the BOff station of a ship remain on that ship when the ship is garaged, just as equipment is currently stored on vessels in your hangar. A captain could always go to any shipyard and swap out BOffs at will, up to the limit of BOff stations on the inactive vessels.
BOffs stationed on inactive vessels could be used in an expanded Admiralty system which adds their individual expertise in various ways. For example, a 1-4 point bonus, depending on rank, could be added to the mission's chance of success, while a similar bonus based on quality, (white=0, green=2, etc.,) could reduce failure or disaster results. Specific skills could be called out as required for particular bonuses.
Or not.
Need to remember to count next time I log in - I am at max with my main. And I am not gonna part with any with whom I've gone through so much together, even if most of them could have spent all their time in 10 Forward for all they contributed. Which right now means I have a box of 7 TOS holos sitting in my inventory...
indeed, +1
"Anyaway, we don't often see a sense of humor in Section 31."
Traits are as good as meaningless. Everything on my Rom either has SRO or Infiltrator, and SRO and a few with Pirate on my Engi main.
But, sure enough, one can never have too much inventory (bank, doff, boff, ship, drydock, whatever) slots.
With those alts with the lower boff counts, there have been times when I dismissed an officer to make room for a new one while leveling up (I can get pretty anal about my crews fitting my headcanon for them, so if Lieutenant X shouldn't be serving aboard the USS Newship, it's time for a sit down in the conference lounge to inform them of their impending transfer, rather than just assigning them airlock inspection duty )
Sure, it's possible to save their visual template, but some boffs, I don't know if you would agree, display 'a little more character' than others. Some appear to 'go above and beyond'. For instance, I have an engineering boff. I wanted her to have a very specific appearance, so rather than Human, I got an Alien candidate for the greater flexibility of facial manipulation, and slapped an Arbazan forehead detail on (so I can at least say she is 'an alien') and then covered it with the fringed-ponytail. She looked (prior to Escalation and the enforcement of Lighting 2.0) exactly how I wanted her to look. But her performance! She's only a common candidate, no blue, green or purple, but by Kek, she goes Above and Beyond. She's an engineer, yet can also handle herself in a firefight, and independently operates as the awayteam medic. She's somehow withstood assaults which rendered the rest of the team (and my toon) unconscious, and then comes running to wake everyone up after dealing with the fight!
This is a boff I would NEVER delete under ANY circumstance. But supposing I only had limited space, and for some reason wanted to assign some new special boff; being able to send her on Shore Leave, would be vastly prefereable to simply saving the visual template and deleting, or just outright deleting.
So as you say, do we really need it? No. But equally, one can never have too much inventory
PS Your avatar is supercute ^_^
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
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I didn't really make it clear, but I am still at max boff slots, regardless of really only needing a handful. For Space Barbie's sake, like I said, and, indeed, cuz I just can't let go of certain boffs who've been with me since I first began.
Actually, one can, as far as Cryptic is concerned. Same reason we have ship limits: increasing the limit apparently scales very badly on their database. So much so even, that instead of just giving us more ship space, they went and made this whole convoluted drydock system, instead.
Awww, thank you! *blush*
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Oh, okay, maybe it's a difference in how their system reads ships in actual playing active use, and ones which are simply in the 'can switch to' list? I guess that would make sense if drydock takes those ships out of the equation of their analysis, so perhaps it's so they can see what types of ships are in popular use?
Very welcome ^_^ PM Incoming ^_^
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
My main toon captains the USS Endeavour-F of the 25th century. The toon that I gave as an example, I use as the captains of the Endeavours that came before him, from the NX Endeavour to the Endeavour-E, mimicing the Enterprise's evolution over time. Each ship of each era has a unique crew. The backstory is that my main toon is related to these previous captains in some way, making the Endeavour a sort of family legacy.
On the other hand, I use Aliengen toons to make captains and crews for the various Cross-Faction ships. On one such toon, I might have a Hirogen captain and crew for my Hirogen Apex Battlecruiser, but he could also serve as a Jem'Hadar captain with a Jem'Hadar crew for my Jem'Hadar Escort Carrier, and again as a Lukari captain and crew for the Lukari Ho'kuun.
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My other monoculture alien crews, are a group of Bolian dilithium miners (who I headcanoned as somehow having access to Starfleet holodeck training programs) and an Orion slaver who Pretends to be a dilithium miner, and who is actually just the 'face of the ship' for his Mistress (who's really the Science boff, but hey, headcanoning is fun )
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth