Title says it all : i've been trying to look for a way to create lone NPCs, such as for instance in the case of a boss fight.
Is it possible at all?
So far i only ever came across NPCs groups, so if there is a way to do so, i missed it...
Any idea, anyone?
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in space it's possible as cruisers and battleships spawn as solo mobs normally (aka only ship from the ground spawns unless there's more then 1 player doing the mission).
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Yeah, i noticed this could be done in space, but not on ground. Which is a shame if you ask me, but heh...
Guess that's what i'll do then. Thanks both for the info.
You can also try doing it without using a friendly NPC group but that's harder as the formation breaks when they aggro.
Also you can intentionally make it the one of weaker mobs to imply that the "boss" was paper tiger who could talk big but when the chips were down wasn't really as formidable as he claimed. in fact I did something like that on mission I'm working, when you confront the person who you thought was the (one of the) major antagonist(s), instead of pulling a gun and fighting goes essentially "not the face!" and cowers while his allies and minions do all the fighting.
It is possible to create single Boss NPCs on custom, Sky Castle maps.
You can find a discussion of this at https://www.arcgames.com/en/forums/startrekonline/#/discussion/1182824/problem-with-npc-groups-in-published-mission .
Hope this helps!
Hmm, the Sky Castle trick is interesting. Thanks for the info, this will help !
If your lone-gunman isn't an objective, and defeating him is optional, then you can place the rest of the mob BELOW the map's ground level. They'll fall to the bottom of the playable area and get stuck, but won't die. Up side: it's 100% effective. You won't accidentally get a second man. Down side: the spawn can't be an objective, because the other 3-6 spawns are still alive--just off map, you'll never be able to get to them to kill them.
If your lone gunman is an objective, you can place the rest of the mob at max altitude... they'll spawn, fall to the ground, and die... leaving just the one man. Once he's defeated, the objective is complete. This trick does run the risk of one of the "dead" mobs accidentally surviving the fall, and you might not have a solo fight after all... but if it's an objective, all the spawns have to die to complete, so this is the better method, IMO.
I wish cryptic would make "hero" NPC groups (essentially a single captain level mob scaled to be a challenge alone) for the foundry so that we wouldn't have to play around with tricks to get a single NPC fights on the ground.
That's probably why most of my main antagonists tend to be cowardly, it explains why they're never alone.
That ^^
Can't you spawn a friendly group of mobs next to the "below ground" mobs so they get killed and thus make the objective completable?
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Yes - however in some cases they'll 'force leap' out of their boundaries and end up in the fight.
Using EV suit kill volumes is alternative but it poses some complication to how you build the map. Ie. you have to have enough room that you can have an EV suit kill volume below your map, without affecting the player.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Pathing can sometimes allow them to escape the box, but that usually happens if the radii overlap. I have had success using this method for years, both for boss fights and for multiple timers on the same map.
Don't place them below the map. Place them inside a cell with enough "friendly" units to kill them. By the time you reach the "Boss" his minions will be dead.