Saucer sep pets seem to be behaving themselves now but since the last patch my hangar pets seem to have lost the ability to move anywhere at any kind of speed.
Deploying outside the players 10km aggro range and they'll just sit doing nothing for an entire fight. Deploying at the players spawn point and even going around without full impulse and I've had them despawn due to being over 50km away.
Dock order and they might dock half the wing (wing being the pair of flyers or frigates spawned for each command).
If they actually all dock then the attack command isnt enough to get them out the hangar again. As with the dock order as few as a single ship will redeploy with the order and when they do its the same no engines problem.
This is all stuff that happened before but since the saucer sep pets got a dose of courage the hangar pets got worse.
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don't forget that they ignore docking commnands.... and intercept commands.... and guard commands.... basically only the attack command works right, docking seems to work 30% of the time, the rest, guard has a 50% of breaking your launched pets so they refuse to attack anything, and intercept just straight up don't work.
Likewise guard was always kind of iffy as targetting an enemy would often stop them guarding the other player or npc if you were actively shooting.
No-ones going to argue that they don't do more damage since the balance change, the main issue is that they only do that damage if they bother to come over and fight.
bloodpact.net
"The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it."
-Michelangelo
If the denuos was a lobi ship I'd be tempted to pick up another one or two as again its a much better carrier and would still be better even with the 3/3 weapon setup of the jupiter.
I hope it is. Last I parsed my scimitar pets seemed nerfed, and also saw one reply in the tribble test forum claiming they were neglected following some change. I'll have to do more parsing and testing of various elite pets to be able to tell if the done pets and by extension the T'Laru are at least on par with Narcine pets.
Awoken Dead
Now shaddup about the queues, it's a BUG
By not working, do you mean that it can be kept up full-time, or that it can't be kept up due to the lockout? I see the lockout icon on my fighters if I click them, so is SF reapplying the immunity on each activation, as it had been?
Regardless, the fighters are performing a lot better as a damge tool in a carrier's arsenal...my Narcine got just over 50k, of which the 2 hangars constituted a full quarter. Granted, that was with the hangar damage unlock in the skill tree, coord protocols, SF, Wing Commander, and 3 purple launch-reduction doffs.
NPC's tend to go brain dead if you travel more than 15-20km from them.
Tip if you use the dock command and move 40km away from you pets, they will teleport into your dock, although they should make that 20km.
If anything I have finally found a reason to use carriers. There is a 100% increase in how useful they are since the rebalance. Outside of the usual no keeping up under high impulse speeds they have working fine for me. I don't know why others can't get them to attack from further away then 10k I haven't had problems sending them to attack from as far away as 20k.