I really hope they don't get the ol' "No Win Scenario" treatment and disappear from existence.
I loved fleet alert.
I didn't play it everyday due to lack of difficulty options, but was always one of my favorites regardless.
To me it was a near perfect mission in terms of time/reward and concept. Like I said though, lack of difficulty options was the only reason I wouldn't play it everyday.
Had there been an ADV or ELITE version I'm sure I would've played this queue more frequently.
Still, it was my most played "Normal" queue. Which was fairly regularly, like once every week or so.
I don't play any other normal queues for the record, but Fleet Alert would always draw me in despite it being unchallenging in my current ship.
Some graphical issue with Fleet Actions that were not corrected by that Patch.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I really hope they don't get the ol' "No Win Scenario" treatment and disappear from existence.
I loved fleet alert.
I didn't play it everyday due to lack of difficulty options, but was always one of my favorites regardless.
To me it was a near perfect mission in terms of time/reward and concept. Like I said though, lack of difficulty options was the only reason I wouldn't play it everyday.
Had there been an ADV or ELITE version I'm sure I would've played this queue more frequently.
Still, it was my most played "Normal" queue. Which was fairly regularly, like once every week or so.
I don't play any other normal queues for the record, but Fleet Alert would always draw me in despite it being unchallenging in my current ship.
I really like the mission concept.
I would say that I wish there was an Advanced version of it, but I guess that would defeat the object really.
I like the idea of having advanced or elite fleet alerts. Perhaps they could feature the more recent enemies like Iconians, Tsenkethi, Vaadwaur, Na'kul, Terran Empire Etc. Normal difficulty would have relatively easy enemies, Klingons, Romulans, Orions, Gorn, maybe Tholians etc. Advanced would have more powerful enemies like Dominion, Breen, Borg, Voth, Vaadwaur (or any delta quadrant enemy Hirogen, Kazon etc). Elite difficulty could use harder, more recent enemies like Terran Empire, Na'kul, Iconians, Vorgons, Tsenkethi etc. Also restricting the difficulties by level would work to. So no more pugs with four Fleet Admirals and a Lieutenant Commander. Normal would be restricted to say Ltcmdr-Rear Admiral. Advanced is vice Admiral. Elite is Fleet Admiral.
I really hope they don't get the ol' "No Win Scenario" treatment and disappear from existence.
I loved fleet alert.
I didn't play it everyday due to lack of difficulty options, but was always one of my favorites regardless.
To me it was a near perfect mission in terms of time/reward and concept. Like I said though, lack of difficulty options was the only reason I wouldn't play it everyday.
Had there been an ADV or ELITE version I'm sure I would've played this queue more frequently.
Still, it was my most played "Normal" queue. Which was fairly regularly, like once every week or so.
I don't play any other normal queues for the record, but Fleet Alert would always draw me in despite it being unchallenging in my current ship.
I really like the mission concept.
I would say that I wish there was an Advanced version of it, but I guess that would defeat the object really.
How so Rey ?
Just curious why you think that.
I would guess because it's often the first group mission everyone plays and at a very low level. But sure why not allow advanced and elite version as well - as long as they bring back normal for the low levels.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Comments
But... that's impossible! Haven't your read the patch notes from April 27th?
I loved fleet alert.
I didn't play it everyday due to lack of difficulty options, but was always one of my favorites regardless.
To me it was a near perfect mission in terms of time/reward and concept. Like I said though, lack of difficulty options was the only reason I wouldn't play it everyday.
Had there been an ADV or ELITE version I'm sure I would've played this queue more frequently.
Still, it was my most played "Normal" queue. Which was fairly regularly, like once every week or so.
I don't play any other normal queues for the record, but Fleet Alert would always draw me in despite it being unchallenging in my current ship.
I really like the mission concept.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
How so Rey ?
Just curious why you think that.
I would guess because it's often the first group mission everyone plays and at a very low level. But sure why not allow advanced and elite version as well - as long as they bring back normal for the low levels.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."