Been thinking about what a T6 Vor'cha would look like. I've been enjoying the 5/3 configuration on my D7 Temporal Battlecruiser. Would be nice to see that on a T6 Vor'cha. Hull at lvl 60 would be 50k. Consoles would be 5Tac, 4 Eng, 2 Sci. Turn rate would be 10. Maybe...4 device slots. Bridge officers would definitely include a Universal, either Pilot or Command. Any release should have a Fleet T6 in mind.
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The T5 Lobi Monbosh was for most parts, almost a straight copy & paste of the KDF T5 Fleet Vor'Cha. When LOR released with the Elachi Lockbox and Lobi Monbosh, the copy & paste of the Vor'Cha stats were so complete for it that Cryptic forgot to remove the Standard Cloak and had to patch it out a day or two after it went live.
Proof?
T5 Fleet Vor'Cha
T5 Elachi Monbosh
Close, right? Now here's the T6 Monbosh / Ornash. Imagine that with a few tweaks and a built in Standard Cloak, and you have the T6 Vor'Cha stats.
That would make a nice T6 Vor'cha! Interesting observation. Thanks for your post.
I forgot for a sec KDF players aren't real fans.
Awoken Dead
Now shaddup about the queues, it's a BUG
Way to miss the actual point of T6 ships! =p
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and if it is too much of a departure from the old it wont be any good. Way to miss the point of people who actually Play KDF.
Still, as a contemporary ship design there's always a chance.
You haven't been paying attention to trends between the T5->T6 transitions man!
and then it didn't allow me to post the thing I wanted to post for some reason. Maybe it thought I already posted it and refused a double posting? But here it might be now, finally.
I don't really care what specialization it will have, as long as it gets the Tier 6 treatment. All its base stats are awesome and if taken over should be no problem.
The Fleet Tor'khat was basically the Klingon Sovereign Class, so I'd base things on what happened with that ship. I doubt that they are going to make many retrofits that come with a full spec outside of lockbox ships (like the D7).
- Weapons: 4 Front, 4 Aft; Can Use Dual Cannons
- Shield Modifier: 1.0 (1.1. Fleet)
- Hull: 46.700 (51.200 Fleet) (Tier 6)
- Turn Rate: 10
- Impulse Modifier: 0.15
- Inertia: 20
- Bonus Power: +10 Weapons, +10 Engine
- Cloak
- Consoles: 4 Engineering, 2 Science (+1 Fleet), 4 Tactical
- Bridge Officer Seats
- Commander Engineer
- Lt.Cmdr Tactical
- Lt. Tactical
- Ensign Engineer
- Lt.Cmdr Universal|Specialization (let's say, Pilot)
- Starship Mastery Trait: Tactical Auxilliary Systems
- Universal Console: Disruptor Collimator Array
So, yeah, you get a fake Universal slot that you practically have to take for Science and probably won't use much for spec purposes because you need the science slots.Alternate seating (in my opinion better)
Tactical Auxilliary Systems - Starship Mastery Trait
When activating Auxiliary to Dampeners, Auxiliary to Structural Integrity or Auxiliary to Batteries you gain the following benefits:
+5 max weapon and engine power, +50 % turn rate and +20 bonus resistance to all damage for 10 seconds. This effect can occur only once every 30 seconds.
Disruptor Collimator Array - Universal Cnsole
the idea behind this is that the Klingons tried to integrate the idea of the Federation phaser proc into their own weapon.
Passive: +10 % Disruptor Damage
Active: When activated, for the next 15 seconds all your directed energy attacks have a 2.5 % chance to inflict additional disruptor damage and to knock out a random subsystem.
Cooldown: 2 minutes
Klingon Battlecruiser Experimental Technologies Set
Set Items: Isometric Charge, Disruptor Collimator Array
- Set 2: Advanced Cloaking Technologies: Upgrades Cloak to Battle Cloak.
If the Sovereign can get Battle Cloak, why not the Vor'Cha?Alternate Trait idea:
Tactical Transporter Array - Starship Mastery Trait
The advanced tactical transporter modifications installed on your ship allow rapid deployment of troops even when under full shields.
When you activate Tactical Team while a targeted enemy or a random enemy in range suffers from a boarding party debuff takes kinetic damage.
Whenevever you boarding parties disable a subsystem or increase the recharge duration, or when a boarding party shuttle is disabled, the cooldown of Tactical Team is reduced by 5 seconds. This effect can occur onlce once every 15 seconds.
When we get a new specialisation, I think we could reasonably hope to see these two partnered with a Cryptic-designed Rommie.
Think of it in this kind of light!
https://www.youtube.com/watch?v=yCFB2akLh4s
Awoken Dead
Now shaddup about the queues, it's a BUG
Best request for a T6 Vorcha I have seen to date...
LOL, ya. Glad I took the time to lob a spitball right over the plate for him.
Awoken Dead
Now shaddup about the queues, it's a BUG
Who'se handicapped ?
Awoken Dead
Now shaddup about the queues, it's a BUG
I actually run my heavy cruiser on the character like a dual beam bank Vor'cha, she has a really nice power slide drift
https://youtube.com/watch?v=CLjAn7xBOiw
https://youtube.com/watch?v=IxeSwy_Wm40
https://youtube.com/watch?v=89WcIwjlQxA
One thing should be clear from watching this: the Vor'cha wasn't designed as broadsiding beam spammer.
As a ship with emphasis on frontal firepower, it should have been 5/3 from the beginning. That's for me the most important thing. The option for an optimal DBB/cannon setup.
I don't want to change anything regarding turnrates, agility etc. The Tor'kaht is just perfect in that regard.
For T6 usually one of the lieutenant seats is upgraded to LtCmdr. >> Lieutenant tac upgraded to LtCmdr tac/pilot,
giving me the choice between an attack pattern and some sort of siege mode: oh yes.
Last but not least a special weapon/console that gives me that "Yamato gun" from the first vid would seal the deal for me.
As a person who plays KDF myself, I can recognize that I have missed no point. Also, "any good" is subjective. Why should the rest of us care what you think is good or not?
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